Ginkapo 9,346 Posted November 13, 2020 Yavaris Quote Share this post Link to post Share on other sites
Cruzer 206 Posted November 13, 2020 1 hour ago, Ginkapo said: Yavaris Oh geez, did it get another errata?! Quote Share this post Link to post Share on other sites
geek19 6,583 Posted November 13, 2020 I think if you JUST compared Xs to V19s, sure. But you really can't? Access to flight controllers, Toryn and Jan, followup flak, what the rest of the GAR looks like squad wise, what their aces do, the expected damage of a V19 vs an X-wing, etc etc. Lot of variables to take into account that comparing them isnt a perfect plan I feel. 5 mattmaclaren31, Formynder4, Rimsen and 2 others reacted to this Quote Share this post Link to post Share on other sites
Ophion 940 Posted November 13, 2020 Just want to +1 the idea of giving xwings a bit of a break. Based on the v19, i think 12 points would make you feel a lot better about taking them. Compared to other generics, you can sort of understand their current price, but when you look at say shara and tycho or valen/ciena/marek/jendon, its very hard to feel at all good about the same points in xwings! 1 Flengin reacted to this Quote Share this post Link to post Share on other sites
Cruzer 206 Posted November 13, 2020 Truthfully, if you're gonna make Scout a thing with the hyperspace ring, why not give that one out to a few of the rebel squads... like they're known for in canon and legends >w> 5 cadetvw, lunitic501, ninclouse2000 and 2 others reacted to this Quote Share this post Link to post Share on other sites
Orcdruid 500 Posted November 14, 2020 On 11/12/2020 at 2:00 AM, Darth Veggie said: One can quite often read that Armada should not focus on squads, because that is what X-Wing is for. X-Wing does squads perfectly. How could squads in Armada be anything but lame compared to the depth that squad play offers in X-Wing? I think that is a giant misconception. Only because both have squads in does not mean that they address the same tactical challenge. In Armada squads are addressed from an admiral's perspective, in X-Wing from a squad leader's perspective. Those are two completely different approaches with completely different tactical challenges. Taking squads out of Armada would mean to deprive the game of this important aspect of commandeering a Star Wars space battle. In Armada we simulate what Ackbar did in RotJ. In X-Wing we simulate what Red leader did in ANH. You misunderstand me I don't want squadrons gone entirely, but right now it feels like you max out your squadron points and use the capital ships as support. The game should be the other way around. Squadrons should be one tool in your shed not the shed itself. On 11/12/2020 at 10:09 AM, KiraYamatoSF said: ...okay pardon my confusion but you hope Republic's faction identity isn't Squadron oriented and also want to avoid Squadron stuff in general in the game BUT you want CIS to have some great Squadron stuff? So instead of throwing Tie Fighters at Delta-7s...you wanna throw Tie Fighters at Vultures? Frankly I think Republic should be powerful with Squadrons. Their ships compared to CIS starfighters are usually superior. The pilots for Republic are either highly trained soildiers or Jedi, which can trump any faction in a several cases. Rebels take a lot of hopefuls joining the cause, like farmboys, to trained Imperial traitors. Empire has fresh recruits to highly trained and experienced veterans. And CIS has droids for pilots, who can be anywhere from very dumb to very smart, depends how they are programmed. The Republic doesn't really have that wide range of ship types and their Flagships, the Venator usually, are identified as carriers mostly. Its probably gonna rely on Squadrons to help it take down ISDs, Providences, Starhawks, and the such. For your first point see above. For your second point: The republic, being more of an elite army in wargame terminology, should have more units with rogue and other abilities mean they are effective without the squadron command. The CIS on the other hand are the swarm faction, the work from a hive mind, and should need squadron commands to be effective. That's why I think CIS should have the higher squadron(stat) values, as a balance mechanism. 2 KiraYamatoSF and Rimsen reacted to this Quote Share this post Link to post Share on other sites
TallGiraffe 3,453 Posted November 14, 2020 If any squadron in the Rebels arsenal needs a rebalance, it is probably the Lancer. Or E-wings tbh. 2 The Jabbawookie and sasska reacted to this Quote Share this post Link to post Share on other sites
