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ddbrown30

Does ice automatically reactivate itself?

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Semi-related to my other question, does broken ice automatically reactivate itself when it's able (by default, at the end of the runner's next turn) or does it require a sysop to do it manually? The rules seem to imply that it requires a sysop.

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Per the FAQ:

Question: When a runner successfully breaks a piece of ice, does it reactivate at the end of the runner’s next turn automatically? Or does a sysops have to reactivate it manually?

Answer: When the ice is deactivated, it reactivates automatically at the end of the runner’s next turn. Until that time, it cannot be reactivated by any means, including a sysops performing the enact command maneuver.

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On 9/2/2020 at 10:41 PM, c__beck said:

Per the FAQ:

Question: When a runner successfully breaks a piece of ice, does it reactivate at the end of the runner’s next turn automatically? Or does a sysops have to reactivate it manually?

Answer: When the ice is deactivated, it reactivates automatically at the end of the runner’s next turn. Until that time, it cannot be reactivated by any means, including a sysops performing the enact command maneuver.

That means it's impossible for a hacker to successfully hack anything without help from another hacker.

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1 hour ago, WolfRider said:

That means it's impossible for a hacker to successfully hack anything without help from another hacker.

Untrue! Per SotB130, each advantage spent keeps the ice down for an additional round.

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