Sciencius 1,080 Posted October 7, 2020 https://www.fantasyflightgames.com/en/news/2020/10/7/push-the-limit/ 1 Odanan reacted to this Quote Share this post Link to post Share on other sites
Boom Owl 13,254 Posted October 7, 2020 (edited) This pilot is coolest Can't wait to play the ETA. Such a neat ship. I hope they ban the Athersprite in hyper. Edited October 7, 2020 by Boom Owl 3 1 Archangelspiv, ForceSensitive, Cgriffith and 1 other reacted to this Quote Share this post Link to post Share on other sites
Npmartian 1,183 Posted October 7, 2020 (edited) Pretty cool to have epic/non-standard stuff in a normal box for once. Extreme Maneuvers looks like good fun on force aces of all stripes. Edited October 7, 2020 by Npmartian 3 2 TheDoctor084, ObiWonka, ImperialAce95 and 2 others reacted to this Quote Share this post Link to post Share on other sites
Hoarder of Garlic Bread 2,565 Posted October 7, 2020 Extreme Maneuvers don't specify how the boost happened.... Extreme Afterburner Vader? Extreme Kylo on a red boost? An Extreme Luke dramatically changing trajectory off a coordinate? 2 CaptainJaguarShark and Antipodean Ork reacted to this Quote Share this post Link to post Share on other sites
pyoinator 299 Posted October 7, 2020 2 minutes ago, Hoarder of Garlic Bread said: Extreme Maneuvers don't specify how the boost happened.... Extreme Afterburner Vader? Extreme Kylo on a red boost? An Extreme Luke dramatically changing trajectory off a coordinate? Extreme requires boost so no afterburner vader 1 2 ImperialAce95, StriderZessei and Arma Quattro reacted to this Quote Share this post Link to post Share on other sites
Npmartian 1,183 Posted October 7, 2020 (edited) 2 minutes ago, Hoarder of Garlic Bread said: Extreme Maneuvers don't specify how the boost happened.... Extreme Afterburner Vader? Extreme Kylo on a red boost? An Extreme Luke dramatically changing trajectory off a coordinate? Yeah, that seems like it'll either be really expensive or FAQ'd very soon to be during one's perform action step. Especially with Intuitive Controls-it'll be heavy on Force but Palp and Yoda both exist, with good carriers in the LAAT/I or ARC or just Yoda pilot. Edited October 7, 2020 by Npmartian Quote Share this post Link to post Share on other sites
Hoarder of Garlic Bread 2,565 Posted October 7, 2020 (edited) 1 minute ago, pyoinator said: Extreme requires boost so no afterburner vader F. Also throws the Luke idea out as it is his config that has boost on one side. No native boost. Edited October 7, 2020 by Hoarder of Garlic Bread Quote Share this post Link to post Share on other sites
Arkanta974 842 Posted October 7, 2020 Behold the greatest duel : Jedi General vs Petranaki Arena Ace ! Quote Share this post Link to post Share on other sites
Hoarder of Garlic Bread 2,565 Posted October 7, 2020 1 minute ago, Arkanta974 said: Behold the greatest duel : Jedi General vs Petranaki Arena Ace ! OK, so 2 force generics are awesome, but I don't think that extra mods on a flimsy chassis beats 6 flimsy but hard-hitting chassis' with turrets. Maybe after the re-costing. Quote Share this post Link to post Share on other sites
Gupa-nupa 198 Posted October 7, 2020 All I want is Kit Fisto as a Pilot!! 6 1 1 Tempeljaeger, CaptainJaguarShark, zhentil and 5 others reacted to this Quote Share this post Link to post Share on other sites
Arkanta974 842 Posted October 7, 2020 6 minutes ago, Hoarder of Garlic Bread said: OK, so 2 force generics are awesome, but I don't think that extra mods on a flimsy chassis beats 6 flimsy but hard-hitting chassis' with turrets. Maybe after the re-costing. Supernatural Reflexes ? Quote Share this post Link to post Share on other sites
Npmartian 1,183 Posted October 7, 2020 (edited) 8 minutes ago, Hoarder of Garlic Bread said: OK, so 2 force generics are awesome, but I don't think that extra mods on a flimsy chassis beats 6 flimsy but hard-hitting chassis' with turrets. Maybe after the re-costing. These are like PAAs with less time on target but better defensive ability (no reduced agility to move). With a system-phase reposition, these will absolutely dunk on anything below I4 in a similar fashion to the Nantex. I have to imagine they'll cost at least 45-ish, seeing as they're basically a Saber (36 points) with force and better repositions. Even then, 4 of these with Extreme Maneuvers (if it fits) could be a real terror. I feel like these should be limited to 2 or 3 dots. Edited October 7, 2020 by Npmartian 1 1 ForceSensitive and Managarmr reacted to this Quote Share this post Link to post Share on other sites
InterceptorMad 2,008 Posted October 7, 2020 Shaak Ti seems great, and Aayla is cool. Just like the crew card, Yoda doesn't interest me. Love the generic though. 3 ForceSensitive, CaptainJaguarShark and Tempeljaeger reacted to this Quote Share this post Link to post Share on other sites
Hoarder of Garlic Bread 2,565 Posted October 7, 2020 Just now, Arkanta974 said: Supernatural Reflexes ? Against most chassis, the system-phase reposition is effectively Supernatural Reflexes. But against something that can reposition and turn its turret for only the cost of -1 agility, that doesn't seem too terrifying. Blocking is made slightly harder, but with 6 ships to block with, it's not that difficult. Especially if the cost for failing to block is getting a dandy turret shot off. Quote Share this post Link to post Share on other sites
Asaverino1019 109 Posted October 7, 2020 Another R2-D2 that is far superior to the Rebel version. Is anyone else hoping that the Phoenix Squadron or next card pack includes a new Rebel R2-D2? 7 1 1 ForceSensitive, Hoarder of Garlic Bread, Gupa-nupa and 6 others reacted to this Quote Share this post Link to post Share on other sites
