Synel 77 Posted July 21 I like First Order lists and have been wanting to try out Holo with Pattern Analyzer and Proud Tradition. At this point, I just gave everyone else what I think is their most desirable upgrade, and it fits in the 200 points. Are there any improvements or changes that could make this list more competitive? The one soft requirement I offer is to try to keep Holo as-is. Would this be better to convert the sfs to fos and beef holo up? Should upgrades be removed for a bid? Etc. TIE/sf Fighter - Zeta Squadron Survivor - 36 Zeta Squadron Survivor - (32) Advanced Optics (4) TIE/sf Fighter - Zeta Squadron Survivor - 36 Zeta Squadron Survivor - (32) Advanced Optics (4) TIE/fo Fighter - •“Scorch” - 35 •“Scorch” - Zeta Leader (33) Fanatical (2) TIE/fo Fighter - •“Muse” - 32 •“Muse” - Epsilon Leader (30) Proud Tradition (2) TIE/ba Interceptor - •“Holo” - 61 •“Holo” - Trick of the Light (54) Proud Tradition (2) Pattern Analyzer (5) Total: 200/200 View in the X-Wing Squad Builder 1 JBFancourt reacted to this Quote Share this post Link to post Share on other sites
theBitterFig 11,598 Posted July 21 Looks reasonable. Nothing bad, no waste. I could see maybe swapping out Scorch and the two SFs for 4 TIE/fo. Some folks like more swarm-y lists. Personally, I'd keep it as it is. 1 Synel reacted to this Quote Share this post Link to post Share on other sites
JBFancourt 1,261 Posted July 21 (edited) Yeah, I might fly this. Good many swarm/beef to back up your ace. Good arcs. Good mix of 3/2 die guns. I’d swap PA for another AO on Holo. Edited July 21 by JBFancourt Quote Share this post Link to post Share on other sites
missileaway 165 Posted July 21 (edited) I’ve flown this exact list a few times as well as Holo w/ Proud+4SF w/optics. I honestly prefer the four SFs because while they don’t hit hard, they hit consistently and no one likes having to wade through 24 HP of SFs only to find Holo lurking like a shark on the other side. Edited July 22 by missileaway 1 Synel reacted to this Quote Share this post Link to post Share on other sites
JBFancourt 1,261 Posted July 21 2 minutes ago, missileaway said: I’ve flown this exact list a few times as well as Holo w/ Proud+4SF w/optics. I honestly prefer the four initiatives because while they don’t hit hard, they hit consistently and no one likes having to wade through 24 HP of SFs only to find Holo lurking like a shark on the other side. I had just gotten to this lol.... but yeah probably just a 4th SF (54) "Holo" [TIE/ba Interceptor] (2) Proud Tradition Points: 56 (33) "Scorch" [TIE/fo Fighter] (2) Fanatical Points: 35 (32) Zeta Squadron Survivor [TIE/sf Fighter] (4) Advanced Optics Points: 36 (32) Zeta Squadron Survivor [TIE/sf Fighter] (4) Advanced Optics Points: 36 (32) Zeta Squadron Survivor [TIE/sf Fighter] (4) Advanced Optics Points: 36 Total points: 199 1 Synel reacted to this Quote Share this post Link to post Share on other sites
theBitterFig 11,598 Posted July 22 (edited) Proud Muse is sweet though. Dunno if she's better than an Optics Zeta, but with PT, the way that she can just white K-Turn and S-Loop all day is just a bunch of fun. Same Init 2 matches, as well. Edited July 22 by theBitterFig 1 JBFancourt reacted to this Quote Share this post Link to post Share on other sites
Synel 77 Posted July 22 3 hours ago, JBFancourt said: Yeah, I might fly this. Good many swarm/beef to back up your ace. Good arcs. Good mix of 3/2 die guns. I’d swap PA for another AO on Holo. @JBFancourt, what is the use case for considering Advanced Optics on Holo? Is it to be able to fine-tuned thrusters: barrel roll, then focus but still modify a blank? 1 JBFancourt reacted to this Quote Share this post Link to post Share on other sites
Synel 77 Posted July 22 Muse is also there as a stress-eater for Holo, too. He passes stress after a red move to her, but if she’s also stressed, hopefully there’s an sf nearby so Holo passes his to it and Muse eats her own. 1 JBFancourt reacted to this Quote Share this post Link to post Share on other sites
JBFancourt 1,261 Posted July 22 (edited) 42 minutes ago, Synel said: @JBFancourt, what is the use case for considering Advanced Optics on Holo? Is it to be able to fine-tuned thrusters: barrel roll, then focus but still modify a blank? PA is just... I mean... I may go a whole game and use it once... AO I’ll potentially use every round. Probably just a flavor thing tho Also PT makes PA less necessary ... even if it is a bit budge Nien Numb Edited July 22 by JBFancourt 1 Synel reacted to this Quote Share this post Link to post Share on other sites
JBFancourt 1,261 Posted July 22 35 minutes ago, Synel said: Muse is also there as a stress-eater for Holo, too. He passes stress after a red move to her, but if she’s also stressed, hopefully there’s an sf nearby so Holo passes his to it and Muse eats her own. No I know.... I just love 3h 3s 2arc AO zetas. 😝 2 theBitterFig and Synel reacted to this Quote Share this post Link to post Share on other sites
Synel 77 Posted July 22 Ah, I do agree that AO has more opportunity for use, certainly. If I am not going to include PA, I would probably just take the bid. And I also agree, AO Zetas can be super effective at times. They’re basically Torrents, which we’ve seen their success when coupled with certain aces, but better in every way, for 11 more points. 1 JBFancourt reacted to this Quote Share this post Link to post Share on other sites