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Thaureg

Clones dilemma

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Hello there,

I have build two lists and cant decide which one be better option, with Padme to support infantry, or R2D2 to have some repair options for upgraded AT-RT.

Any tips? One more question Is there be to much problem with printed offensive push card? Thank in advance.

 

Untitled

799/800 (10 activations)

Commanders:

- Captain Rex (90): Aggressive Tactics (10), Offensive Push (4) = 104

Operative:

- Padmé Amidala (90): Strict Orders (5) = 95

Corps:

- 2× Phase I Clone Troopers (52): DC-15 Trooper (30) = 164

- 2× Phase II Clone Troopers (60): Z-6 Trooper (27), Overwatch (4) = 182

Special Forces:

- 2× ARC Troopers Strike Team (21): DC-15x ARC Trooper (31), HQ Uplink (10) = 124

Support:

- 2× AT-RT (65) = 130

 

• Call Me Captain, • Our Fate is in Your Hands, •• Take That, Clankers!, •• Aggressive Negotiations, ••• We're Not Programmed, ••• Diplomatic Cover, •••• Standing Orders

 

https://legionhq.thefifthtrooper.com/list/republic/1fyikjb000,1kwcz000,2gyhq000,2fzkd0gj00,2kylf0dm000,2mb00,jt,ju,bk,ir,lq,ln

 

 

Untitled

799/800 (10 activations)

Commanders:

- Captain Rex (90): Aggressive Tactics (10), Offensive Push (4) = 104

Operative:

- R2-D2 = 35

Corps:

- 2× Phase I Clone Troopers (52): DC-15 Trooper (30) = 164

- 2× Phase II Clone Troopers (60): Z-6 Trooper (27), Overwatch (4) = 182

Special Forces:

- 2× ARC Troopers Strike Team (21): DC-15x ARC Trooper (31), HQ Uplink (10) = 124

Support:

- 2× AT-RT (65): Rotary Blaster (20), HQ Uplink (10) = 190

 

• Call Me Captain, •• Take That, Clankers!, ••• We're Not Programmed, • Blast Off!, ••• Smoke Screen, •• Push, •••• Standing Orders

 

https://legionhq.thefifthtrooper.com/list/republic/1fyikjb000,1jh0,2gyhq000,2fzkd0gj00,2kylf0dm000,2mbfcdm,jt,ju,ir,jm,jz,bk

 

 

 

 

 

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You could try both? Just kidding. I'd really try and squeeze C3p0 in that 2nd list. Dodge and Aim tokens w\ 1 action is too good for 15 pts.

If you're dying to use the AtRt s i would go with the second list. Amidala doesn't do as much for them.

Edited by buckero0

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Maybe you can remove rotary blaster from At-Rt. They fight well with no optional weapons. With the points saving you can try to take one more unit

Edited by Krakus

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I tend to use AT-RTs as massive distractions, chuck 2 or 3 AT-RT's with flame thrower at an enemy and they distract them for a turn or 2, if they do get to the enemy line they can usually delete a unit each. they give you a good chance to get your units into a strong position for the rest of the game,

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One more think. Padme is only one who can share green tokens with AT-RT. Stand by too thats means with rotary and linked targeting array ive got mobile, armored sentry - or i can take flamethrowers and comms jams + aims tokens from Padme and ive got something messy in enemy lines. 

I liked Padme cos suppresion menagment be better than R2D2. One quick question about 2 pip Padme command and authoritative - if I use it together ive got 2 troopers units with bonus aim, or surge, or dodge tokens? - thinking about 2x heavy fire support in vital round where I need shoot some bad *** down.

Updated list below becuase i trade (after test) P1 heavy weapon for P1 specialist:

Untitled
799/800 (10 activations)
Commanders:
 - Captain Rex (90): Aggressive Tactics (10) = 100
Operative:
 - Padmé Amidala (90): Strict Orders (5) = 95
Corps:
 - 2× Phase I Clone Troopers (52): Phase I Clone Specialist (17) = 138
 - 2× Phase II Clone Troopers (60): Z-6 Trooper (27), Overwatch (4) = 182
Special Forces:
 - 2× ARC Troopers Strike Team (21): DC-15x ARC Trooper (31) = 104
Support:
 - 2× AT-RT (65): Flamethrower (20), Comms Jammer (5) = 180

• Call Me Captain, • Our Fate is in Your Hands, •• Take That, Clankers!, •• Aggressive Negotiations, ••• We're Not Programmed, ••• Assault, •••• Standing Orders

Thank you in advance.

 

 

 

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16 hours ago, Thaureg said:

One more think. Padme is only one who can share green tokens with AT-RT. Stand by too thats means with rotary and linked targeting array ive got mobile, armored sentry - or i can take flamethrowers and comms jams + aims tokens from Padme and ive got something messy in enemy lines. 

I liked Padme cos suppresion menagment be better than R2D2. One quick question about 2 pip Padme command and authoritative - if I use it together ive got 2 troopers units with bonus aim, or surge, or dodge tokens? - thinking about 2x heavy fire support in vital round where I need shoot some bad *** down.

Updated list below becuase i trade (after test) P1 heavy weapon for P1 specialist:

Untitled
799/800 (10 activations)
Commanders:
 - Captain Rex (90): Aggressive Tactics (10) = 100
Operative:
 - Padmé Amidala (90): Strict Orders (5) = 95
Corps:
 - 2× Phase I Clone Troopers (52): Phase I Clone Specialist (17) = 138
 - 2× Phase II Clone Troopers (60): Z-6 Trooper (27), Overwatch (4) = 182
Special Forces:
 - 2× ARC Troopers Strike Team (21): DC-15x ARC Trooper (31) = 104
Support:
 - 2× AT-RT (65): Flamethrower (20), Comms Jammer (5) = 180

• Call Me Captain, • Our Fate is in Your Hands, •• Take That, Clankers!, •• Aggressive Negotiations, ••• We're Not Programmed, ••• Assault, •••• Standing Orders

Thank you in advance.

 

 

 

if you are going to use padme's 2 pip to give a unit a token then i would recomend that you give her the order and token as she can share it to any of the other units at range 2 of her, only use the authorative when you want to do moves or for a unit that is going to be out of range 2 when they move.

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