Amc879 149 Posted September 15 This is my take on Plo's Bros for hyperspace. It's been a fun list so far to fly. Plo's Bros (50) "Wolffe" [ARC-170 Starfighter] Points: 50 (45) Plo Koon [Delta-7 Aethersprite] (4) R5 Astromech (4) Calibrated Laser Targeting Points: 53 (49) "Odd Ball" [ARC-170 Starfighter] Points: 49 (29) "Goji" [BTL-B Y-wing] (2) R4 Astromech (3) Seismic Charges (9) Seventh Fleet Gunner (1) Delayed Fuses (2) Dorsal Turret Points: 46 Total points: 198 Quote Share this post Link to post Share on other sites
Schanez 282 Posted September 15 Plo Koon: CLT Broadside: Seventh Fleet Gunner, Ion Cannon Turret Shadow Squadron Veteran: Seventh Fleet Gunner, Ion Cannon Turret, Dedicated Blue Squadron Protector: Dedicated Blue Squadron Protector: Dedicated That's my take on Plo'n'Buddies. 2 theBitterFig and Cuz05 reacted to this Quote Share this post Link to post Share on other sites
Amc879 149 Posted September 15 (edited) @Schanez do you like the two y wing build? Does the shadow squad shoot often with the ion turret? Edited September 15 by Amc879 Quote Share this post Link to post Share on other sites
Schanez 282 Posted September 15 @Amc879 it's decent in terms of not offering a good target to shoot at. If they focus Plo, they get the 4 Red from Torrents. If they don't, he can easily aim the Bullseye. Y-Wings are the least threatening here. Plo engages the Gunner Reload quite well. Giving you the opportunity to choose, who gets to shoot this turn. The core of the list is its unpredictability and your as in player agenda to choose, who delivers the pain. Quote Share this post Link to post Share on other sites