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FFG_Sam Stewart

Announcing the Rogue Trader Adventure Contest

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A quick question for FFG:

As for the Gazetteer, can the contestants base their entries on one of the short pieces on the Koronus expanse in the Rogue Trader main rulebook (Chapter XIII, The Koronus Expanse) and expand on them? Or should we presume that they will be covered in the future books?

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Hello,

Contestants are welcome to expand on the locations mentioned in the core book for this contest. However, be aware that many of these worlds are covered in greater detail in upcoming books. Be as that may, we won't disqualify good adventures because they may conflict slightly with what's coming out in the future. 

Thanks, and if you have any further questions please don't hesitate to contact us.

Sam Stewart

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Kalan said:

 A quick question - does the 2k Gazetteer entry count towards the 10k word limit?  Or is it a "supplement"?

Thanks! :)

It's been clarified elsewhere that it does count towards the 10k word limit, which means the adventure has to be under 8000 words really.

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Terelo said:

 

Though I could only take a quick look at the finalists' entries so far, I must say that ...

I am impressed by them.

 

 

 

I must say

 

I am not.

 

Reprinted from Dark Heresy's forum:

 

 

The Glass Key:

I read this one first, as the graphics were well done, and this initially seemed somewhat promising. The first, and worst, offense, is pointed out by the writers: we start by shanghai'ing a rogue trader and his entourage. I actually almost stopped reading there. I don't know about other GM's, but my players would be pelting me with dice at this point.

The party then escapes almost immediately. Which makes me to wonder, other then giving them the location of the wreck what was the point??? A better way would have been to have a ship (one hey own, one they find, etc.) Passing near the area attacked, and in the course of the investigation, discover the SOS message.

What's really silly though is that in the gazetteer people have been hearing it for centuries, unable to find the location. And yet, knowing only that the transmission exists, the party makes a single difficult check and flies right to it.

There are a few logic holes as things go on, (the big one being that the ship is seemingly undamaged enough to have systems still working, despite ramming a planet hard enough the be driven into the surface 'like a spike') the NPCs seem interesting by and large, and the artwork is well done on occasion.

My two main beefs in the second half: the tavern shoot out scene seemed very, very similar to one from Inquisitor, though I could not find it to be certain.

And, frankly... The Vault Opens! (cue Enrico Morricone as we revisit the Good the Bad and the Ugly).

NPCS: B (interesting NPCs, though some are a bit derivative)

World Design: C (in a non-serious setting, this would be higher, but it just doesn't feel 40k)

Adventure: C (Just felt a bit... silly to me)

 

 

 

 

 

 

 

 

 

Throne Forged of Iron:

Overall, this felt and read more like a WoD splatbook then a RT book. This is not a bad thing, just different.

The book spends a great deal of time fleshing out the world, it's customs, and so forth. also, not bad.

The adventure itself, however, felt a little too familiar. Anyone who's played Dragon Age: Origins or Fallout: New Vegas recently will know what I mean. The adventure is running around doing quests to get various factions to back whoever. The final battle has a very 'end boss' feel to it, complete with his grandiose declarations.

A few minor details do emerge: Lord Theot gets his greeting wrong: a Rogue trader is formally addressed as Lord/Lady (blank) of House (Blank) in existing canon. The mode he's using would be for the officers of a navel ship.

And then we go back to more travelogue.

The whole thing feels like an excellent world design clamped on to an adventure that is best described as mediocre.

NPCs: B (interesting NPCs)

World Design: A (good amount of detail on culture, has the right sort of feel)

Adventure: D (The writing is well done, but the adventure is very, very unoriginal)

 

 

 

 

 

 

 


Fall from Grace:

I have one serious problem with Fall from Grace. The purpose of the contest was to bring new material to the setting. Fall from Grace does not really do this, it simply fleshes out an existing world a little further with existing material from other DH/RT sourcebooks.

The adventure itself is strong and offers a lot to the GM, but suffers from a similar lack of originality that has plagued the other adventures to date, though this one in that it's bound too tightly to existing material.

The encounters are well managed and interesting, but in the end this feels less like an original adventure and more like an add-on for Lure of the Expanse. The near non-existent design work that went into it does not help it's case.

NPCs: C (not bad but none are particularly memorable)

World Design: F (Expands on existing material but does not bring a new world into the fold, low quality design work on document)

Adventure: B+ (Good all around adventure, has plenty for all to do, but suffers a bit by being too closely anchored to existing material.)
 

 

 

 

EDIT: By the way: that part where 'SURPRISE! You IP now belongs to (XYZ)!' stuff that you just pulled by claiming (ex post facto, I might add) that all submissions are property of GW is EXACTLY why I did not submit to this contest.  I got burned by WotC that way in the past.

