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Sciencius

Fight to the finish - Herald of hope preview

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3 minutes ago, Matanui3 said:

Maybe the biggest problem with the Conversion Kit is that FFG promised not to release stuff in re-releases that isn't in the Kit, which means nothing new in re-releases, which means a lot of players have no interest in buying most re-releases.  New paint-schemes and updated models only help so much when players already have 8+ of that ship.

Unfortunately, this ALSO hurts new players since re-releases aren't profitable, so they've dried up.  Good luck getting 4 Wookies now.

I mean they clearly broke this promise with the squadron packs.

But that is fine. I don't care. Go for it FFG, break it on ALL new re-releases... just print a round-up pack like Hotshots and aces, as well in a TIMELY manner so that the delay isn't too long, and which can also serves as a 'new stuff' pack for people not buying out of faction, and all is forgiven and, again, I will buy it every single release, and I suspect a lot of other people would too.

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24 minutes ago, dezzmont said:

I mean they clearly broke this promise with the squadron packs.

But that is fine. I don't care. Go for it FFG, break it on ALL new re-releases... just print a round-up pack like Hotshots and aces, as well in a TIMELY manner so that the delay isn't too long, and which can also serves as a 'new stuff' pack for people not buying out of faction, and all is forgiven and, again, I will buy it every single release, and I suspect a lot of other people would too.

I can definitely say I would.  Along with a black-and-gold StarViper.  FFG plz

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7 hours ago, KCDodger said:

Just give The Resistance ARC-170s at that point come ON...

Once again.... probably just thematic and helpful tools for Poe. 

As far as generics go... I've sorta given up on interesting and viable Xwing squads. 

Keyword: interesting.

Which is ironic, because both chassis would appear to have decent tactical flexibility in-game... It's just woeful compared to Fangs and RZ2s. 

ATPriority is probably going to be not terrible on a couple generics...

My brain immediately links New Snap to a couple Red Vets with Tailspin, BBs and ATP as a fun new T70 list (plus RZ or whatever). 

Just spitballing now. 

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13 hours ago, Cloaker said:

I hate to say it---but those two expansions might just make or break the rest of the game for me. I only play the original 3 factions, and the uber focus on the prequel and new trilogy factions, and all the chase cards and wide selection of pilots for Resistance A/X wings within those expansion packs and squadron sets, have become worrisome.

 It's become somewhat demoralizing to be an original trilogy only specialist. 

I kind of know how you feel.

lt was clear from the moment the prequel faction s were mentioned that they'd be a big focus for 2nd edition.  And the Resistance and First order also needed to play catch up having been split out from the first edition factions.

They still need beefing up - 2nd edition versions of the Upsilon, StarFortress and Falcon can't be far off, surely?

That said, yeah, the original three factions are needing a bit of love, so Skystrike and Phoenix need to deliver.

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We still don't know of a way for a T-70 to perform a red SLAM action, right? (Poe can't allow it because RR says he can't.)

Do we think there's anything more to be revealed from this pack, or is it devs not realizing T-70s don't have a way to dot his, or devs keeping design space open?

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16 hours ago, GuacCousteau said:

Why?

This is nothing like an ARC-170.

It's a range 1 only 2 dice attack that requires a lock and can't be modified by focus tokens or any pilot abilities. 

It's slightly better than 1e Hotshot Blaster. And little else. 

 

Besides, literally the very first thing we ever saw a T-70 do on screen was shoot backwards with this little turret. If anything, this is years overdue. 

No, it's not years overdue. It was a small anti-personnel cannon. Next you'll tell me we need The Falcon's pop-out blaster for another rotatable arc at just about the same range.

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3 hours ago, CaptainJaguarShark said:

We still don't know of a way for a T-70 to perform a red SLAM action, right? (Poe can't allow it because RR says he can't.)

Do we think there's anything more to be revealed from this pack, or is it devs not realizing T-70s don't have a way to dot his, or devs keeping design space open?

Officially no, Poe can't use it. 

Not sure if they kept anything back. Can't see them doing that. 

(Edit)

Rule Ref just got updated. Poe can now red SLAM. 

