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GenCon Top 8 - Fifth Trooper Blog

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10 minutes ago, KarlVonCarstein said:

Critical happens at step 4, apply surges.

I do agree that Han could come down a few points.

Yes I've edited my post since I'm half asleep here and thinking of other things my point about cover 2 stands though as it removes 2 hits prior to keywords like marksman and impact. So while critical gets through a unit with impact 3  rolling 3 hits and no natural criticals lands only 1 hit (assuming no dodge) ..similarly a unit with marksman could spend an aim to increase that 1 hit to a crit or 2 aims to convert a miss to a crit.,but to convert all 3 would cost 5 aims.

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1 hour ago, syrath said:

Do they?

Step.4 roll attack dice and apply surges, 

Step 5 apply dodge and cover 

Step.6 attacker gets to modify attack dice. 

So critical and marksman come after cover and while marksman can score a crit it now requires two dice to convert a miss to a crit if its been coverted. Critical works though but still gets applied after since cover doesn't remove surges. So cover does have an effect on Marksman since up to two hits are removed before marksman can be applied.

Weirdly though critical can get through dodge where someone who naturally surges to hit cannot which is what I alluded to earlier. Since a unit that surges to hit would get those hits removed 

 

edit -forget what I say about critical since it applies when applying surges. My point stands about marksman though. I'll leave the above as is for.clarity on case anyone responds pointing out my mistake here. Also for clarity cover also gets applied before impact does in case anyone didn't already realise from before, so  if dodge removed those hits then they don't get converted. Cover 2 is handy on the airspeeder , although less so against critical compared with impact.

Did you consult the RRG before writing any of this? Marksman explicitly happens in between steps 4 and 5.

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25 minutes ago, arnoldrew said:

Did you consult the RRG before writing any of this? Marksman explicitly happens in between steps 4 and 5

Fair enough, that's handy to know I had thought it would apply at the modify dice step, with critical and marksman essentially occurring at the surge step it pretty much makes the attack steps outraged and I stand completely correct in that cover 2 on the airspeed is.(virtually) useless, which is a bit shame on the airspeeder. It's wierd that tauns and clan wren are probably more resilient than both the rebel.heavies

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