Cerebrawl 746 Posted September 24 Fun little list I might field for the **** of it(with some proxying). Captain Nym (47) Ion Cannon Turret (5) Seismic Charges (3) Concussion Bombs (3) Ship total: 58 Half Points: 29 Threshold: 5 Unkar Plutt (29) Automated Target Priority (1) Concussion Bombs (3) Deadman's Switch (2) Ship total: 35 Half Points: 18 Threshold: 3 Sarco Plank (29) Automated Target Priority (1) Concussion Bombs (3) Deadman's Switch (2) Ship total: 35 Half Points: 18 Threshold: 3 Crymorah Goon (30) Dorsal Turret (2) Concussion Bombs (3) Deadman's Switch (2) Ship total: 37 Half Points: 19 Threshold: 4 Spice Runner (28) Tobias Beckett (2) Concussion Bombs (3) Deadman's Switch (2) Ship total: 35 Half Points: 18 Threshold: 3 Total: 200 3 Kleeg005, KingmanHighborn and Cuz05 reacted to this Quote Share this post Link to post Share on other sites
Cuz05 3,549 Posted September 24 Oh gosh. :employs brave sir robin gambit: 1 Kleeg005 reacted to this Quote Share this post Link to post Share on other sites
theBitterFig 11,598 Posted September 24 (edited) I feel like this many concussion bombs is probably just not that good. The forced drop effect seems like it might bite you in the rear at times. As such, I'd try to find points for Delayed Fuses. Sticking a fuse when you know you're dropping a bomb in a place that's inconvenient for you could really save your bacon. Becket and Nym's Ion Cannon (dropped to Dorsal) seem like places where some tweaks could be made, or running cheaper Quadjumpers, or an extra Spice Runner. Edited September 25 by theBitterFig there are no cheaper quadjumpers 1 Greedo_Sharpshooter reacted to this Quote Share this post Link to post Share on other sites
Cerebrawl 746 Posted September 24 36 minutes ago, theBitterFig said: I feel like this many concussion bombs is probably just not that good. The forced drop effect seems like it might bite you in the rear at times. As such, I'd try to find points for Delayed Fuses. Sticking a fuse when you know you're dropping a bomb in a place that's inconvenient for you could really save your bacon. Becket and Nym's Ion Cannon (dropped to Dorsal) seem like places where some tweaks could be made, or running cheaper Quadjumpers, or an extra Spice Runner. I'd just be leaning hard on Nym's ability to delay inconvenient bombs. Fuses could be useful though, I guess. The list is also the way it is because of limitations in my collection. I only have a single HWK, or I'd probably replace the y-wing with another. I'd prefer not to nerf ion turret to dorsal, getting an ion to stick is just too good with all these bombs. Also, sidenote: I'm probably going to run the four small ships as a loose joust block, and then splitting up after first engage. Quote Share this post Link to post Share on other sites
theBitterFig 11,598 Posted September 24 33 minutes ago, Cerebrawl said: I'd just be leaning hard on Nym's ability to delay inconvenient bombs. Fuses could be useful though, I guess. The list is also the way it is because of limitations in my collection. I only have a single HWK, or I'd probably replace the y-wing with another. I'd prefer not to nerf ion turret to dorsal, getting an ion to stick is just too good with all these bombs. Also, sidenote: I'm probably going to run the four small ships as a loose joust block, and then splitting up after first engage. Even fewer than five fuses might be handy... cutting just Beckett gets a pair of them. And I guess I never realised that Sarko and Unkar are the same price as a generic Quote Share this post Link to post Share on other sites