Jump to content
Sign in to follow this  
Cerebrawl

Scummy boom booms

Recommended Posts

Fun little list I might field for the **** of it(with some proxying).

Captain Nym (47)    
    Ion Cannon Turret (5)    
    Seismic Charges (3)    
    Concussion Bombs (3)    
    
Ship total: 58  Half Points: 29  Threshold: 5    
    
Unkar Plutt (29)    
    Automated Target Priority (1)    
    Concussion Bombs (3)    
    Deadman's Switch (2)    
    
Ship total: 35  Half Points: 18  Threshold: 3    
    
Sarco Plank (29)    
    Automated Target Priority (1)    
    Concussion Bombs (3)    
    Deadman's Switch (2)    
    
Ship total: 35  Half Points: 18  Threshold: 3    
    
Crymorah Goon (30)    
    Dorsal Turret (2)    
    Concussion Bombs (3)    
    Deadman's Switch (2)    
    
Ship total: 37  Half Points: 19  Threshold: 4    
    
Spice Runner (28)    
    Tobias Beckett (2)    
    Concussion Bombs (3)    
    Deadman's Switch (2)    
    
Ship total: 35  Half Points: 18  Threshold: 3    
    
    
Total: 200

Share this post


Link to post
Share on other sites

I feel like this many concussion bombs is probably just not that good.  The forced drop effect seems like it might bite you in the rear at times.

As such, I'd try to find points for Delayed Fuses.  Sticking a fuse when you know you're dropping a bomb in a place that's inconvenient for you could really save your bacon.

Becket and Nym's Ion Cannon (dropped to Dorsal) seem like places where some tweaks could be made, or running cheaper Quadjumpers, or an extra Spice Runner.

Edited by theBitterFig
there are no cheaper quadjumpers

Share this post


Link to post
Share on other sites
36 minutes ago, theBitterFig said:

I feel like this many concussion bombs is probably just not that good.  The forced drop effect seems like it might bite you in the rear at times.

As such, I'd try to find points for Delayed Fuses.  Sticking a fuse when you know you're dropping a bomb in a place that's inconvenient for you could really save your bacon.

Becket and Nym's Ion Cannon (dropped to Dorsal) seem like places where some tweaks could be made, or running cheaper Quadjumpers, or an extra Spice Runner.

I'd just be leaning hard on Nym's ability to delay inconvenient bombs. Fuses could be useful though, I guess.

The list is also the way it is because of limitations in my collection. I only have a single HWK, or I'd probably replace the y-wing with another.

I'd prefer not to nerf ion turret to dorsal, getting an ion to stick is just too good with all these bombs.

Also, sidenote: I'm probably going to run the four small ships as a loose joust block, and then splitting up after first engage.

Share this post


Link to post
Share on other sites
33 minutes ago, Cerebrawl said:

I'd just be leaning hard on Nym's ability to delay inconvenient bombs. Fuses could be useful though, I guess.

The list is also the way it is because of limitations in my collection. I only have a single HWK, or I'd probably replace the y-wing with another.

I'd prefer not to nerf ion turret to dorsal, getting an ion to stick is just too good with all these bombs.

Also, sidenote: I'm probably going to run the four small ships as a loose joust block, and then splitting up after first engage.

Even fewer than five fuses might be handy... cutting just Beckett gets a pair of them.

And I guess I never realised that Sarko and Unkar are the same price as a generic :P

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...