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BaronIveagh, thank you for taking the time to read and review A Throne Forged of Iron.  I'm glad you enjoyed the world and found the characters to atleast be decent.  In the interest of improving my writing in the future, if you would clarify, you found the story too derivative of other works but otherwise the pacing, coherency, and setting treatment were acceptable? 

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ChrisB said:

BaronIveagh, thank you for taking the time to read and review A Throne Forged of Iron.  I'm glad you enjoyed the world and found the characters to atleast be decent.  In the interest of improving my writing in the future, if you would clarify, you found the story too derivative of other works but otherwise the pacing, coherency, and setting treatment were acceptable? 

 

Yes, overall your offering was quite good.  The major issue I had with it was the adventure was it was very derivative, though the execution of it was fairly well done.  The overall layout could have been shuffled around a bit, but on the whole it was a fair effort.  In all honesty, I feel it was a stronger piece then the winner, but that's my opinion. 

 

Also, my condolances on being robbed of your rights to your IP like this.  What FFG had everyone agree to is VERY different then what GW states in it's Submissions section.  FFG basically asked for the right to reprint and create derivitve works in perpetuity while absolving them of having to pay you for it.  What GW does is strip you of all rights to you IP entirely so that, if you had submitted, and it had not won or placed, you would not have the right to republish it on your own, (even on your own website for free) as it would be infringing on GW's IP, allowing them to sue you.

 

About a decade ago, WotC did this to me, so I sympathize. 

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MR Innes said:

BaronIveagh said:

About a decade ago, WotC did this to me, so I sympathize. 

If you're whining about what I think you're whining about, they didn't.

 

 

Actually, no, I was not directly refering to Eberron, though I was involved in that mess too.  WotC sent me acease and desist as I had submitted an adventure for publication to them, they had rejected it, and I tried to publish it myself based on their rejection.  At the time, I was young and stiupid and did not read the fine print re all materials submitted to the company.

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Hmmm,

 

Specialist Games under flying banner did not make a fuzz about the same kind of action. Several years ago they had a ship design-background contest. Some nominees and a winner (the worst of all haha).

After a quick questioning with Andy Hall all entries could be reprinted on forums or Warp Rift.

As long as you don't make money out of their IP.

 

 

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 Well I'd say that the thing the concerns me about the ex post facto IP jacking (aside from the after the fact part), is the surrender of Moral Rights. 

I am put in mind of Nathan Dodwell & the Creatures Anathema book. now Nathan had written a fan made Supplement for the Tyranids, some of the rules and writes were so good the Ross Watson decided to Copy & Paste, and give Nathan credit for them. Under this GW Subbission Policy (Which applies to any Warhammer & 40k related materials anywhere on the FFG Site - ie the Forums) the situation like nathans may no longer exist, as the surrender of moral rights to a creative work would permit any fan-created materials to be copied and pasted into a future supplement without the need to credit the person whom may have devised those rules/write ups.

Now, personally I have no delusions about my own writing ability and am not in any danger of having something I wrote put into book, but nonetheless I feel a bit cautious about anything I type on the FFG forums these days.. 

 

*** grano salis,

-Skallagrim

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Skallagrim said:

I am put in mind of Nathan Dodwell & the Creatures Anathema book. now Nathan had written a fan made Supplement for the Tyranids, some of the rules and writes were so good the Ross Watson decided to Copy & Paste, and give Nathan credit for them. Under this GW Subbission Policy (Which applies to any Warhammer & 40k related materials anywhere on the FFG Site - ie the Forums) the situation like nathans may no longer exist, as the surrender of moral rights to a creative work would permit any fan-created materials to be copied and pasted into a future supplement without the need to credit the person whom may have devised those rules/write ups.

Firstly, it's Dowdell, not Dodwell.

Secondly, it wasn't a straight copy-and-paste; my rules (three special rules for the Lictor, and that's all) were not used as-is from my unofficial supplement (which I've since made changes to, and which exists on my own webpage and contains the appropriate disclaimer as advised by the IP Policy section on GW's website), but rather were used as a starting point for the rules that were eventually published.

Personally, I'm not all that bothered by the idea of the rights to my work going to GW, though that's mainly because I'm freelancing for FFG now and thus approach it from a somewhat different perspective.

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 Sorry about bodging the name, and misrepresenting the adaptation of the Lictor rules .. also sorry for unintentionally dragging you into this. I imagine it could inadvertently put in you an awkward light if someone misinterpreted my meaning. 

 

Ultimately I would say, a large portion of this is a non-issue, as it is GW's IP in the first place, (though Im sure someone wiil be along shortly to split hairs of which bits are whos IP.) and as I sated in a nother forum, while I find the possibility of  FFG/GW not crediting an author to be abhorrent, I think the probability of it occurring is quite marginal.

 

*** grano salis,

-Skallagrim

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