Imperial Advisor Arem Heshvaun 9,627 Posted June 12, 2020 (edited) Gameplay Star Wars Squadrons Leaked Reveal ! Game Achievements ! Edited October 1, 2020 by Imperial Advisor Arem Heshvaun 6 Bucknife, TasteTheRainbow, StriderZessei and 3 others reacted to this Quote Share this post Link to post Share on other sites
CaptainJaguarShark 2,060 Posted June 12, 2020 (edited) I was very pleased to see the comments on the YouTube video being spammed with G O N K Edited June 12, 2020 by CaptainJaguarShark 3 Kyle Ren, StriderZessei and TasteTheRainbow reacted to this Quote Share this post Link to post Share on other sites
ForceSensitive 2,643 Posted June 12, 2020 Oh this is going to be interesting. Quote Share this post Link to post Share on other sites
TasteTheRainbow 8,726 Posted June 12, 2020 If this ends up being track-based instead of free flying I might just pick a new IP for spaceship games. 1 1 1 StriderZessei, SuperWookie and gamblertuba reacted to this Quote Share this post Link to post Share on other sites
CaptainJaguarShark 2,060 Posted June 12, 2020 17 minutes ago, TasteTheRainbow said: If this ends up being track-based instead of free flying I might just pick a new IP for spaceship games. Probably it's like the battlefront dogfights but expanded. 2 Jo Jo and StriderZessei reacted to this Quote Share this post Link to post Share on other sites
Nyxen 1,765 Posted June 12, 2020 I'm really hoping EA finally proves me wrong with this one 4 Sk3tch, StriderZessei, stuffedskullcat and 1 other reacted to this Quote Share this post Link to post Share on other sites
LUZ_TAK 692 Posted June 12, 2020 I'm just glad to see more OT content... Uwings and Tie Reapers in the poster... awesome. More evidence of this: 1 Odanan reacted to this Quote Share this post Link to post Share on other sites
Sk3tch 571 Posted June 12, 2020 (edited) We can hope, My personal hope is like 8 player co op missions. Yes I want to spend an evening with some buddies and some randoms blowing stuff up in X-Wings, and A-Wings and everything else in between Edited June 12, 2020 by Sk3tch Quote Share this post Link to post Share on other sites
Waldorf28 195 Posted June 12, 2020 My dream of a return to 1993's Xwing and 1994's Tie Fighter is coming true. Hopefully. 7 SteveSpikes, Wraithdt, ScummyRebel and 4 others reacted to this Quote Share this post Link to post Share on other sites
KiraYamatoSF 867 Posted June 12, 2020 Feeling a bit hopeful, Battlefront 2 has been a fun game and I do like the ship controls in the game. Fallen Order was also good. Never got a chance to play the old X-wing and Tie Fighter games but played and loved the Rogue Squadron games and other stuff by Factor Five like Battle for Naboo. Hoping for a focus on a story mode with some online stuff like coop. Quote Share this post Link to post Share on other sites
All Shields Forward 1,928 Posted June 12, 2020 The tie bomber is running away Quote Share this post Link to post Share on other sites
LUZ_TAK 692 Posted June 12, 2020 Is finishing a bombing pass... Quote Share this post Link to post Share on other sites
TasteTheRainbow 8,726 Posted June 12, 2020 3 hours ago, CaptainJaguarShark said: Probably it's like the battlefront dogfights but expanded. Awful. Heartbreaking. 1 StriderZessei reacted to this Quote Share this post Link to post Share on other sites
Kyle Ren 6,840 Posted June 13, 2020 5 hours ago, CaptainJaguarShark said: I was very pleased to see the comments on the YouTube video being spammed with G O N K G O N K Quote Share this post Link to post Share on other sites
Npmartian 1,183 Posted June 13, 2020 3 hours ago, TasteTheRainbow said: Awful. Heartbreaking. Why do you dislike that system? Genuinely curious, no offense intended. Quote Share this post Link to post Share on other sites
Cpt ObVus 1,217 Posted June 13, 2020 2 hours ago, Npmartian said: Why do you dislike that system? Genuinely curious, no offense intended. I can’t speak for the other guy, but the X-Wing/TIE Fighter games were the pinnacle of sci-fi dogfighting. The pacing was fantastic. The missions were extraordinarily well-concepted, difficult, and varied. The mission briefings from Dodonna, Ackbar, the Imperial Flight Control Officer, or whoever you happened to be taking orders from were engaging and informative. Once in the cockpit, your role was often dictated by your ship type, and you’d have different assignments according to what you were flying at the time; an A-Wing might be assigned to do a high speed sensor sweep of an Imperial convoy as it dropped out of hyperspace in waves, which necessitated transferring all your weapon energy to engines (or shields), and quickly acquiring target locks on all the ships you passed while dodging turbolaser fire at top speed. An X-Wing might be assigned to escort duty of a Y-Wing squad while it made torpedo runs on an enemy Interdictor, with the added directive to throw its own torpedoes into the mix whenever it wasn’t actively dogfighting enemy TIEs. Some missions required you to actively work with your wingmen and direct them to attack certain targets. Others put you in positions like, “We’re under attack! This lone Y-Wing is the only ship that isn’t currently dismantled for repairs, go use it to stop as many TIE Bombers from hitting us as you can, while we plot a hyperjump to safety!” Ships would drop out of hyperspace and throw a few squadrons into battle, then make a couple of quick microjumps to the other side of things a few clicks away, and drop a few more, and while you got distracted by all of that, a Lambda shuttle and a group of StarWings would jump in and make a boarding attack on your flagship. The game was glorious. The controls were fantastic. Each ship was a joy to fly and felt very different from the others. In the cockpit of a TIE Interceptor, you constantly flew on a knife’s edge, knowing that one full salvo from the linked cannons of an X-Wing, or a split-second slip while juking a concussion missile, and you were toast. The only games that have remotely approached the masterful approximation of Star Wars fighter combat since those games were Rogue Squadron 1 & 2, and they were pretty decent, but in all, much more arcade-y and just not the same. Everything else, including the fighter combat of the newer Battlefront series (which isn’t bad), has paled by comparison. I’m interested to see what they can pull off with a new take on SW Fighter combat, but I’d be floored if they gave us something even half as good as the old PC games. 22 1 Npmartian, Archangelspiv, TasteTheRainbow and 20 others reacted to this Quote Share this post Link to post Share on other sites
