xero989 1,069 Posted August 17, 2020 https://nichurz.wixsite.com/mysite/post/upgrade-update-i 2 Flengin and Bertie Wooster reacted to this Quote Share this post Link to post Share on other sites
Green Knight 9,794 Posted August 17, 2020 Sorry, but Vet Captain had his time - and that time ended with Comms Net. Maybe he's worth 1 pt now? Maybe. The MC80 title which shall not be named kind of also had a place, prior to FCT and AFFM. But even then it was sooo niche. Quote Share this post Link to post Share on other sites
Hyperspace Ninja 116 Posted August 17, 2020 Hello there, I am the wierd soul still using Vet. Captain in 2020. Why and how you ask? A) I dont have any floats in my list cause Im a full CR90 + MC80L sato list B) Being greedy with my nav. dails dont want to waste time tokening up before hand cause Im a gozanti pocket carrier. Quote Share this post Link to post Share on other sites
Ginkapo 9,347 Posted August 17, 2020 (edited) 1 hour ago, Green Knight said: Sorry, but Vet Captain had his time - and that time ended with Comms Net. Maybe he's worth 1 pt now? Maybe. He still works for Fleet commands. Bank a token turn one. Pop Vet Cap, Discard the card. 3 uses without Hondo. Hondo will lose stock now giving your opponents tokens is more sacrocant. Edited August 17, 2020 by Ginkapo 3 Flengin, The Jabbawookie and Muelmuel reacted to this Quote Share this post Link to post Share on other sites
Wolf_58 47 Posted August 17, 2020 Vet. Vap should definitely be put on a Flotila or Fleet Command ship. He is support for a ship in that highly contested slot. I would also put him in that Learning to play the game officer bunch. on the upgrade card pack it is just upgrade cards as mentioned here: (42:00 - at this point in the video) thanks for another great read! 2 The Jabbawookie and Flengin reacted to this Quote Share this post Link to post Share on other sites
Green Knight 9,794 Posted August 18, 2020 14 hours ago, Ginkapo said: He still works for Fleet commands. Bank a token turn one. Pop Vet Cap, Discard the card. 3 uses without Hondo. Hondo will lose stock now giving your opponents tokens is more sacrocant. This sounds very theoretical for 3 pts. Times seen: 0 Quote Share this post Link to post Share on other sites
cadetvw 143 Posted August 18, 2020 Not saying I’ve had great success (about 50/50) but it’s relatively self sufficient way to keep a fleet command going. I’ve used Ver Cap on a Command Pelta in a ‘Dumpster Fire’ type of list to trigger IF! when I didn’t want to use a comms net because lean shoot-y ships are better (AF, Scout HH, Pelta, Neb w/aces) Garm token Turn 2, Ahsoka other Garm token for 3, Vet Cap Turn 4, Garm token on 5, Discard (if alive) on Turn 6 Let my command Pelta push fighters while triggering IF! It never made it to round 6 though...had too many Bothans on it, I guess. 1 deDios reacted to this Quote Share this post Link to post Share on other sites
Church14 2,495 Posted August 18, 2020 I would love to see Independence become something useful. I know a few players have said they used it when it came out, but it sucked then and sucks more now. It wasn’t worth the Can’t shoot penalty before FCT existed. It also competes with 3 good to great titles. If you removed the can’t attack penalty and made it cheaper, you’d have something. Then with FCT, Flight Commander, and Independence, you could give Rebels an expensive way to maybe get a first strike off. Or just change it to a title version of AFFM. Increase squad speed by one if Independence activates them. 2 cadetvw and Flengin reacted to this Quote Share this post Link to post Share on other sites
Flengin 591 Posted August 22, 2020 I personally am hoping that both the points changes and rules changes help out my Sato fleet. Quote Share this post Link to post Share on other sites
postje 19 Posted October 28, 2020 I am hoping my pre-ordered pack will show up in November. Quote Share this post Link to post Share on other sites
Triangular 1,138 Posted October 30, 2020 On 8/23/2020 at 12:26 AM, Flengin said: I personally am hoping that both the points changes and rules changes help out my Sato fleet. No, they won't. Sato will be 5 FP cheaper. But they nerf the most important cards for black dice. (And you want to attack with black dice at long range, don't you?) OE will only reroll 2 black dice. ACP and APT will get exhaust. The Intel-nerf won't make it easier to position the Sato-Squads there where you want them to be. All in all you'll need even more skill to play a Sato-list. In my eyes the only rebel commander that will get a boost should be Garm. You can choose the 2 rounds when you will get your tokens (not 2 rounds in a row) and the game will rely more on command tokens to ready or trigger upgrade cards (like Intel Officer and Gunnery Team). 1 Rimsen reacted to this Quote Share this post Link to post Share on other sites
bkcammack 471 Posted October 30, 2020 26 minutes ago, Triangular said: they won't. Sato will be 5 FP cheaper. But they nerf the most important cards for black dice. (And you want to attack with black dice at long range, don't you?) OE will only reroll 2 black dice. ACP and APT will get exhaust. Just curious where you’re getting this info. 1 Rimsen reacted to this Quote Share this post Link to post Share on other sites
geek19 6,583 Posted October 30, 2020 32 minutes ago, Triangular said: In my eyes the only rebel commander that will get a boost should be Garm. Leia....? 1 Bertie Wooster reacted to this Quote Share this post Link to post Share on other sites
