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Ninotik

Best 3 E-Wings list

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With the new points out here, i'm trying to fly 3 e-wings so i bought a third ship and all of its 2.0 stuff.

I came with this squad:

Rebels 3E+A

(51) Rogue Squadron Escort [E-wing]
(2) R4 Astromech
(2) Fire-Control System
Points: 55

(51) Rogue Squadron Escort [E-wing]
(2) R4 Astromech
(2) Fire-Control System
Points: 55

(51) Rogue Squadron Escort [E-wing]
(2) R4 Astromech
(2) Fire-Control System
Points: 55

(29) Phoenix Squadron Pilot [RZ-1 A-wing]
(3) Intimidation
Points: 32

Total points: 197

Has anyone ever tried it? What do you think? is the bid worth it? would you change something? thx

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Posted (edited)
4 hours ago, kempokid said:

If you’re not taking talent slots on the Rouges you could drop down to Knaves, upgrade to R3s, and bump your a-wing up to Arvel with intimidation.

I think the Init 4 of Rogues is probably too useful.  For only 2 points, you move up into Init-Kill range for a decent amount of stuff, and out of it against pretty much anything low.  With their double-mod approach, the offense-forward E-Wing, IMHO, really prefers to be higher initiative.  With other ships, being earlier for blocking is a fair trade, but I think E-Wings need kills early, otherwise just bring X-Wings.

4 hours ago, Amc879 said:

Personally I would just upgrade the R4s to R3 and sit at an even 200. But thats because I love the R3 Fcs combo

I do love R3 E-Wings...

5 hours ago, Ninotik said:

Has anyone ever tried it? What do you think? is the bid worth it? would you change something? thx

Ask three people about E-Wings, and you'll get five opinions.  I know R4 has it's supporters, and it really does great things for an E-Wing dial, adding two new speed 2 blues (bank and hard), plus the newly white 1-hards are pretty sweet.  However, R3

//

I'd go Knave, R3, and Arvel, and skip FCS.  I want the high Initiative of Knaves, double locks from R3 to make the approach better, and I'd rather have Arvel over a Phoenix.  FCS is just what I'd rather cut.  FCS is good, and I can't quite get everything I might want.  Maybe I'm being optimistic, but ideally the first lock target dies on the first round of attacks, then you can switch to #2, and hopefully that dies, and won't need FCS.  That's certainly too optimistic, but I think I'd still cut FCS to get everything else.  Just a matter of preference.

I'm sure all variants of the 3E + Intimidation A-wing are pretty close.

//

What's going through my head right now is to run Arvel, 2 FCS/R3 Rogues, and some sort of crew ship.  An Auzituck with Leia?

Edited by theBitterFig

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Posted (edited)

I personally vote on pairing E/As. They fly so perfectly together. My vote:

(51) Rogue Squadron Escort [E-wing]
(3) R3 Astromech
(2) Fire-Control System
Points: 56

(51) Rogue Squadron Escort [E-wing]
(3) R3 Astromech
(2) Fire-Control System
Points: 56

(51) Rogue Squadron Escort [E-wing]
(3) R3 Astromech
(2) Fire-Control System
Points: 56

(29) Phoenix Squadron Pilot [RZ-1 A-wing]
(3) Intimidation
Points: 32

Total points: 200

Edit: Sorry, realize already said. To add more thought, Zeb in attack shuttle is the best way to get another 3-die gun. 

Edited by JBFancourt

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On 8/29/2020 at 11:12 PM, theBitterFig said:

Here's another thought: not Intimidation Phoenix Squadron Pilot, but Sabine Wren TIE Fighter with Intimidation.  31 points, so a spare for bid, plus some incredible mobility, at the cost of a health.

I had the same notion. I can see it being pretty good in the meta at the moment -- the i4 Rogues are going to bully a lot of low-initiative lists, and can apply solid pressure against aces, as well.

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Knave Squadron Escort + R4 Astromech / Knave Squadron Escort + R4 Astromech / Knave Squadron Escort + R4 Astromech / Heff Tobber + Pivot Wing + Intimidation /

 

Been flying this for a little while and works out pretty good. Get a little added beef with Heff.

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Ben flying this: fun and fairly effective 

 

EEK!

(51) Rogue Squadron Escort [E-wing]
(3) R3 Astromech
(2) Fire-Control System
Points: 56

(51) Rogue Squadron Escort [E-wing]
(3) R3 Astromech
(2) Fire-Control System
Points: 56

(76) Kanan Jarrus [VCX-100 Light Freighter]
(10) Advanced Sensors
(0) Ghost
(2) Dorsal Turret
Points: 88

Total points: 200

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