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Kyle Ren

make 2 dice attacks matter: crackshot did nothing wrong

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I don't hate the "if you have 2 of fewer attack dice" change to Crack Shot, similar to how FO-Hask and TV-94 work.  If that's in place, however, I'd let ships higher than Init 3 equip it.  Like, there aren't many folks flying Init 4, 5, or 6 ships with 2 red dice with Talent slots.  A-Wings (Jake and RZ-2s) are about it, and most RZ-2s don't even run Crack Shot anymore.

I don't want to give it 2 charges, though.  One is enough.

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