"A ship can perform a SLAM action only during its activation in the Activation Phase. Therefore a ship cannot perform a SLAM action if it is granted an action at any other time."

Edited by Tyhar7

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On 9/23/2020 at 8:41 AM, Tyhar7 said:

Nimi, Bastian and Jess could be the new XXXx list. 

Those were my first thought, along with Merl + Intimidation.  Passive mods everywhere plus -2 agility on a target that Merl blocks.  I love all the pieces but it would probably have ~15 points left over, which is awkward.

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1 minute ago, Gausebeck said:

Those were my first thought, along with Merl + Intimidation.  Passive mods everywhere plus -2 agility on a target that Merl blocks.  I love all the pieces but it would probably have ~15 points left over, which is awkward.

BB-8 on Jess. R6-D8 on Nimi. Underslung Blaster on Bastian. 

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2 hours ago, Tyhar7 said:

Officially no, Poe can't use it. 

Not sure if they kept anything back. Can't see them doing that. 

(Edit)

Rule Ref just got updated. Poe can now SLAM. 

"A ship can perform a SLAM action only during its activation in the Activation Phase. Therefore a ship cannot perform a SLAM action if it is granted an action at any other time."

The ability to use Slam as his second action can give Poe several new options, add in Overdrive Thrusters...

Poe go Zoom Zoom.

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Just so I'm clear on Overdrive Thrusters SLAM: you still select the move from your current speed, then execute it at +1 template, right?  You don't select from a higher speed (say, 3-straight SLAM into 4k).  Instead, you could 4-straight then SLAM a 5K.

Or could you... what are folks current opinions on Red SLAM into a Red Maneuver?  Does this cause a stress-maneuver, or do you do the maneuver first, then take the stress from SLAM?  #2 seems best to me, so that you'll wind up with a stress after a Red SLAM even if you dial in a blue move, and that feels like the proper outcome.

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1 minute ago, theBitterFig said:

Just so I'm clear on Overdrive Thrusters SLAM: you still select the move from your current speed, then execute it at +1 template, right?  You don't select from a higher speed (say, 3-straight SLAM into 4k).  Instead, you could 4-straight then SLAM a 5K.

Or could you... what are folks current opinions on Red SLAM into a Red Maneuver?  Does this cause a stress-maneuver, or do you do the maneuver first, then take the stress from SLAM?  #2 seems best to me, so that you'll wind up with a stress after a Red SLAM even if you dial in a blue move, and that feels like the proper outcome.

It's 100% "choose your maneuver, then add one to the number if such a template exists." 

Red SLAM into red maneuver is an interesting idea.  I didn't even think of that, and it's quite possible FFG didn't either.  Though it will probably end up just doing the 2-straight.  The next question is, does Overdrive Thrusters affect that?

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22 minutes ago, theBitterFig said:

Just so I'm clear on Overdrive Thrusters SLAM: you still select the move from your current speed, then execute it at +1 template, right?  You don't select from a higher speed (say, 3-straight SLAM into 4k).  Instead, you could 4-straight then SLAM a 5K.

Or could you... what are folks current opinions on Red SLAM into a Red Maneuver?  Does this cause a stress-maneuver, or do you do the maneuver first, then take the stress from SLAM?  #2 seems best to me, so that you'll wind up with a stress after a Red SLAM even if you dial in a blue move, and that feels like the proper outcome.

1. My understanding is yes, so you’d start with a move on your dial of the same speed like a normal slam, and then do a speed higher if possible - for example, you choose a 2 turn having executed a 2 speed Maneuver, you now execute it as a 3 turn. My belief on the “if able” means if the template actually exists (as opposed to a fictional speed 4 turn if you dialed a 3 turn).

2. Since you cannot perform actions while stressed, my belief is you gain the cost of a red action after the action is performed. In the case of a slam, that would allow you to slam into a red move, and then you gain the stress for performing the move, then gain the stress for completing a red action. That’s my interpretation anyway. I could be wrong, and wouldn’t mind a faq for that. 

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On 9/23/2020 at 5:33 PM, Jarval said:

If Nimi is relatively cheap, that's going to be some very consistent red dice with just a focus token...