Hoarder of Garlic Bread 2,565 Posted October 7, 2020 Just now, Asaverino1019 said: Another R2-D2 that is far superior to the Rebel version. Is anyone else hoping that the Phoenix Squadron or next card pack includes a new Rebel R2-D2? R2D2 is an R2 with an extra charge. I'm sure that's better than the inevitably super-pricey Republic R2-D2 (which has more versatility but less usage) or Resistance R2-D2 (same story). Most of the time, between regen and utility, you'll choose regen. Yes, sometimes I'll use Deuterium Power Cells to yeet an Ion or a Tractor, but it's taken and used almost exclusively for regen. The only reason why we'll see more R2-D2 than R2 in Republic as opposed to the norm of the budget R2 more than R2-D2 is because the modless Eta 2 has 0 shields. R2-D2 can fix cards (which incidentally makes him a worse choice for Delta 7B if you're into running Republic point fortresses). 1 CaptainJaguarShark reacted to this Quote Share this post Link to post Share on other sites
theBitterFig 11,640 Posted October 7, 2020 9 minutes ago, InterceptorMad said: Just like the crew card, Yoda doesn't interest me. Love the generic though. Kinda disappointing that Yoda is literally just the same ability. I don't love it when that happens, since it's just boring. 3 Archangelspiv, CaptainJaguarShark and ForceSensitive reacted to this Quote Share this post Link to post Share on other sites
Hoarder of Garlic Bread 2,565 Posted October 7, 2020 Just now, theBitterFig said: Kinda disappointing that Yoda is literally just the same ability. I don't love it when that happens, since it's just boring. I've made my peace with it. He's literally the training piece of the expansion, helping newer players learn about force conservation yet being too expensive to be worth it for most people who've learned how to do it. 4 Gupa-nupa, ForceSensitive, Darth Meanie and 1 other reacted to this Quote Share this post Link to post Share on other sites
Cgriffith 887 Posted October 7, 2020 (edited) 35 minutes ago, Boom Owl said: Can't wait to play the ETA. Such a neat ship. I hope they ban the Athersprite in hyper. I’ve been saying I think they’ll ban the Aethersprite, I think this expansion almost assures that. Absolutely love the extreme maneuvers card I foresee it making for a nice addition to many force ships. Shaak Ti and Aayla have nice abilities that’ll surely see play Edited October 7, 2020 by Cgriffith 2 Gupa-nupa and ForceSensitive reacted to this Quote Share this post Link to post Share on other sites
EBerling 189 Posted October 7, 2020 Not sure how valuable the Hyperspace Rings are, at least for Jedi. Still, pretty neat that it comes with a detachable figure and separate pilot card... would be amazing if the Delta model can also be mounted into it. Quote Share this post Link to post Share on other sites
Des Darklighter 132 Posted October 7, 2020 36 minutes ago, Hoarder of Garlic Bread said: F. Also throws the Luke idea out as it is his config that has boost on one side. No native boost. Can't you equip it just like daredevil? The config doesn't have a setup side, should be able to add the boost action to your bar. Also I'm just really excited for this pack. Probably going to fly just Republic for a while. 3 Hiemfire, admat and Vykk Draygo reacted to this Quote Share this post Link to post Share on other sites
Des Darklighter 132 Posted October 7, 2020 2 2 Arma Quattro, ForceSensitive, Hoarder of Garlic Bread and 1 other reacted to this Quote Share this post Link to post Share on other sites
GuacCousteau 2,051 Posted October 7, 2020 12 minutes ago, Hoarder of Garlic Bread said: R2D2 is an R2 with an extra charge. I'm sure that's better than the inevitably super-pricey Republic R2-D2 (which has more versatility but less usage) or Resistance R2-D2 (same story). Most of the time, between regen and utility, you'll choose regen. Yes, sometimes I'll use Deuterium Power Cells to yeet an Ion or a Tractor, but it's taken and used almost exclusively for regen. The only reason why we'll see more R2-D2 than R2 in Republic as opposed to the norm of the budget R2 more than R2-D2 is because the modless Eta 2 has 0 shields. R2-D2 can fix cards (which incidentally makes him a worse choice for Delta 7B if you're into running Republic point fortresses). The fact that it's a deplete instead of a disarm token alone is enough to make him better. Also, in most cases the extra charge on Rebel R2-D2 is irrelevant. You don't often get or even want three turns of no shooting to regen three shields. I might be wrong on this but I think the fact that Republic R2-D2 doesn't specify face up or face down means he can repair either. So he gets to repair Loose Stabilizer. Particularly galling as that's basically all R2 does in Luke's X-Wing in ANH. I'd take or leave the buzz droid killing, but this card is basically what Rebel R2-D2 should have been all along. 7 1 1 Darth Seridur, admat, KCDodger and 6 others reacted to this Quote Share this post Link to post Share on other sites
Dwing 2,316 Posted October 7, 2020 27 minutes ago, InterceptorMad said: Shaak Ti seems great, and Aayla is cool. Just like the crew card, Yoda doesn't interest me. Love the generic though. Depending on price im just going to throw extreme manuvers on him, and treat him as... A mini Ace... 1 rhs2042 reacted to this Quote Share this post Link to post Share on other sites
xanatos135 65 Posted October 7, 2020 No mention to the talent in the pack? Either they want it to be a surprise or it will only be featured in quickbuilds. Would be a shame tho... Quote Share this post Link to post Share on other sites