Bertie Wooster 1,894 Posted October 30, 2020 1 hour ago, bkcammack said: Just curious where you’re getting this info. Not from a Jedi. 2 1 geek19, miridor and bkcammack reacted to this Quote Share this post Link to post Share on other sites
Triangular 1,138 Posted October 30, 2020 6 hours ago, bkcammack said: Just curious where you’re getting this info. It fell from a truck. Quote Share this post Link to post Share on other sites
Flengin 591 Posted October 30, 2020 8 hours ago, Triangular said: No, they won't. Sato will be 5 FP cheaper. But they nerf the most important cards for black dice. (And you want to attack with black dice at long range, don't you?) OE will only reroll 2 black dice. ACP and APT will get exhaust. The Intel-nerf won't make it easier to position the Sato-Squads there where you want them to be. All in all you'll need even more skill to play a Sato-list. In my eyes the only rebel commander that will get a boost should be Garm. You can choose the 2 rounds when you will get your tokens (not 2 rounds in a row) and the game will rely more on command tokens to ready or trigger upgrade cards (like Intel Officer and Gunnery Team). @Triangular Darn. The OE hurts a little, as does the APT. But only a little. (I actually think the OE change is a good one as the upgrade is everywhere, but I didn't want them to address this by increasing the points). Any change to HIE? Intel doesn't bother me as I don't use it anyway (or even Tycho! I've never had problems with squad positioning for Sato.) The Garm changes got me wondering... Have they changed Tagge as well? Quote Share this post Link to post Share on other sites
Triangular 1,138 Posted October 30, 2020 14 minutes ago, Flengin said: The Garm changes got me wondering... Have they changed Tagge as well? Yes, you may choose 2 non-subsequent rounds for the effect. But it doesn‘t help much. Now you may choose 4 and 6, instead of 3 and 5. But the new Ozzel will be cool! 2 Rimsen and Flengin reacted to this Quote Share this post Link to post Share on other sites
Flengin 591 Posted October 30, 2020 39 minutes ago, Triangular said: Yes, you may choose 2 non-subsequent rounds for the effect. But it doesn‘t help much. Now you may choose 4 and 6, instead of 3 and 5. But the new Ozzel will be cool! Nice!! And playable!! So...new Ozzel? Quote Share this post Link to post Share on other sites
Triangular 1,138 Posted October 31, 2020 New Ozzel will grant speed change for all his ships every round. Like a free Nav-token for every round you can‘t attack with Slicer Tools, Assault or other card effects. 1 Flengin reacted to this Quote Share this post Link to post Share on other sites
Bravo Null 90 Posted October 31, 2020 What was wrong with Ozzel before? Quote Share this post Link to post Share on other sites
Triangular 1,138 Posted October 31, 2020 1 hour ago, Bravo Null said: What was wrong with Ozzel before? Old Ozzel gives you a double speed change, like from 1 to 3 or 2 to 4 (or the other way). Most imperial ships fly only max. speed 3. In effect there‘s only the Raider, that goes up to 4. He‘s totally useless for SSD or VSD. His effect is quite niche. You need a situation were you want or need to go speed up or down by two but don‘t have a dial and token. I nearly never saw him in play. New Ozzel is way better. All ships can profit. You can plan other usefull commands for all your ships. You‘re not affected by Assault, Slicers, Tractor Beams or Ion Weapons. He‘s only not good if you fly ships with Engine Techs or want the additional yaw for better maneuverability. Quote Share this post Link to post Share on other sites
Flengin 591 Posted October 31, 2020 3 hours ago, Triangular said: Old Ozzel gives you a double speed change, like from 1 to 3 or 2 to 4 (or the other way). Most imperial ships fly only max. speed 3. In effect there‘s only the Raider, that goes up to 4. He‘s totally useless for SSD or VSD. His effect is quite niche. You need a situation were you want or need to go speed up or down by two but don‘t have a dial and token. I nearly never saw him in play. New Ozzel is way better. All ships can profit. You can plan other usefull commands for all your ships. You‘re not affected by Assault, Slicers, Tractor Beams or Ion Weapons. He‘s only not good if you fly ships with Engine Techs or want the additional yaw for better maneuverability. Makes sense to me!! So, any changes to HIE? Quote Share this post Link to post Share on other sites
Rimsen 1,421 Posted October 31, 2020 3 hours ago, Triangular said: Old Ozzel gives you a double speed change, like from 1 to 3 or 2 to 4 (or the other way). Most imperial ships fly only max. speed 3. In effect there‘s only the Raider, that goes up to 4. He‘s totally useless for SSD or VSD. His effect is quite niche. You need a situation were you want or need to go speed up or down by two but don‘t have a dial and token. I nearly never saw him in play. New Ozzel is way better. All ships can profit. You can plan other usefull commands for all your ships. You‘re not affected by Assault, Slicers, Tractor Beams or Ion Weapons. He‘s only not good if you fly ships with Engine Techs or want the additional yaw for better maneuverability. Is there any reason you cannot share your source, but you can spill some cards? Some NDC or similar contract? Sorry for being impatient, I'm just so excited to see these cards reworked! Quote Share this post Link to post Share on other sites