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thestag

Make Sato Great... Again?

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Posted (edited)

I don't know if there is a great list with Sato (at least using the 400 pt. tournament rules). I think I need another ship in this list, maybe 2 transports to push squad commands, or a CR-90 to move Sato to. Any critiques welcome. Thanks!

 

A great Jorb
Author: the_stag

Faction: Rebel Alliance
Points: 396/400

Commander: Commander Sato

Assault Objective: Precision Strike
Defense Objective: Fighter Ambush
Navigation Objective: Superior Positions

 

[ flagship ] Nebulon-B Escort Frigate (57 points)
-  Commander Sato  ( 32  points)
Yavaris  ( 5  points)
-  Auxiliary Shields Team  ( 3  points)
= 97 total ship cost

 

MC30c Scout Frigate (69 points)
Foresight  ( 8  points)
-  Ordnance Experts  ( 4  points)
-  External Racks  ( 3  points)
= 84 total ship cost

 

GR-75 Medium Transports (18 points)
-  Expanded Hangar Bay  ( 5  points)
-  Bomber Command Center  ( 8  points)
= 31 total ship cost

 

MC30c Scout Frigate (69 points)
-  Ordnance Experts  ( 4  points)
-  Advanced Projectors  ( 6  points)
-  External Racks  ( 3  points)
= 82 total ship cost

 

1 Kanan Jarrus ( 19 points)
1 Malee Hurra ( 26 points)
1 Nym ( 21 points)
1 Jan Ors ( 19 points)
1 Norra Wexley ( 17 points)
= 102 total squadron cost

Edited by thestag
Removed cardview link

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This is my opinion. I don't think for Sato that your MC30's have the correct setup. They only have two Reds, so change that to black for long range. If the enemy ship has an evade, then you've already lost one dice. I'd swap Ex Racks for APT's, so if a Crit goes through, is a face up damage card at long range. I wouldn't use Advance Projectors either. I'd use this for a MC30 personally: -

MC30c Scout Frigate (69)
• Intel Officer (7)
• Ordnance Experts (4)
• Assault Proton Torpedoes (5)
= 85 Points

Add any titles as you see fit. There is the possibility of putting Spinals on for two long range blacks from the front as well as the sides, with the possibility of APT's triggering but this is getting too expensive in my opinion. Into Officer is to cover the evade if a ship has them.

Although I've not used Malee, getting this special effect to happen loses you one of your two long range dice if you don't roll a Crit/hit. I'd ditch this and get Tycho, and use the points to upgrade your ex racks to APT's. I'd prefer another A Wing as well for the range, whether it be Shara or a generic. 

I don't think Yavaris is the best title either for your Neb. If you are going to have one, then it's Salvation to double up your Crits (which will pop up more on your black dice).

I'd get rid of BCC/Expanded hangar as well, you need Sqns to proc Sato, and to glue up enemy squadrons so I'd change them to something else. 

You are correct in that you need another ship. 

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Thanks for the feedback @Herr Style I made some changes while also going in a bit of a different direction. I think 1 more fighter might be nice, but I'm not sure if it's necessary.

 

A great Jorb
Author: the_stag

Faction: Rebel Alliance
Points: 393/400

Commander: Commander Sato

Assault Objective: Precision Strike
Defense Objective: Fighter Ambush
Navigation Objective: Superior Positions

 

[ flagship ] Assault Frigate Mark II A (81 points)
-  Commander Sato  ( 32  points)
-  Ordnance Experts  ( 4  points)
-  Electronic Countermeasures  ( 7  points)
= 124 total ship cost

 

MC30c Scout Frigate (69 points)
Foresight  ( 8  points)
-  Intel Officer  ( 7  points)
-  Ordnance Experts  ( 4  points)
-  Assault Proton Torpedoes  ( 5  points)
= 93 total ship cost

 

MC30c Scout Frigate (69 points)
-  Intel Officer  ( 7  points)
-  Ordnance Experts  ( 4  points)
-  Assault Proton Torpedoes  ( 5  points)
= 85 total ship cost

 

GR-75 Medium Transports (18 points)
-  Comms Net  ( 2  points)
= 20 total ship cost

 

GR-75 Medium Transports (18 points)
-  Comms Net  ( 2  points)
= 20 total ship cost

 

2 YT-2400s ( 32 points)
1 Jan Ors ( 19 points)
= 51 total squadron cost

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AF2A, I've used this build with good results. QBTs and Paragon make it very nasty. Could drop to an AF2B for points.  

