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theBitterFig

Is anyone else mad about Jango Fett?

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13 minutes ago, Cerebrawl said:

The only thing I'm mad about is no scum pilot card and cardboard for him.

Yeah; being Sep means he gets a hard pass from me unless he comes with an upgrade card that's a must-have for factions I actually care about—and in that case I might just wait for the aftermarket to catch up.

Edited by Spinland

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1 hour ago, 5050Saint said:

Jango isn't Fel, but he also isn't Wedge. He's Boba-lite more than either of those. I doubt Jango is easier to block than Wedge, as the 1 hard on the Firespray is bonkers good. He may be easier to block than Boba due to the lack of Slave 1, but he also isn't likely to brawl at range 1 like Boba since his ability isn't range 1 only. He can play lot more cagey or zoom over enemies when Boba would be 1 banking or 1 harding.

Hard 1s are nice, but I don't think the ease or difficulty of blocking a ship has to do with the specific maneuvers it pulls; rather, it is to do with the range of possible maneuvers it can pull off. And the Firespray lacks the 3 hard turn, so it has the same number of turn options as the X-Wing and the same difference in terms of the distance over which the ship can end up. Blocking is essentially just a question of predictability and being able to guess correctly. More available maneuvers makes that guess harder, fewer options makes it easier. Having to guess between a 1 hard and a 3 hard makes things way more difficult than either between a 1 and 2 or a 2 and 3. 

Having hard 1s and straight 4 does extend the range of the area the Firespray can end up, vs the X-Wing, I'll concede that. But personally I think it's more than made up for by the medium base. There's no getting around the fact the Firespray needs a larger area of clear board to land in. To flip that around, a ship can successfully use an obstacle or other ship to help the block while being further away from that obstacle or other ship than against a small base. 

Vs all other I6s in the game, the Jango's dial is most similar to Wedge's. That was the root of my comparison. They also have similar (i.e none) access to pre movement reposition. 

 

The Firespray does have the significant benefit of that rear arc, and I did acknowledge that in the part of the quote you left off. Maybe I'm wrong in saying Jango is easier to block than Wedge - it's possible I'm overstating the effect of the medium base - but I really don't think he's much harder to block than Wedge, and Wedge really isn't hard to block. 

 

And yeah, Jango's a stack of HP that you still have to grind through. But he's always going to be expensive enough that you need to maximise his attacking dice rolls to justify taking him over two ships. Especially in Swarms: The Faction. And even with Force crew, a blocked Jango is just going to have so little offence to work with. 5 damage past 2 agility (less than an X-Wing ) and you've got half points on a ship that now really needs to work to get equal damage back out. 

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That big rear arc does make a huge difference to his blockability, to be fair. But being prone to blocks and having no Slave 1 means you have a lot more say in his available options on approach. I only presume he has an illicit at this point, but CC helps a Spray avoid irrelevant headings quite a bit. If he doesn't, then shepherding him carefully could pay off considerably.

But probably he does, so he'll still be a pain. Considering he'll take twice as long to kill as Wedge.

He may be even more a point fortress than Boba. With a chaff screen, he should be able to just ping things at R3 and remain very hard to score anything on. Difficult to block him out there. With the options CIS have for controlling board space, it might be a good way of keeping blue on his dial more often than not.

Dooku for calling an eye on the dice rolls....

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Seasoned Navigator on Jango seems like a nice crew card, since it physically changes your dial. Opponent did a white maneuver? Nav to a blue maneuver, its difficulty is executed as white, but you physically change the dial so the blue move still procs Jangos ability. Gives that Slave I feel as well, to prevent blocks.

Jangos ability is mostly, meh. But he is an i6 Firespray.

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10 minutes ago, Gupa-nupa said:

I’m watching this thread, just waiting for the article next Wednesday to reveal that it comes with a version of Slave 1 but better...🤣🤣🤣

I imagine it will come with a title that grants a gunner slot, since Baby Boba is a gunner. If the Separatist Firespray came with a native gunner, Scum players would likely be even more miffed about it.

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I’m quite happy we’re getting Jango, I’m happy he’s a Separatist, and I’m happy he’s i6. I think his text is merely ok. I’m curious about his pricing; the Firespray is one of the game’s more inherently powerful frames, and at i6, I think they oughtta be real careful.

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1 hour ago, PhantomFO said:

Watch him get a title that allows you to treat your revealed maneuver as if it had a lower difficulty during the Engagement Phase. 

Or just a difficulty reducing mechanic in general. 

