Mbweha 48 Posted October 12 It's good enough. It's big enough. And gosh darn it, people like it. 4 Han Singular, Kirjath08, Mace Windu and 1 other reacted to this Quote Share this post Link to post Share on other sites
Sekac 3,506 Posted October 13 Great video! The editing was punchy and kept the pace fresh and interesting. A lot of info in under 10 minutes! 1 Mbweha reacted to this Quote Share this post Link to post Share on other sites
Mace Windu 1,173 Posted October 13 Great video, a lot of very useful info and tactics with the AAT. I am surprised you didn't talk about the T-Series pilot, I have found it to be extremely versatile in losing AI to be able to leave the order token in the bag and still be able to move + Fire, Aim + Fire or even recover + fire the ordnance. Also being able to order from the tank with generic command cards, sometimes Grievous can push further forward than you expect and being able to start ordering from the tank really helps. 1 1 Vector Strike and Mbweha reacted to this Quote Share this post Link to post Share on other sites
Mbweha 48 Posted October 17 On 10/13/2020 at 2:39 PM, Mace Windu said: Great video, a lot of very useful info and tactics with the AAT. I am surprised you didn't talk about the T-Series pilot, I have found it to be extremely versatile in losing AI to be able to leave the order token in the bag and still be able to move + Fire, Aim + Fire or even recover + fire the ordnance. Also being able to order from the tank with generic command cards, sometimes Grievous can push further forward than you expect and being able to start ordering from the tank really helps. Glad you liked the video, and thanks for watching it! Using the T-Series pilot provides the two advantages you mentioned: losing AI: Attack and being able to give your generic orders from the tank itself. Let me address each of those advantages.AI: Attack: This is only relevant when you don't have an order and you're in a position where you wouldn't want to first action fire. That happens pretty rarely, since most of the time you'd be happy to either double fire with Barrage or fire with the main gun and the HE Shells, then recover.Field Commander: This is only relevant when your commander is further than range 3 from your AAT. I would argue that you're likely out of position if this is the case. Also, an Uplink would solve the problem equally well in most cases. So, I didn't mention it because the advantages it gives rarely come into play, or can be duplicated with other cards that have increased flexibility. Quote Share this post Link to post Share on other sites