MC30s are ok but you need more squadrons. 70-100 points is the sweet spot for Sato. Less than this and your fighters can be wiped out leaving Sato's shooting bonus unused. More than this and you don't really have the gun firepower to make efficient use of Sato shots. Drop Intel officers or swap them to SFOs.

Flotillas, drop one for squadrons, could convert the other to the combat version as a CF command giving 2 black dice can sting.

Squadrons, always take Tycho. Generic HWKs are good and A-Wings hanging around on asteroids until needed. Then look at cheap rogue squadron, lancers or YT2400s.

Missions can really bite you. Fighter ambush and superior positions are pure 134 point bomber missions and a fleet with this many squadrons will savage you.  Precision strike can do this too but maybe not as bad. Most wanted, planet ion cannon and solar corona are safe bets

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Thanks @Mad Cat Good ideas, but a couple of items I don't necessary agree with:

I don't see my flying my AF2 slow enough to get use out of QBT's and I find Paragon easier to get use out of with Local Fire Control, otherwise you need that double arc to get any use out of it. Pair that with Walex and you can Salvo many times in a game. I did drop it down to a AF2B, that's a good idea.

I had a bomber heavy build at first, but paired it back, obviously too far. I didn't update my objectives. Although objectives are merely a formality, I rarely win the bid war or we play with no objectives.

I'm not sure about dropping Intel Officers, they are a bit pricey, but like @Herr Stylepointed out, evades will eat up my 2 dice. Paired with Nym, that's a lot of potential for defense token discarding. But I can't afford Nym.

I feel this list is looking pretty nice.

A great Jorb
Author: the_stag

Faction: Rebel Alliance
Points: 400/400

Commander: Commander Sato

Assault Objective: Most Wanted
Defense Objective: Planetary Ion Cannon
Navigation Objective: Solar Corona

 

[ flagship ] Assault Frigate Mark II B (72 points)
-  Commander Sato  ( 32  points)
-  Ordnance Experts  ( 4  points)
-  Electronic Countermeasures  ( 7  points)
= 115 total ship cost

 

MC30c Scout Frigate (69 points)
-  Intel Officer  ( 7  points)
-  Ordnance Experts  ( 4  points)
-  Assault Proton Torpedoes  ( 5  points)
= 85 total ship cost

 

MC30c Scout Frigate (69 points)
-  Intel Officer  ( 7  points)
-  Ordnance Experts  ( 4  points)
-  Assault Proton Torpedoes  ( 5  points)
= 85 total ship cost

 

GR-75 Combat Retrofits (24 points)
-  Comms Net  ( 2  points)
= 26 total ship cost

 

2 YT-2400s ( 32 points)
1 Jan Ors ( 19 points)
1 Tycho Celchu ( 16 points)
2 A-Wing Squadrons ( 22 points)
= 89 total squadron cost

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Hey,

first post here :).

How about this Sato List:

FACTION: Rebel POINTS: 398

SHIP 80

Nebulon-B Support Refit 51

• Leia Organa 3
• Engine Techs 8
• Enhanced Armament 10
• Redemption 8

SHIP 76

Nebulon-B Support Refit 51

• Engine Techs 8
• Enhanced Armament 10
• Salvation 7

 

SHIP 132

Assault Frigate Mk2 B 72

• Commander Sato 32
• Skilled First Officer  1
• Local Fire Control 4
• Boosted Comms 4
• Reinforced Blast Doors 5 
• Spinal Armament 9
• Paragon 5

 

SQUADRONS 110

Biggs Darklighter 19
Wedge Antilles 19
Shara Bey 17
Tycho Celchu 16
YT-1300 13
2 
× X-wing Squadron 26

ASSAULT: Surprise Attack

DEFENSE: Rift Ambush 

NAVIGATION: Sensor Net

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On 6/24/2020 at 9:08 AM, pekadi said:

Hey,

first post here :).

