Jump to content
Sign in to follow this  
player359820

Titanforge Lance Battery and Sunhammer Lance Battery Official Ruling from Sam Stewart

Recommended Posts

I received the official answer to which vessels can mount Titanforge Lance Batteries and Sunhammer Lance Batteries from Sam Stewart. These two items are limited to Light Cruisers and Cruisers only. The rules chart make them available for ALL SHIPS. This is a misprint.

Share this post


Link to post
Share on other sites

Outside of a war-zone, where would a party ever encounter a privately owned ship bigger than a Cruiser? No place.

It is much like the Torpedo debate, and lack of Torpedo rules. The RT books usually mention parties removing the Torpedo weaponry to make room for cargo components and so forth. I guess this tells us that Torps take up lots of space on a ship. Maybe not such a problem on a Light Cruiser or Cruiser, but space is at a premium on smaller vessels. I looked at the bigger ships pdf from the Darkreign site, and they look good, but, as I mentioned, what starting out RT could afford one? None of the experienced Captains in Lure have anything bigger than a Cruiser. Some have escorts with them, but no Battleships.

Share this post


Link to post
Share on other sites

Grand Inquisitor Fulminarex said:

Outside of a war-zone, where would a party ever encounter a privately owned ship bigger than a Cruiser? No place.

It is much like the Torpedo debate, and lack of Torpedo rules. The RT books usually mention parties removing the Torpedo weaponry to make room for cargo components and so forth. I guess this tells us that Torps take up lots of space on a ship. Maybe not such a problem on a Light Cruiser or Cruiser, but space is at a premium on smaller vessels. I looked at the bigger ships pdf from the Darkreign site, and they look good, but, as I mentioned, what starting out RT could afford one? None of the experienced Captains in Lure have anything bigger than a Cruiser. Some have escorts with them, but no Battleships.

Well it is suggested that Bastille commands a "sizable flotilla of lesser warships".

Anyways, I think it's fair to say that most private vessels larger than cruisers belong to the truly legendary Rogue Trader Dynasties of the Imperium. It's people like the Haarlocks, commanding the respect and fear of even the Inquisition, who ride around in the Battleships.

Share this post


Link to post
Share on other sites

Hmm....  Winterscale and Haarlock dynasties are both are listed as having thier own private battleships.  And, a sufficently well equpped party can, in theory, salvage the Light of Terra in Lure of the Expanse or Righteous Path in the introductory adventure.  (A legendary battleship and a grand cruiser.  I let them salvage the grand cruiser.  the battleship was off limits though.  I snarled them in salvage law when they got back to port)

 

Grand Cruisers have largely been phased out by the IN, so actually, assuming you have the funds to maintain it, a rogue trader would actualy be more likely to have one then a battlecrusier or a battleship, fluff wise.  I've also been curious why we havn't seen older classes of IN crusiers that have been phased out, like the Murder.  IN still uses some of them in reserve fleets, but one would imagine that quite a few have made it into Rogue Trader hans, particularly among older dynasties.

 

As far as torps go: I'll point out that they've been miraculously missing on ships that should have them, like the lunar class in Whispers on the Storm.  Remember that rules arn't just for player ships, they're also to give the GM something other then saying 'Your ships is automatically hit for 1d10 damage, reduced by turrets."

Share this post


Link to post
Share on other sites

I find several references to them in the RT books, as usually being stripped off. I agree it would be nice to at least know what the rules for them are. How could they be more than a paragraph? Unless there are many different kinds, etc, I do not see how rules on Torpedos failed to make it into any of the source so far. I have seen some fan engineered stuff, but it seems weak. I would imagine they require a Munitorum component, and probably home in on a target.

Share this post


Link to post
Share on other sites

Grand Inquisitor Fulminarex said:

I find several references to them in the RT books, as usually being stripped off. I agree it would be nice to at least know what the rules for them are. How could they be more than a paragraph? Unless there are many different kinds, etc, I do not see how rules on Torpedos failed to make it into any of the source so far. I have seen some fan engineered stuff, but it seems weak. I would imagine they require a Munitorum component, and probably home in on a target.

 

Actually, most Imperial torpedoes shoot streight ahead.  There are however, about a half dozen varients, including guided and homing torpedoes.  Depending on the source, torp range from a hundred or so feet long, up to a kilometer long.  Personally I think anything over 200 feet is a tad excessive, which means that FFG will have them each be 2km long.   

 

Of course, one can only imagine the staggering cost of torps such as vortex torpedoes.

 

And, as I 've said, they've been magically stripped off everything, and ships which still have torp tubes are mysteriously out of ammo.  Which means until we see torp rules, we probably won't see things like Falchions.  I guess cobras were too iconic to leave out, but I havn't gotten a copy of into the Storm yet to see..

 

 

Share this post


Link to post
Share on other sites

BaronIveagh said:

Actually, most Imperial torpedoes shoot streight ahead.  There are however, about a half dozen varients, including guided and homing torpedoes.  Depending on the source, torp range from a hundred or so feet long, up to a kilometer long.

Actually, according to the BFG rulebook (and converting to metric so that it's in-line with most other measurements used in 40k), a standard ship-to-ship torpedo is "over 200ft long".

Similarly, Torpedoes do have a homing mechanism. It doesn't kick in until the torpedo is extremely close (relatively speaking) to a potential target, so they travel straight most of the time, but they engage in limited manoeuvring over the last couple of thousand kilometres to the target.

