Nyxen 1,762 Posted September 16 (edited) Thane Kyrell (48) Adv. Proton Torpedoes (5) R3 Astromech (3) Servomotor S-Foils (0) Ship total: 56 Half Points: 28 Threshold: 3 Ten Numb (48) Hull Upgrade (3) Stabilized S-Foils (2) Ship total: 53 Half Points: 27 Threshold: 5 Braylen Stramm (52) Hull Upgrade (3) Ship total: 55 Half Points: 28 Threshold: 5 Jake Farrell (36) Ship total: 36 Half Points: 18 Threshold: 2 Total: 200 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Rebel Alliance&d=v8ZhZ200Z9XW134W4WW142Y74XWWWWW164W313Y73XWWWWW164WY50XWW&sn=Unnamed Squadron&obs= So I keep circling back to 4 ship rebels when I go to build with them, the points just count so nicely, but I need some advice from people that have been playing more recently. The idea is have Thane and jake threaten fully modded 5 dice on one side, while the b-wings are both super accurate and durable anvils that can't be ignored either. However, if I strip away the hull upgrades and toys on the X, it could be Luke instead. Changing the 1/2 points threshold on both B's seems great, but independent fully modded red dice allowing jake to help the B's also sounds awesome. Which do you guys prefer? Edited September 16 by Nyxen Quote Share this post Link to post Share on other sites
Schanez 282 Posted September 16 You could fly Braylen, Ten, Garven and Dutch. Braylen and Ten do their thing while Garven and Dutch fly together to mod each other. Braylen Stramm Ten Numb: B-Foils Garven Dreis: X-Foils Dutch Vander: Ion Turret, R3 Astro, Seismic Charges It has more mods, a bit of board control and area denial in Dutch. Garven hurts as much as Thane does. And well, B-Wings are this massive anvil, against which you can crush your enemies. I have also flown a XYAB squad, with Jake and Ten, where Dutch had Proton Torpedoes. Idea was to have a superior Alpha Strike. Sadly Predator is not in Hyperspace, which is what kept Jake from having double mods. But Ten could double tap with Autoblasters. Quote Share this post Link to post Share on other sites