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KingmanHighborn

For all the Green dice!

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Just something I was messing with:

Sabine Wren (59)
Fearless (3)
Perceptive Copilot (8)
Contraband Cybernetics (2)
Feedback Array (3)
Stealth Device (6)
Shadow Caster (1)

Serissu (41)
Elusive (3)
Tractor Beam (3)

Tansarii Point Veteran (29)
Elusive (3)
Autoblasters (3)

Tansarii Point Veteran (29)
Elusive (3)
Autoblasters (3)
Total: 199

View in Yet Another Squad Builder 2.0

 

Assuming I can keep Serissu at range 1 of everyone  that's 3, 3 agility ships with two green die rerolls, and 1 pseudo 3 agility ship with a reroll and free extra eyeball result at range 0-2 most times for a pseudo 4 agility effect. At least until it gets hit. Meanwhile this list is tractoring and autoblasting away. I do wonder if instead of fearless, put intimidation on Sabine and just try for blocks with the big base as well.  

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