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Bucknife

Quad ARCs....

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Posted (edited)

What's your best quad ARC list? 

Can it beat quad T65s?

Quad T70s? 

latest?cb=20070113192736

 

Is the answer R4-Ps and INTIMIDATION? 

Is it Dedicated and 7FGunner? 

Is Tail Gunner a lost cause?

Edited by Bucknife

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Can these ARCs tango in Hyperspace? (Season 7, July 2020 points)

Themed ARCs

(48) "Jag" [ARC-170 Starfighter]
(4) Veteran Tail Gunner
Points: 52

(44) Squad Seven Veteran [ARC-170 Starfighter]
(4) Veteran Tail Gunner
(1) Dedicated
Points: 49

(44) Squad Seven Veteran [ARC-170 Starfighter]
(4) Veteran Tail Gunner
(1) Dedicated
Points: 49

(44) Squad Seven Veteran [ARC-170 Starfighter]
(4) Veteran Tail Gunner
(1) Dedicated
Points: 49

Total points: 199

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Posted (edited)

I think I'd go with: Wolffe, Jag, SSV, SSV all with R4-P, Synchronized Console, plus Dedicated on generics.  Tailgunner's a maybe.

SynCon is pretty reasonable at a 4-points-per-squad to just shuffle around any locks you take, and Jag makes it better.  Even if going Jag + 3 SSV, I might cut Jag's VTG for 4 SynCons.

//

Mathwise, I think you work out pretty evenly to T-70s, but I think they win on positioning.

Edited by theBitterFig

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Posted (edited)

The best quad arc list is

Sinker

104th

104th (seventh fleet gunner)

104th (seventh fleet gunner)

 

14 dice double modded opening volley - its glorious

It is important that you sing "Arc, Arc, baby" while you play to get maximum effect

 

Edited by freakyg3

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Four 104th with Tail Gunner and Freelance Slicer? You move and Lock. If they pew pew you, you get to strip their mod. You have lots of beef, a 3 die primary. Just want to ram it down the middle and shoot anything that tries to flank you from your butt.

You Jam them with 0 risk for yourself. Because you already spent the lock. You pew pew with 3 dice primary and possibly 2 dice secondary.

Alternatively, strip Slicers and upgrade one to Sinker. And do a cavalry charge, just one wide line of ships :D

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"Jag" (48)    
    Synchronized Console (1)    
    
Ship total: 49  Half Points: 25  Threshold: 5    
    
"Wolffe" (50)    
    Clone Commander Cody (4)    
    Synchronized Console (1)    
    
Ship total: 55  Half Points: 28  Threshold: 5    
    
Squad Seven Veteran (44)    
    Dedicated (1)    
    Synchronized Console (1)    
    
Ship total: 46  Half Points: 23  Threshold: 5    
    
Squad Seven Veteran (44)    
    Dedicated (1)    
    Synchronized Console (1)    
    
Ship total: 46  Half Points: 23  Threshold: 5    
    
    
Total: 196    
    
View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=Galactic Republic&d=v8ZsZ200Z339XWWWW211Y342XWWW225WW211Y340X210WWWWW211Y340X210WWWWW211&sn=Unnamed Squadron&obs=

 

A bit different than @theBitterFig list.

Wolffe shoots first, lets Jag bring a lock on target. If Wolffe fails his attack, Cody gives a strain for a fully modded shot from Jag

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I actually  played around quite a bit with quad arcs, trying different variations. I found this one to be the best so far:

“Jag” (48)
Synchronized Console (1)

Squad Seven Veteran (44)
Synchronized Console (1)

“Sinker” (54)
Synchronized Console (1)

“Wolffe” (50)
Synchronized Console (1)
Total: 200

Three i3, so you can move whoever you need first. Sinker and Jag dont work at range 0, so you want to be sure not to bump with them. Sinker and Wolffe are usually number 1 targets, and that lets jag pass around locks with synch console. 

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