Spinland 314 Posted September 21 Messing around with a Boba/Dengar build that's Hyperspace legal. Boba Fett (86) Fearless (3) Maul (12) Slave I (5) Proton Torpedoes (13) Ship total: 119 Half Points: 60 Threshold: 5 Dengar (53) Marksmanship (1) Proton Torpedoes (13) Autoblasters (3) Contraband Cybernetics (2) Punishing One (5) R5-P8 (4) Ship total: 81 Half Points: 41 Threshold: 5 Total: 200 I reckon the closest archetype this might fit is an alpha strike? Quote Share this post Link to post Share on other sites
theBitterFig 11,598 Posted September 21 I dunno that Boba really needs torpedoes. I think I'd run Hull Upgrade and a bomb. Toughens up Boba some, diversifies the threats. 3 Spinland, Archangelspiv and Cuz05 reacted to this Quote Share this post Link to post Share on other sites
KingmanHighborn 167 Posted September 21 R3 astromech is good with Dengar. You want to make your revenge shot count. JumpMaster 5000 - •Dengar - 80 •Dengar - Vengeful Corellian (53) Marksmanship (1) Autoblasters (3) Proton Torpedoes (13) Contraband Cybernetics (2) •Punishing One (5) R3 Astromech (3) Firespray-class Patrol Craft - •Boba Fett - 106 •Boba Fett - Notorious Bounty Hunter (86) Fearless (3) Autoblasters (3) •Maul (12) Contraband Cybernetics (2) •Slave I (5) Total: 186/200 View in the X-Wing Squad Builder Contraband Cybernetics is a wonderful thing, makes you really dangerous on the approach and dangerous when you get behind your opponent. There's also a bid if you're into that sort of thing. 1 Spinland reacted to this Quote Share this post Link to post Share on other sites
Cuz05 3,549 Posted September 21 7 hours ago, theBitterFig said: I dunno that Boba really needs torpedoes. I think I'd run Hull Upgrade and a bomb. Toughens up Boba some, diversifies the threats. What he said. 1 Spinland reacted to this Quote Share this post Link to post Share on other sites
Spinland 314 Posted September 23 Finally getting around to updating this. I'd given the role of modding Dengar's shots to R5-P8 (despite the risk), but he's going to be wanting locks anyway for the ProTorps and I agree R3 is an overall better (and cheaper) pick. Boba Fett (86) Fearless (3) Maul (12) Proton Bombs (5) Contraband Cybernetics (2) Hull Upgrade (5) Slave I (5) Ship total: 118 Half Points: 59 Threshold: 6 Dengar (53) Marksmanship (1) Proton Torpedoes (13) Autoblasters (3) Contraband Cybernetics (2) Punishing One (5) R3 Astromech (3) Ship total: 80 Half Points: 40 Threshold: 5 Total: 198 Coincidentally my JumpMaster 5000 model arrived today. 😎🍺 2 Cuz05 and KingmanHighborn reacted to this Quote Share this post Link to post Share on other sites