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GameTheory2

Cloaking

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 I'm very new to the game, have yet to actually complete one game yet - but it exceeded any expectations I had going into it.  OK, that being said - I ran into something regarding cloacking.  The ZERG team had 1 Zergling Unit in an area on a planet w/ no base.  On the Planet, it contained three areas.  I had 2 Marines in an area already on the planet - and utizlied a mobile order token w/ a base and multiple units on the adjacent planet.  NOW, the area containing the zergling was a 3-unit limit.  I came at it with 4 UNITS from the adjacent planet, and 1 marine from the active planet.  NOW, if the zerg team utilized a burrow card - activating cloaking, does the defender then get to retreat his unit first, thus putting his zergling into an empty area on the planet.  NOW, am i forced to retreat in a way that keeps his zergling in an area by itself - and have to retread some of units back to the other planet.  In this case, should I leave 1 unit into each empty area and attack it with as much as I can to prevent it from dancing around the planet, thus not having it able to withdraw or am I missing something entirely here.

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Yeah, your conclusion is correct about putting one unit in each area and attacking with the rest to prevent the 'cloaked' unit from dancing around the planet.

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