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16 hours ago, Gupa-nupa said:

Or just a difficulty reducing mechanic in general. 

That actually wouldn't impact his ability.  Maneuver difficulty changes only matter just before, while, and just after executing a maneuver.  Once you get to the engagement phase--heck, once you get to the Perform Action step--these effects no longer apply.  That's how Cova Nell with Leia or R4 can still get her bonus die after taking a red-turned-white maneuver.

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I'm not mad about him, at least not yet. At least he's not as annoying as Boba up front.

If there's ever a way for him to cheat his dial to a less-difficult revealed maneuver (literally changing the dial), that might be annoying but that doesn't seem to be something FFG wants to do based on cards already in the game.

He doesn't get all the scum tricks either. 

I'd at least wait to see the rest of the cards he's coming with. I could see a title being really frustrating or possibly one of the crew.

I'll say I do agree that they shouldn't have put such easy to get passive mods on an I6. I'm also not sure he should be an I6 to begin with. At a guess, I think they thought he should be better than Obi-Wan but his piloting alone wasn't the reason he had the advantage there. A large craft with a bunch of sneaky tactics contributed to that. I5 seems like it would have been more correct. ****, I'm not even sure Obi-Wan should have been I5.

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I think I6 is there for that reason, yes, but mainly to differentiate it from Boba. After all, they are already clones so anything they do to tell them apart is wellcomed for me. Also, Obi wan looks like a good pilot in the movies, even if he doesn't like flying. I think it makes sense that he is better at this than Mace or Yoda for example. 

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On 10/23/2020 at 7:07 AM, Gupa-nupa said:

I’m watching this thread, just waiting for the article next Wednesday to reveal that it comes with a version of Slave 1 but better...🤣🤣🤣

I was going to say something similar. I mean Jango piloted the original Slave 1, seems crazy not to have some kind of title for it. As Gupa said, it could be an even crazier OP version of Scum Slave 1...

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I'm not mad. I can understand scum players being upset, I just feel Sepies have more to gain for gaining the Firespray, than Scum have from gaining another Firespray pilot. His position in Seperatists instead of Scum seems like a gameplay > fluff decision.

That's not to say fluff is not important, but in this instance I think it was a compromise that makes sense. I also think this is something people may need to get used to, it's very likely as the barrel for CIS ships starts being scraped we'll see more and more people who could be scum end up in CIS such as Cad Bane, Aurra Sing, Rako Hardeen etc.

That being said, it would be nice to see those characters end up in Scum as well (if they aren't already).

Just my opinion.

That being said, I am very excited for Jango, yes his ability is somewhat Meh, but is definitely useful against Force users which is thematically appropriate.

Edited by Ebak

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1 hour ago, Ebak said:

 

That being said, I am very excited for Jango, yes his ability is somewhat Meh, but is definitely useful against Force users which is thematically appropriate.

Force users are more likely to lock, which gets around the eyeball into blank though. Though CLT Jedi don't like Jango.

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56 minutes ago, MegaSilver said:

Though CLT Jedi don't like Jango.

No more than anyone else, since the timing is off. Other guy mods first, so Jango would only be able to hit the initial roll, and then the Jedi would add the Focus result afterwards.

Edited by DR4CO

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26 minutes ago, DR4CO said:

No more than anyone else, since the timing is off. Other guy mods first, so Jango would only be able to hit the initial roll, and then the Jedi would add the Focus result afterwards.

True! I forgot about that.

So yeah, Jango doesn't even counter Jedi that well. Makes them take more locks instead of focus, if they don't do a blue.

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On 10/24/2020 at 1:18 AM, MegaSilver said:

True! I forgot about that.

So yeah, Jango doesn't even counter Jedi that well. Makes them take more locks instead of focus, if they don't do a blue.

Jango works better when he's attacking Jedi, getting around their always-on force, since his ability works while attacking too. 

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The fact Jango feels less defensively strong, and especially struggles to arc dodge while using his ability, seems very intentional. Both because eyeball results are more important defensively, and many offensive modding solutions bypass the effect to make it relatively easy to keep hurting Jango.

A big problem with X-wing right now is how defensive the meta has gotten which is why we are seeing all these effects that make hitting easier without raising the damage cap, or making it so you get a reward for missing shots. Making the Sep's 'megaship' way more focused on offense seems smart, and is part of the design I like. Passive offensive mods are also far less dangerous than defensive mods due to not scaling to enemy ship count.

Edited by dezzmont

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