EagleScoutof007 237 Posted November 14, 2020 I think we'll definitely see a change in squadron play with the new Intel update. I want to play around with the new stuff and new rules(which have not released yet) first before coming to conclusions for changes. Just a few more weeks 1 Flengin reacted to this Quote Share this post Link to post Share on other sites
TheWampa 189 Posted November 14, 2020 15 hours ago, Cruzer said: Oh geez, did it get another errata?! Wasn't there a rumor that it'll get more expensive, and will only grant additional dice in the future, instead of an additional attack? Quote Share this post Link to post Share on other sites
Norell 1,205 Posted November 14, 2020 (edited) 23 hours ago, Formynder4 said: You don't even have to maximize it. 4 attack dice, bomber, and escort, with 5 hp, the price is about right based on that alone. And when you consider how easy it is to include Toryn, or Biggs, it doesn't take much at all to boost them even just a little bit, without going all in. With speed 3 and a red die they are rather mediocre bombers. And escort means they are almost always die before getting into bombing range, unless you add Biggs, Jan, BCC and other squads to get rid of the enemy fighters faster. 17 hours ago, Cruzer said: Dunno if I agree that the GAR outdoes the Rebels squad-wise. I mean, sure, the Torrents are better all-rounders than the X-wings, but not having a cheap interceptor is definitely gonna hurt the GAR. Since we don't know about the CW Y-wings nor the ARC-170's stats and prices, it's hard to compare them to the equivalents (Reb Y-wings and B-wings). I'll definitely jump on the bandwagon that X-wings need an update tho They have Jedi. I think one Delta with Adept, Dodge and Counter is almost as good as a two (ok, make it one and a half) A-Wings. And we didn't even see the Eta-2s yet that are supposed to be superior to Delta-7s. 5 hours ago, TallGiraffe said: If any squadron in the Rebels arsenal needs a rebalance, it is probably the Lancer. Or E-wings tbh. I always thought that the E-Wings are well priced compared to X-Wings. The psychological effect of sniping more than justifies the two extra points, not to mention the extra speed and the lose of the sometimes burdensome Escort keyword. Edited November 14, 2020 by Norell Quote Share this post Link to post Share on other sites
Triangular 1,138 Posted November 14, 2020 2 hours ago, TheWampa said: Wasn't there a rumor that it'll get more expensive, and will only grant additional dice in the future, instead of an additional attack? Points will be the same. But only +1 die instead of +1 attack if the squadrons don't move during the activation of Yavaris. 1 Flengin reacted to this Quote Share this post Link to post Share on other sites
Wolf_58 47 Posted November 14, 2020 43 minutes ago, Triangular said: Points will be the same. But only +1 die instead of +1 attack if the squadrons don't move during the activation of Yavaris. If both are for squd and ships that be great! some interesting bombing combos! Wedge would get 7 dice..... At the same time it makes Vanguard + FC slightly less useful. Quote Share this post Link to post Share on other sites
Formynder4 811 Posted November 14, 2020 1 hour ago, Wolf_58 said: If both are for squd and ships that be great! some interesting bombing combos! Wedge would get 7 dice..... At the same time it makes Vanguard + FC slightly less useful. How do you figure? Quote Share this post Link to post Share on other sites
Wolf_58 47 Posted November 14, 2020 48 minutes ago, Formynder4 said: How do you figure? Well +1 die for Yavaris's squads for both bombing and squad attacks is better than just squads. (That is assuming it works for bombing and squads) Wedge is base 4 + ability 2 + Yavaris 1 = 7 total . While Vanguard and FC get only the squad +1 blue die, but can move. That would make choosing which one to take based on what you main goal for squads is. Even though Vanguard costs 5 more points. This is based on the assumption + 1 die means any color in attack pool for both bombing and attacking. b-wings 1blue 2 black bombers, x wings 5 blue anti squd. 2 red bomber. Quote Share this post Link to post Share on other sites
Formynder4 811 Posted November 15, 2020 But you don't have to choose between them, and could use Vanguard/FC as a supplemental force. It's not like Yavaris goes for large alpha strikes anyway. Quote Share this post Link to post Share on other sites