flooze 544 Posted September 13 I got a second Kimogila for cheap. Now I want to bring them both to the table. Since I do not have much experience with this craft, my call goes out to you to share some experience. Of course I could just eyeball some janky list, but with table time being really scarce for me, I'd like to avoid at least a part of the learning curve. Regarding the ship: From the little experience I have, I tend to making them cheap, because they never lasted long when I played them. But this may be due to me playing them badly or pairing them badly. Maybe you have any ideas on pairing or advice on approaching with them? Them not lasting long for me makes the ship weird for me, since I somehow feel tempted to use the white reload action. But when the ship is gone and still has some ammo on board, the reload is somehow wasted. What is your experience, is the reload action a bait, or have you found them to be ever-slugging ammo boats of doom? If so, how? The ship screams bullseye, but how realistic is it to achieve? Three points worth it for the white barrel roll, or just go for marksmanship? The named pilots, Torani and Dalan - their abilities are potent on paper, but they also rely on the bullseye. I like this thematically, do you like it on the table? Regarding the list : I toyed around on yasb, but nothing did really excite me. I will present them anyways, feel free to tare them apart. #1: all medium salad I went for the cheap approach, filling in ini 3 medium bases Torani Kulda (48)Marksmanship (1) Dalan Oberos (45)Marksmanship (1) Zuckuss (45)Trick Shot (4)Fire-Control System (2)4-LOM (2) Sol Sixxa (46)Skilled Bombardier (2)Seismic Charges (3)Total: 199 View in Yet Another Squad Builder 2.0 #2: Bobagila Three ships only, but good old Boba could tank upfront and enable the other two, or mop up in the late game. Torani Kulda (48)Marksmanship (1)Contraband Cybernetics (2) Dalan Oberos (45)Marksmanship (1)Contraband Cybernetics (2) Boba Fett (86)Elusive (3)Perceptive Copilot (8)Contraband Cybernetics (2)Total: 198 View in Yet Another Squad Builder 2.0 #3: torpedoes for the win Doubling down on the torpedoes, adding a formidable blocker and some coordinates for the most potent torpedo shots Torani Kulda (48)Marksmanship (1)Proton Torpedoes (13)Contraband Cybernetics (2) Dalan Oberos (45)Marksmanship (1)Proton Torpedoes (13)Contraband Cybernetics (2) Lando Calrissian (29)Tactical Officer (6) Unkar Plutt (29)Cikatro Vizago (1)Proximity Mines (6)Cloaking Device (4)Total: 200 View in Yet Another Squad Builder 2.0 #4: joust and flank Fenn and Lando work for me, now with new compatriots Dalan Oberos (45)Marksmanship (1) Cartel Executioner (41)Marksmanship (1) Fenn Rau (68)Outmaneuver (6) Lando Calrissian (29)Tactical Officer (6)Total: 197 View in Yet Another Squad Builder 2.0 Quote Share this post Link to post Share on other sites
wurms 5,313 Posted September 13 Cartel Executioner (41)Contraband Cybernetics (2) Cartel Executioner (41)Contraband Cybernetics (2) Cartel Spacer (25)Ion Cannon (6) Guri (64)Outmaneuver (6)Advanced Sensors (10)Total: 197 Contrband allows focus on turn arounds. Ion cannon leaves that threat on the table if opponent does spend time going for kimos first. Also an iond ship allows easier bullseye for Kimos. Guri will just eat up ships as they go for kimos and ion cannon 1 missileaway reacted to this Quote Share this post Link to post Share on other sites
Cerebrawl 746 Posted September 13 Captain Nym (47) Ion Cannon Turret (5) Proton Bombs (5) Sol Sixxa (46) Ion Cannon Turret (5) Proximity Mines (6) Cartel Executioner (41) Contraband Cybernetics (2) Cartel Executioner (41) Contraband Cybernetics (2) Total: 200 Sol Sixxa (46) Ion Cannon Turret (5) Skilled Bombardier (2) Proximity Mines (6) Torani Kulda (48) Cluster Missiles (4) R5-TK (0) Munitions Failsafe (1) Cartel Executioner (41) Contraband Cybernetics (2) Freighter Captain (41) Feedback Array (3) Total: 199 Quote Share this post Link to post Share on other sites
theBitterFig 11,598 Posted September 13 Two Kimo, two Kihraxz, and a 3rd Kihraxz or Torkil Mux. There's 4 points to spare, so a pair of Crack Shot would be nice. Not fancy, but just a lot of heft. 1 Greedo_Sharpshooter reacted to this Quote Share this post Link to post Share on other sites
KingmanHighborn 167 Posted September 13 Unfortunately the I across the pilots, is to low to make use of most ordnance without a sensor slot for passive. They are good at clogging lanes though. Contraband Cybernetics is a must. Quote Share this post Link to post Share on other sites