Nimi with a high initiative coordinator for potential reposition is: Nimi always focuses and then reap the benetid - will be fun!

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11 hours ago, theBitterFig said:

Just so I'm clear on Overdrive Thrusters SLAM: you still select the move from your current speed, then execute it at +1 template, right?  You don't select from a higher speed (say, 3-straight SLAM into 4k).  Instead, you could 4-straight then SLAM a 5K.

Or could you... what are folks current opinions on Red SLAM into a Red Maneuver?  Does this cause a stress-maneuver, or do you do the maneuver first, then take the stress from SLAM?  #2 seems best to me, so that you'll wind up with a stress after a Red SLAM even if you dial in a blue move, and that feels like the proper outcome.

"Actions have three difficulties: white, red, or purple. White is the least difficult, then red, then purple.

As a cost to attempt to perform a red action, a ship must gain 1 stress token."

You have to pay the cost to make the attempt. So Red SLAM into a red maneuvre would equal a 2 white straight.

On a positive note a Red SLAM into a Blue manuevre would clear the stress!  

Edited by Tyhar7

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2 hours ago, Sciencius said:

Nimi with a high initiative coordinator for potential reposition is: Nimi always focuses and then reap the benetid - will be fun!

Nimi with R6-D8 seems consistent. Bastian, jess with Tallie or Zizi trying to get the bullseye on.

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So: Seftin or Tallie?  Who's better?  I think it's unlikely that Seftin costs *less* than Tallie, since Tallie is already so dang cheap.  At the same price, who do you go with? I kinda think Tallie--her ability doesn't require a really narrow set of actions (Evade > Boost), and they're both incredibly position dependent.  A Range 1 bubble that only happens after a boost is not trivial to use.

swz68_seftin-vanik.png72cb6c4e50b0ad24af0bb84ce0aa53f0.png

Edited by theBitterFig

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21 hours ago, KCDodger said:

No, it's not years overdue. It was a small anti-personnel cannon. Next you'll tell me we need The Falcon's pop-out blaster for another rotatable arc at just about the same range.

Rebel Starfighter Owners' Worskhop Manual identifies it as an Ax-190-B Blaster Cannon, and assuming the Wook has taken its description straight from there, it says that the gun has automated targeting for rearward defence against enemy starfighters.

So don't know what else to tell you bud. Official material says it's starfighter grade, not anti-personnel. 

Gonna go back to going with "long overdue" if that's quite alright with you. 

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1 hour ago, theBitterFig said:

So: Seftin or Tallie?  Who's better?  I think it's unlikely that Seftin costs *less* than Tallie, since Tallie is already so dang cheap.  At the same price, who do you go with? I kinda think Tallie--her ability doesn't require a really narrow set of actions (Evade > Boost), and they're both incredibly position dependent.  A Range 1 bubble that only happens after a boost is not trivial to use.

swz68_seftin-vanik.png72cb6c4e50b0ad24af0bb84ce0aa53f0.png

Always Talie for me, unless I have easy coordinate in the list alongside Seftin. Just seeing the cards for a few days, I don't see myself taking Seftin at all. There's just too many other good I5 A-Wings that are better.

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38 minutes ago, InterceptorMad said:

Always Talie for me, unless I have easy coordinate in the list alongside Seftin. Just seeing the cards for a few days, I don't see myself taking Seftin at all. There's just too many other good I5 A-Wings that are better.

Yeah this all day long. 

It could be used as Jake tends to be, keeping it behind and just feeding evades but Jake at least gets a mod for himself. If you had a coordinator, sure you can evade boost preposition, then focus for offence. Yet we're still lacking any fast coordinators, bucket with threepio is the best we have.  

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1 hour ago, GuacCousteau said:

Rebel Starfighter Owners' Worskhop Manual identifies it as an Ax-190-B Blaster Cannon, and assuming the Wook has taken its description straight from there, it says that the gun has automated targeting for rearward defence against enemy starfighters.

So don't know what else to tell you bud. Official material says it's starfighter grade, not anti-personnel. 

Gonna go back to going with "long overdue" if that's quite alright with you. 

Wow you're kind of a jerk.

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