In fact, here's the exact text from the rulebook to prove it:

"The term ‘torpedo’ has always been used to describe any long-range missile carried by a spaceship. A typical anti-ship torpedo is over 200 feet long and powered by a plasma reactor, which also acts as a sizeable portion of its warhead, turning it into a devastating plasma bomb. The area of a ship given over to the torpedo tubes is a massive space criss-crossed by lifts, hoists and gantry cranes for moving the huge missiles from the armoured magazine silos where they are stored to the launch tubes. Once a torpedo is launched, the plasma drive propels the torpedo forward at high speed, whilst beginning an energy build-up which will culminate in its detonation. Torpedoes have a limited ability to detect a target and will alter course to intercept if they pass within a few thousand kilometres of a vessel."

Torpedo rules are coming; it's already been announced that they'll appear in the sourcebook Battlefleet Koronus, with a tentative release date of 1st Quarter next year. There was some discussion about putting them (and various other starship-centric elements) in Into the Storm, but it was felt that they, along with the Nova Cannon and launch bays, deserved a more detailed, more thorough examination in a dedicated starships book, rather than be crammed into another supplement.

 

Share this post


Link to post
Share on other sites

N0-1_H3r3 said:

BaronIveagh said:

Actually, most Imperial torpedoes shoot streight ahead.  There are however, about a half dozen varients, including guided and homing torpedoes.  Depending on the source, torp range from a hundred or so feet long, up to a kilometer long.

 

Actually, according to the BFG rulebook (and converting to metric so that it's in-line with most other measurements used in 40k), a standard ship-to-ship torpedo is "over 200ft long".

Similarly, Torpedoes do have a homing mechanism. It doesn't kick in until the torpedo is extremely close (relatively speaking) to a potential target, so they travel straight most of the time, but they engage in limited manoeuvring over the last couple of thousand kilometres to the target.

In fact, here's the exact text from the rulebook to prove it:

"The term ‘torpedo’ has always been used to describe any long-range missile carried by a spaceship. A typical anti-ship torpedo is over 200 feet long and powered by a plasma reactor, which also acts as a sizeable portion of its warhead, turning it into a devastating plasma bomb. The area of a ship given over to the torpedo tubes is a massive space criss-crossed by lifts, hoists and gantry cranes for moving the huge missiles from the armoured magazine silos where they are stored to the launch tubes. Once a torpedo is launched, the plasma drive propels the torpedo forward at high speed, whilst beginning an energy build-up which will culminate in its detonation. Torpedoes have a limited ability to detect a target and will alter course to intercept if they pass within a few thousand kilometres of a vessel."

Torpedo rules are coming; it's already been announced that they'll appear in the sourcebook Battlefleet Koronus, with a tentative release date of 1st Quarter next year. There was some discussion about putting them (and various other starship-centric elements) in Into the Storm, but it was felt that they, along with the Nova Cannon and launch bays, deserved a more detailed, more thorough examination in a dedicated starships book, rather than be crammed into another supplement.

 

They can't be too much bigger then 200 feet or they wouldn't fit on a Starhawk, which are only about 300 feet long.  IIRC, a boarding torpedo and a thunderhawk are supposedly similar in size (Armada, Forge World Website) 

And you should site sources: that's Page 28 of the Blue Book.

Share this post


Link to post
Share on other sites

So basically a Torpedo is going to have a few course corrections before impact. Would it ignore armour? When it hits, does it do the same damage as a hit on the Auxliary Plasma Banks (1d5 to Hull Integrity)?

It seems to me that torpedo rules, once again, would not be very extensive, maybe a paragraph. It would be nice to see what space they take up. Any ideas?

Share this post


Link to post
Share on other sites

Grand Inquisitor Fulminarex said:

 

It seems to me that torpedo rules, once again, would not be very extensive, maybe a paragraph. It would be nice to see what space they take up. Any ideas?

 

 

 

Until you realize just how many types of torpedoes there are... 

  • Short Burn
  • Guided
  • Seeking
  • Barrage
  • Melta
  • Vortex
  • Cyclonic

That would be a bit more than a paragraph to cover it all.  Which is also likely why they've been withheld so far.

-=Brother Praetus=-

Share this post


Link to post
Share on other sites

Brother Praetus said:

Until you realize just how many types of torpedoes there are... 

  • Short Burn
  • Guided
  • Seeking
  • Barrage
  • Melta
  • Vortex
  • Cyclonic

 

I've always been partial to guided myself.  Vortex and seeking are nice, but...

Share this post


Link to post
Share on other sites

Grand Inquisitor Fulminarex said:

It seems to me that torpedo rules, once again, would not be very extensive, maybe a paragraph. It would be nice to see what space they take up. Any ideas?

Trust me, it took a lot more than a paragraph to cover the rules for torpedoes. As I'm the guy who wrote the ones that'll appear in Battlefleet Koronus, I have considerable first-hand experience of this.

Share this post


Link to post
Share on other sites

N0-1_H3r3 said:

 

Trust me, it took a lot more than a paragraph to cover the rules for torpedoes. As I'm the guy who wrote the ones that'll appear in Battlefleet Koronus, I have considerable first-hand experience of this.

 

... you know, I was looking forward to the book before now... ;)

 

Not that I won't buy it anyway as a hopeless BFG ship junkie.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...