Minimono 32 Posted June 5 (edited) (41) Jan Ors [HWK-290 Light Freighter] (8) Cluster Mines (2) Engine Upgrade (18) Moldy Crow Points: 69 (62) Luke Skywalker [T-65 X-wing] (4) R5 Astromech (0) Servomotor S-foils (5) Sense (6) Afterburners Points: 77 (48) Thane Kyrell [T-65 X-wing] (6) Afterburners Points: 54 Total points: 200 Build around «sense», to respond well to the info given in system-phase. Thane is the least important ship. Luke is the ship to keep in end game. Might take Away afterburner on Thane. Edited June 5 by Minimono Quote Share this post Link to post Share on other sites
eljms 243 Posted June 9 Thanks for sharing - how's this been working out for you? At first glance Jan looks like a nice fat juicy points target - any issues keeping her alive? Quote Share this post Link to post Share on other sites
Roller of blanks 486 Posted July 26 Yeah, jan is like a water balloon of points. One little poke and POP! She should probably be way slimmer. Maybe put leia on her, but be hesitant to load up anything more Afterburners seem a bit redundant, since you have foils. If you shave all of that, you have 33 points to work with. I say throw blount in there, and keep the rest for the bid Quote Share this post Link to post Share on other sites
nitrobenz 1,369 Posted July 27 Hmm... My first thought is to trade the mines for K-2SO and you have an alternate version of the Leia+Luke+Thane that has been making the rounds. With Jan you get to front load more damage and can shift a few points into the X-wings which the OP spent on Afterburners and Regen Luke which should both help those two close the game after Jan goes down. It's an interesting alternative to Leia in the YT. Quote Share this post Link to post Share on other sites