joeshmoe554 840 Posted June 13, 2020 I would probably be happy if I got this with HOTAS support. Though, since this appears to be targeting consoles I'm not sure we'll get even that much. Having the ability to control shield placement, weapon groups, energy levels, and the many other elements that made the X-Wing and TIE Fighter games so classic seems extremely optimistic at this point, given the input limitations of console controllers. 4 Wraithdt, Parakitor, Hiemfire and 1 other reacted to this Quote Share this post Link to post Share on other sites
Husum 13 Posted June 13, 2020 Just make me a star wars skinned version of Tachyon. Please? 1 Managarmr reacted to this Quote Share this post Link to post Share on other sites
5050Saint 2,180 Posted June 13, 2020 12 hours ago, Cpt ObVus said: The only games that have remotely approached the masterful approximation of Star Wars fighter combat since those games were Rogue Squadron 1 & 2, and they were pretty decent, but in all, much more arcade-y and just not the same. Everything else, including the fighter combat of the newer Battlefront series (which isn’t bad), has paled by comparison. Rogue Squadron was my favorite. It's been along time since N64 and GameCube, so perhaps they could improve on that arcade'y feel. It had many different rebels ships, each with their own personality and role. Battlefront 2 narrowed that down to three roles, but I'd like to see it expanded out again. 3 Cpt ObVus, reqent and KiraYamatoSF reacted to this Quote Share this post Link to post Share on other sites
Frimmel 2,597 Posted June 15, 2020 (edited) On 6/12/2020 at 10:52 PM, Npmartian said: Why do you dislike that system? Genuinely curious, no offense intended. Not directed at me but I'll chime in anyway. I do not like the way the ships in Battlefront II (2017) "roll" when I am simply making a "yaw" input. I have to play with the arcade style controls or I really mess up flying the ship because the visual doesn't match the control input axis. There is also the "spinning" mechanic which is also very troublesome. And it is all very "Twitchy" and seemed to require a different set of sensitivity settings than what I needed for my ground based modes. It is trying to be both "arcade" and "flight-sim lite." It is better than the 2015 game. The starfighter mode is entertaining enough but really suffers from the trying to have it both ways and also suffers from the hero-ships (though not as much) the way the ground game suffers from the hero characters. And the only maps that seem "right" are both of the Clone Wars ones and the Fondor map. That D'Qar map. ***shudder*** Edited June 15, 2020 by Frimmel Quote Share this post Link to post Share on other sites
FTS Gecko 24,202 Posted June 15, 2020 (edited) On 6/13/2020 at 6:08 PM, Husum said: Just make me a star wars skinned version of Tachyon. Please? I've been hope kg for a Star Wars skinned version of Elite: Dangerous. Personally I like what Criterion did with Starfighter combat in Battlefront II. It's relatively pick up and play, but satisfying. Certainly much better than the ride-on-rails Rogue Squadron games from the N64 era. I wouldn't be averse to seeing them given the chance to do a more in depth, detailed game. Edited June 15, 2020 by FTS Gecko Quote Share this post Link to post Share on other sites
Aetherer 47 Posted June 15, 2020 (edited) 5v5? Not chuffed about that. I expect there will be open play, to some extent. Edited June 15, 2020 by Aetherer Quote Share this post Link to post Share on other sites
5050Saint 2,180 Posted June 15, 2020 2 hours ago, Frimmel said: I do not like the way the ships in Battlefront II (2017) "roll" when I am simply making a "yaw" input. I have to play with the arcade style controls or I really mess up flying the ship because the visual doesn't match the control input axis. There is also the "spinning" mechanic which is also very troublesome. And it is all very "Twitchy" and seemed to require a different set of sensitivity settings than what I needed for my ground based modes. I forgot about that being a thing. I changed the settings almost immediately, but roll should have definitely been a different input than yaw. Quote Share this post Link to post Share on other sites
urbanyeti 173 Posted June 15, 2020 The pre order price is 40 bucks. Does this mean it’s going to be content light or could the price go up? 1 CaptainJaguarShark reacted to this Quote Share this post Link to post Share on other sites
reqent 430 Posted June 15, 2020 This looks good. I'm curious when this is set the imperial commander talks about revenge and the rebel commander talks about the new republic so maybe just after Rotj? 5 verse 5 is interesting but I would be surprised if that is their ideal mode. I hope the ships feel different and not just skins an interceptor should be faster and more fragile. At the very least I can save space by deleting battlefront 2. 1 CaptainJaguarShark reacted to this Quote Share this post Link to post Share on other sites