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Dravy

What can ı build with these

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You can build a lot.  2 Xs and a Y can be a list if you go heavy on pilots and upgrades.  Ghost and 2 cheap X-Wings.  Maybe Ghost and 2x B-Wing.

Play around and let us know what you come up with.

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A very solid list would be Ten Numb (with Stabilised S-Foils if you can get them), Braylen Stram, Garven Dreis and Dutch Vander. Have points spare to upgrade Y-Wing.

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Posted (edited)

I'd go XXBB.  Kinda simple, just nuke people.

  • Braylen (S-Foils, Autoblasters) 57
  • Ten Nunb (Fire Control System, S-Foils, Autoblasters) 55
  • Red Vet X-Wing (Selfless, S-Foils) 44
  • Red Vet X-Wing (Selfless, S-Foils) 44

I don't know that I'd fly necessarily 4-square, but keeping an X-Wing close to each B-Wing means you can probably soak up some crits, and keep the higher-value B-Wings alive a bit longer.

//

It'd probably work out decently to go Luke, Wedge, 2x Blue B-Wing.  X-Wings get their free S-Foils, but otherwise no upgrades.  Just beat folks down, nothing fancy.

Dutch Vander with Proton Torpedoes at 53 points is a great ship.  You could easily drop Wedge for Dutch in this, and it'd be solid.

Edited by theBitterFig

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Posted (edited)

My Vote:

(68) Alexsandr Kallus [VCX-100 Light Freighter]
(1) "Chopper"
Points: 69

(40) "Dutch" Vander [BTL-A4 Y-wing]
(8) Plasma Torpedoes
Points: 48

(41) Red Squadron Veteran [T-65 X-wing]
(0) Servomotor S-foils
Points: 41

(41) Red Squadron Veteran [T-65 X-wing]
(0) Servomotor S-foils
Points: 41

Total points: 199
 

The two Reds at PS3 is arguable, but I’ve found there’s a much slimmer chance of getting PS killed. For only 1 more point. 

Chopper for a poor man’s AS on the K Turn. 
 

EDIT: Ooo or this. 
 

My Vote (2):

(68) Alexsandr Kallus [VCX-100 Light Freighter]
(1) "Chopper"
Points: 69

(40) "Dutch" Vander [BTL-A4 Y-wing]
(5) Adv. Proton Torpedoes OR Ion Torps
Points: 45

(47) Garven Dreis [T-65 X-wing]
(0) Servomotor S-foils
Points: 47

(39) Cavern Angels Zealot [T-65 X-wing]
(0) Servomotor S-foils
Points: 39

Total points: 200

Edited by JBFancourt

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  • Braylen Stramm (Focus > Red Roll can double mod his attack)
  • Ten Numb: Stabilised S-Foils (Roll > Red Lock can double mod his attack)
  • Garven Dreis (can share Focus he spends to Dutch; gets a Lock from Dutch)
  • Dutch Vander: Ion Cannon Turret, R3 Astromech, Seismic Charges (shares lock to Garven; has some battlefield control with Seismic Charges and Ion Turret)

Technically you get four attacks, three have 100% double mods, one has a high chance for them. 

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6 hours ago, JBFancourt said:

Well that always happens to me anyway.... 🤣

I have flow Garven, Dutch with Ion Turret and R3, Ten with B-Foils and Braylen yesterday. It's an amazing list... But then you catch "Scorch" in all your arcs and fail to push a single damage through from four double modded attacks :P So not using a Focus is not the worst that can happen :D 

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1 hour ago, theBitterFig said:

Does Ion Turret make sense, if Ion Torpedoes are the same price?  Hrm.  I can see arguments for both.

The first reason for the ion turret over torpedoes is so the list is hyperspace legal.

The second reason would be 360 degree coverage around Dutch (at range 2).

Either would work, though. The main idea is to ion "someone," and then let the big dog eat... ;)

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1 hour ago, theBitterFig said:

Does Ion Turret make sense, if Ion Torpedoes are the same price?  Hrm.  I can see arguments for both.

In this list I think it does. You can slap Garven with Torpedoes, but that takes his 3 Dice primary out for the round. Instead you can have him shoot his 3 Dice and let Dutch do the pew pew with a turret. The Y-Wing is a flying brick and having that additional Arc would help immensely, in controlling the flow of the battle somewhat.

I would personally do this:

  1. Agent Kallus: FCS, Dorsal Turret
  2. Garven Dreis: S-Foils
  3. Dutch Vander: Dorsal Turret
  4. Jake Farrell: Ion Missiles

That way you have a very mobile ship with the Ion weapon and you spread the points around a bit more evenly.

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