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Txousman

Deploy and drop device

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Posted (edited)

Hi, preparing for an epic game, as I was reading the cards I had this doubt.

As docked ships deploy at their INI during system phase, and devices follow the same rule...

Can a ship which is docked deploy and then drop a bomb or mine (I know that if it drops a bomb it will suffer the hit...but might still be useful)?

The opposite option , drop and then dock seems allright.

Captura

 

 

Edited by Txousman

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I'm not finding anything that restricts that. There is a restriction that you cannot place a device during the same phase that you Decloaked, but it doesn't mention the same for deploying.

Someone else can correct me if they do find a ruling.

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There are no rules against it currently.

"The player resolves abilities in any order, resolving any abilities for one ship before resolving abilities for another ship of the same initiative value" supports the idea that multiple System Phase abilities can be done by a single ship. 

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Posted (edited)

Rules As Written, there is not restriction against dropping a device the turn that a bomber deploys from a Mothership. Given the casual nature of Epic play I would encourage you to run it by your play group before the game so everyone knows what to expect and isn't blindsided by something they think is unfair/unfun.

Based on this line from RR1.1.0 p9:

•  Each ship cannot place a device during the same phase that it decloaked.

Taken in the historical context of changes from 1e to 2e it is clear to older players that the original intent was that devices should not be dropped after moving at all during a turn, but rule changes and new pilots/abilities introduced since then have muddied that intent with a plethora of abilities that drop/launch after movement, or worse allow multiple drops per round.

Personally, I think the risk to self is sufficient penalty to device dropping after Deploy.

Edited by nitrobenz
proofread

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14 minutes ago, nitrobenz said:

Personally, I think the risk to self is sufficient penalty to device dropping after Deploy.

Additionally, since it is currently only an Epic only possibility, it's fine. Should the problem migrate to standard play, we'd need to reevaluate.

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