How about this Sato List:

FACTION: Rebel POINTS: 398

SHIP 80

Nebulon-B Support Refit 51

• Leia Organa 3
• Engine Techs 8
• Enhanced Armament 10
• Redemption 8

SHIP 76

Nebulon-B Support Refit 51

• Engine Techs 8
• Enhanced Armament 10
• Salvation 7

 

SHIP 132

Assault Frigate Mk2 B 72

• Commander Sato 32
• Skilled First Officer  1
• Local Fire Control 4
• Boosted Comms 4
• Reinforced Blast Doors 5 
• Spinal Armament 9
• Paragon 5

 

SQUADRONS 110

Biggs Darklighter 19
Wedge Antilles 19
Shara Bey 17
Tycho Celchu 16
YT-1300 13
2 
× X-wing Squadron 26

ASSAULT: Surprise Attack

DEFENSE: Rift Ambush 

NAVIGATION: Sensor Net

I’d remove everything off of your Nebulons and put on QBT, and possibly Salvation title on one? Then with the points saved get a GR75 and put Leia on that. She needs to be on a command 1 ship. Maybe then juggle your Squadrons around so you get enough spare then to add a slaved turret Hammer Head Scout or a HH Torp? 

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On 6/24/2020 at 11:08 AM, pekadi said:

Hey,

first post here :).

How about this Sato List:

FACTION: Rebel POINTS: 398

SHIP 80

Nebulon-B Support Refit 51

• Leia Organa 3
• Engine Techs 8
• Enhanced Armament 10
• Redemption 8

SHIP 76

Nebulon-B Support Refit 51

• Engine Techs 8
• Enhanced Armament 10
• Salvation 7

 

SHIP 132

Assault Frigate Mk2 B 72

• Commander Sato 32
• Skilled First Officer  1
• Local Fire Control 4
• Boosted Comms 4
• Reinforced Blast Doors 5 
• Spinal Armament 9
• Paragon 5

 

SQUADRONS 110

Biggs Darklighter 19
Wedge Antilles 19
Shara Bey 17
Tycho Celchu 16
YT-1300 13
2 
× X-wing Squadron 26

ASSAULT: Surprise Attack

DEFENSE: Rift Ambush 

NAVIGATION: Sensor Net

There’s an old saying in Armada: “Focus on playing to a ship’s strengths, not shoring up its weaknesses.” There are exceptions, of course, but Nebulon-B Frigates have all their guns up front for a reason: you never want to let the enemy see those weak broadside zones. Letting you opponent take a rip at them with 3+ dice is probably going to devastate your frigate, possibly destroying it before you can even use those big expensive Enhanced Armaments. Even under optimal circumstances, Neb-B’s are fairly fragile. Making them the backbone of the fleet is challenging.

That said, using 1-2 of them in a Sato fleet is possible. Salvation is particularly strong in a Sato fleet, Vanguard can be built for a little survivability, and with the correct fighter mix, Yavaris is decent with Sato as well. Sadly, Redemption is too expensive in a fleet that’s as points-hungry as a Sato list usually is.

Auxiliary Shield Teams and some early Engineering commands are recommended on your Neb-B’s, to give them just a bit more survivability (a rare exception to the “don’t bother shoring up weaknesses” rule). Expert Shield Techs can make them a bit tougher as well, and there’s definitely an argument to be made for Spinal Armament, but perhaps it’s better to keep them cheap in a Sato list.

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Posted (edited)

I've always liked Sato too, so here's a Pheonix Squardon thematic build. I have yet to try it out, so I' can't say if its any good, but as an MSU list it looks fun.
Made an edit to replace Shara with Kanan who I'd forgotten!

Name: Pheonix Squadron
Assault: Opening Salvo
Defense: Planetary Ion Cannon
Navigation: Navigational Hazards

Pelta Command Ship (60)
• Commander Sato (32)
• Ahsoka Tano (2)
• Auxiliary Shields Team (3)
• Entrapment Formation! (5)
• Boosted Comms (4)
• Phoenix Home (3)
• Ezra Bridger (3)
= 112 Points

CR90 Corvette A (44)
• Jaina's Light (2)
= 46 Points

Hammerhead Torpedo Corvette (36)
• Assault Proton Torpedoes (5)
• Task Force Organa (1)
= 42 Points

Hammerhead Torpedo Corvette (36)
• Assault Proton Torpedoes (5)
• Task Force Organa (1)
= 42 Points

GR-75 Combat Retrofits (24)
• Comms Net (2)
• Bright Hope (2)
= 28 Points

GR-75 Combat Retrofits (24)
• Comms Net (2)
= 26 Points

Squadrons:
Jan Ors (19)
Tycho Celchu (16)
Kanan Jarrus (19)
Hera Syndulla (28)
2 x A-wing Squadron (22)
= 104 Points

Total Points: 400

Edited by edhc
forgot Kanan

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