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BazookaJoe2

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Maybe both would be best?  You can email me at mac@brummbar44.com

(ps - excellent observation on the road wheels!  One of the identifiers using the HATS method - Hull, Armament, Turret, Suspension)

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Lebatron said:

Super simple facing rules.
In the arc of the front 3 hexes a vehicle may fire without penalty. To fire outside of this arc a vehicle must either turn or rotate its turret. If the vehicle rotates its turret to fire it suffers a -1 die penalty to its concentrated fire attack roll. If the vehicle must turn to fire it suffers a -2 die penalty to its concentrated fire attack roll.

Half-tracks have MGs. They are is treated as a Turreted Vehicles?

Lebatron said:

When performing a fire and move action (remember turretless vehicles may not fire and move, see below) 

But they can move and fire forward, against a target in their face, in their arc of fire (not in targets out of their arc of fire).
 

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