Rokian 9 Posted June 24 I have been creating a list with things that a have and i came up with the build below. ( I want to make something different from snipers, that is why i use 2 full commandos with bombs) Any ideias to make the build better? L&L (799/800) - 9 units Rebels Leia Organa (90) - Esteemed Leader (5) = 95 total points Luke Skywalker (160) - Force Push (10) = 170 total points Fleet Troopers (44) - Scatter Gun Trooper (23) - Rebel Officer (19) = 86 total points Rebel Troopers (40) - Z-6 Trooper (22) - R5 Astromech Droid (8) = 70 total points Rebel Troopers (40) - Grappling Hooks (3) - Fragmentation Grenades (5) - R5 Astromech Droid (8) = 56 total points Rebel Commandos (60) - Proton Charge Saboteur (26) = 86 total points Rebel Commandos (60) - Proton Charge Saboteur (26) = 86 total points AT-RT (55) - AT-RT Rotary Blaster (20) = 75 total points AT-RT (55) - AT-RT Rotary Blaster (20) = 75 total points Commands: Coordinated Bombardment, Son of Skywalker, No Time for Sorrows, Turning the Tide, Return of the Jedi, Covering Fire, Standing Orders Quote Share this post Link to post Share on other sites
arnoldrew 1,712 Posted June 24 Drop Grappling Hooks and probably Frag Grenades and add Recon Intel to the Fleet Troopers. A unit with an R5 is pretty much a dedicated repair unit and isn't going to be climbing or trying to get into range 1 to use grenades, and Fleets need all the help they can get getting into range. Saboteurs can be good, but I avoid them because they are so hard to use. If I was making this list, I'd drop them both to add a third AT-RT and another Rebel Trooper unit. Quote Share this post Link to post Share on other sites
Rokian 9 Posted June 24 thanks for the reply , i was thinking on the saboteurs because of their combo with fleet troopers ( it make's a position heavily protected ) I will take out the grapling and granades and the r5 in the other unit and check how much i can fill in. Quote Share this post Link to post Share on other sites
arnoldrew 1,712 Posted June 24 55 minutes ago, Rokian said: thanks for the reply , i was thinking on the saboteurs because of their combo with fleet troopers ( it make's a position heavily protected ) I will take out the grapling and granades and the r5 in the other unit and check how much i can fill in. They don't really work together at all. If a unit is threatened by the charges, then either they are out of range of the Fleet Troopers or the Fleet Troopers will get hit by the charges as well. Standby is also incredibly difficult to pull off outside of very particular situations given how it works. Most of the times I've seen Fleet Troopers do work they basically just charge forward (under cover or behind line-of-sight blocking terrain if at all possible) and blast away until they all die (they WILL all die). Quote Share this post Link to post Share on other sites