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Nyxen

Hyperspace Rebel Salad

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Thane Kyrell (48)    
    Adv. Proton Torpedoes (5)    
    R3 Astromech (3)    
    Servomotor S-Foils (0)    
    
Ship total: 56  Half Points: 28  Threshold: 3    
    
Ten Numb (48)    
    Hull Upgrade (3)    
    Stabilized S-Foils (2)    
    
Ship total: 53  Half Points: 27  Threshold: 5    
    
Braylen Stramm (52)    
    Hull Upgrade (3)    
    
Ship total: 55  Half Points: 28  Threshold: 5    
    
Jake Farrell (36)    
Ship total: 36  Half Points: 18  Threshold: 2    
    
    
Total: 200    
    
View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Rebel Alliance&d=v8ZhZ200Z9XW134W4WW142Y74XWWWWW164W313Y73XWWWWW164WY50XWW&sn=Unnamed Squadron&obs=

 

So I keep circling back to 4 ship rebels when I go to build with them, the points just count so nicely, but I need some advice from people that have been playing more recently. 

The idea is have Thane and jake threaten fully modded 5 dice on one side, while the b-wings are both super accurate and durable anvils that can't be ignored either.

However, if I strip away the hull upgrades and toys on the X, it could be Luke instead. Changing the 1/2 points threshold on both B's seems great, but independent fully modded red dice allowing jake to help the B's also sounds awesome. Which do you guys prefer?

Edited by Nyxen

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You could fly Braylen, Ten, Garven and Dutch. Braylen and Ten do their thing while Garven and Dutch fly together to mod each other.

  • Braylen Stramm
  • Ten Numb: B-Foils
  • Garven Dreis: X-Foils
  • Dutch Vander: Ion Turret, R3 Astro, Seismic Charges

It has more mods, a bit of board control and area denial in Dutch. Garven hurts as much as Thane does. And well, B-Wings are this massive anvil, against which you can crush your enemies.

I have also flown a XYAB squad, with Jake and Ten, where Dutch had Proton Torpedoes. Idea was to have a superior Alpha Strike. Sadly Predator is not in Hyperspace, which is what kept Jake from having double mods. But Ten could double tap with Autoblasters.

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