Kyle Ren 6,840 Posted September 6, 2020 (edited) 2 points. hyperspace legal. Edited September 6, 2020 by Kyle Ren 2 JBFancourt and Bucknife reacted to this Quote Share this post Link to post Share on other sites
Kyle Ren 6,840 Posted September 6, 2020 alternate option, hi @Brunas 1 Bucknife reacted to this Quote Share this post Link to post Share on other sites
TasteTheRainbow 8,726 Posted September 6, 2020 2 points for 2-dice ships. 3 points for 3-dice ships. Quote Share this post Link to post Share on other sites
clockworkspider 110 Posted September 6, 2020 Funny how good pilots apparently can't be crack shots in your proposed fix. Quote Share this post Link to post Share on other sites
FTS Gecko 24,198 Posted September 6, 2020 If crack shot did nothing wrong, why change it..? 🤔 4 Rydiak, FlyingAnchors, gadwag and 1 other reacted to this Quote Share this post Link to post Share on other sites
Bucknife 1,801 Posted September 6, 2020 Fun theory crafting. I think a third ed. is more likely to happen before an errata CS, but these ideas could certainly address some people's frustrations with extended meta. Quote Share this post Link to post Share on other sites
Matanui3 596 Posted September 7, 2020 Easy fix: Make this a new upgrade, don't call it "Crack Shot." Maybe something like "Bullseye Shot"? Kind of how Supernatural Reflexes was reworked into Precognitive Reflexes. 2 5050Saint and Old Sarge reacted to this Quote Share this post Link to post Share on other sites
theBitterFig 11,640 Posted September 7, 2020 I don't hate the "if you have 2 of fewer attack dice" change to Crack Shot, similar to how FO-Hask and TV-94 work. If that's in place, however, I'd let ships higher than Init 3 equip it. Like, there aren't many folks flying Init 4, 5, or 6 ships with 2 red dice with Talent slots. A-Wings (Jake and RZ-2s) are about it, and most RZ-2s don't even run Crack Shot anymore. I don't want to give it 2 charges, though. One is enough. 1 5050Saint reacted to this Quote Share this post Link to post Share on other sites