Orkimedes 592 Posted October 29 At last, we will reveal ourselves to the Jedi. https://thefifthtrooper.com/darth-maul-unit-guide/ 1 Han Singular reacted to this Quote Share this post Link to post Share on other sites
Uetur 118 Posted October 29 Good article, I concur. Quote Share this post Link to post Share on other sites
Sekac 3,506 Posted October 30 (edited) Thanks for the article! A lot I had thought of, a few things I hadn't, but a great repository of solid advice. I came up with a similar list as the Grievous/Maul list but I only own enough B1s for 5 squads, so I went with a vibroswords/sniper (or dioxis on preference) BX squad instead of a sniper team. It's only 9 activations but I can hopefully use the BXs as a flexible distraction unit while I get Maul into position. For instance, playing The Phantom Menace (not divulge) on turn 1 if I place him exposed just to get an order token to the scouting BX squad. ***Edit*** Only tangentially related, does anyone else get the impression the designers played Star Wars Battlefront 2 (The old one for the original Xbox). Maul's saber throw and charging attack are not featured in The Phantom Menace, but he has the best saber throw and one of the best full sprint attacks in that classic game. Makes me wonder... Edited October 30 by Sekac Quote Share this post Link to post Share on other sites
Nithorian 106 Posted October 30 The Maul/Dooku team should be called Hands and Legs. 3 RejjeN, Darth Sanguis and Achinadav reacted to this Quote Share this post Link to post Share on other sites
Achinadav 39 Posted October 30 (edited) 10 hours ago, Nithorian said: The Maul/Dooku team should be called Hands and Legs. What about the Hokey Cokey? You put your left leg in, your left leg out... Really interesting read. I’ve never played with a sabre-wielder, but this was a great breakdown of Force shenanigans. I think the flexibility from that third action is phenomenal. I’d end up in analysis paralysis, but am sorely tempted to go for a CIS army with Maul in it. Edited October 30 by Achinadav To actually contribute something Quote Share this post Link to post Share on other sites
Orkimedes 592 Posted October 30 3 hours ago, Achinadav said: What about the Hokey Cokey? You put your left leg in, your left leg out... Really interesting read. I’ve never played with a sabre-wielder, but this was a great breakdown of Force shenanigans. I think the flexibility from that third action is phenomenal. I’d end up in analysis paralysis, but am sorely tempted to go for a CIS army with Maul in it. He's definitely not an easy force user to start with. Force users aren't terribly forgiving but they can do a ton of work for you if used properly, and make plays unlike any other unit in the game. Quote Share this post Link to post Share on other sites
Orkimedes 592 Posted October 30 13 hours ago, Nithorian said: The Maul/Dooku team should be called Hands and Legs. You know, that's not half bad. 3 Darth Sanguis, Pascal B and costi reacted to this Quote Share this post Link to post Share on other sites
Flurpy 931 Posted October 31 So you can take Double the Maul and replace Dooku(235) with Tactical Droid Aggressive Tactics (65) and a tank(170). I think I know what I'm running once the droid drops. 1 Lochlan reacted to this Quote Share this post Link to post Share on other sites