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Vennie lists...?

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5 hours ago, Tyhar7 said:

Essentially the text on the cloaking device card only applies to the ship the card is placed on. So Vennie or another ship in the list won't have to roll to lose it .

Plus there is nothing stopping you from having 2 cloak tokens in play that are juggling around your list.

My other list is using similar tactics is a Paige, Nien and Kaz list doing the same thing. 

On that list Paige has intimidation and is Blocking and bombing while cloaked. She is also removing the disarm token from Kaz's slamming, as she can't shoot anyway. Also doing the same for Nien if he black one's. Additionally she can pass off her stress to Nien who can dump it quite efficiently. Plus her and Nien being I5 means he can fire and then she can trade the cloak to him so she can fire.

Also with that list it's good to get two cloak tokens out early to cloak Nien. With 4 defense dice he can get in close, decloak for position and start using red manuever PA shenanigans.

This is a thread for Vennie but some of the same stuff may apply with some other I2's.

With Paige can you launch both bombs?  I’m assuming no since her card just says drop.

 

 You can drop one and then launch the 2nd though?  

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Oh ... hey, been away from the forum for a bit @gennataos so didn't see this until this morning. 

There's a lot of fun ways to build out Vennie. The way I fly him is with Bastian as an M9-G8 carrier, and then an A-Wing. Had my best success with Lulo, but since then, Zizi has appeared, and I've had my head turned that way. 

So my 'standard' Vennie build that I go to is this: 

Vennie (56)
Trajectory Simulator (6)
Pattern Analyzer (5)
Perceptive Copilot (8)
Veteran Turret Gunner (10)
Paige Tico (7)
Proton Bombs (5)
Seismic Charges (3)

Zizi Tlo (40)
Heroic (1)
Advanced Optics (4)

Lieutenant Bastian (47)
M9-G8 (7)
Integrated S-Foils (0)
Total: 199

I've had a number of discussions in the past about my choice of Paige over Rey Gunner, and I have played with both. With this many points sunk into a single ship, I need to be getting two shots a turn. So pairing VTG with Paige allows Vennie to shoot twice a turn, every turn, with a consistent 270 degree arc. M9-G8 covers blanks on offence and you can leverage the A-Wing arc to trigger Vennie's ability if ships don't fall into his own turret. Rey gunner can be outflown removing the ability to double tap. I find that Rey is a more defensive option, and certainly it makes the very hard to kill Vennie even harder to kill with a force point. It also removes the need for M9-G8 to deal with your blank results. 

My preference for Bastian is the target lock shenanigans that can ensure from him. Either Bastian can acquire a lock for a double modded kill shot after Vennie has tagged someone, or you can drop a lock on an opponent ace to force him to reroll away his crits/hits. The action economy is crazy good.  The problem Bastian has is that he dies.  With no access to heroic, and a singe focus, he can be easily bullied by most other ships.  One squadmate has overcome this by switching in a Red Squadron Expert with Herioc to keep M9-G8 on the table for longer. It seems strong, but I'm not sure it is worth losing the initiative parity with Vennie and the TL shenanigans. 

Regarding the A-Wing choice. I'm not convinced that Zizi is the best choice. I might still like Lulo in the spot. Having the quasi 3 dice gun really helps to push damage when needed. The issue now is that he is more expensive so it actually worth chasing down. Zizi is very defensively strong though, and keeping him alive to maintain Vennie as an unkillable monster is tempting.

This list sets a really tough puzzle for opponents to unpick, and many people are unfamiliar with it, so if you can jump on top of the triggers (they are many and varied) you can ride this list to a comfortable 4-2.  Top players know how to approach it, so pushing on from there comes down to doing the unexpected plays (3 bank over a rock into a pattern analyser focus is a favourite) to make the predictable space whale a bit more erratic.

Another list I've played about with was taken by another UK Vennie fan - Ryan Sharpe of the weekend Warlords to win a HST. Stealth Device Vennie with 3 A-Wings in support. It's not a super-vennie build, with no VTG but he acts as a focal point while the A-Wings buzz around.

I'll have a bit more of a think over the next while and see if I can think of anything else useful to say 😄

 

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Posted (edited)
8 hours ago, Gokuja04 said:

With Paige can you launch both bombs?  I’m assuming no since her card just says drop.

 

 You can drop one and then launch the 2nd though?  

Paige: After you drop a device, you may spend 1 charge to drop an additional device.

Trajectory Simulator: During the System Phase, if you would drop or launch a bomb, you may launch it using the [5 ] template instead.

Yes - Paige pilot can launch both bombs in the system phase.

Edited by Rich P

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8 hours ago, Gokuja04 said:

With Paige can you launch both bombs?  I’m assuming no since her card just says drop.

 

 You can drop one and then launch the 2nd though?  

 

3 minutes ago, Rich P said:

You can only launch in the system phase (Traj Sim card) so Paige allows you to drop a bomb in the engagement phase

Sorry Rich believe he is talking about thr Paige pilot not the crew card. 

Her ability reads.

"After you drop and device you may spend a charge to drop an additional device"

Goku yes you can drop and then use Paige's ability to launch a device, as long as it's in the systems phase.

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Just remembered this thing that I flew a couple of times ... I call it the token explosion ... and it works by generating Vennie mods irrespective of if he gets bumped or not. The Ronith slot can be filled with any 4th ship, I used to have a generic T-70 in the spot as this Vennie doesn't quite have the burden of being 50% of the list so needing protection via the A-Wing turret.  

This works in Short because Finn co-ordinates Nodin who then proceeds to take up to 4 actions! 

  1. Co-ordinated action
  2. Ability action from being coordinated (to co-ordinate Vennie)
  3. Ability action from co-ordinating
  4. Regular action!

Then PZ-4CO allows for a focus to be passed later if needed later. There's a lot of wiggle room in the list for playstyle / specific upgrades.

Is this better than having Cova/Leia ... maybe not ... and weirdly I found myself overloaded with tokens unspent each turn (too many actions!) but it hits hard, albeit it is pretty slow moving and doesn't turn around well at all. 

Vennie (56)
Perceptive Copilot (8)
Veteran Turret Gunner (10)

Finn (29)
Heroic (1)
C-3PO (6)

Nodin Chavdri (36)
Korr Sella (6)
PZ-4CO (6)
R4 Astromech (2)

Ronith Blario (34)
Heroic (1)
Advanced Optics (4)
Total: 199

View in Yet Another Squad Builder 2.0

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On 5/22/2020 at 1:25 PM, Tyhar7 said:

Essentially the text on the cloaking device card only applies to the ship the card is placed on. So Vennie or another ship in the list won't have to roll to lose it .

Plus there is nothing stopping you from having 2 cloak tokens in play that are juggling around your list.

My other list is using similar tactics is a Paige, Nien and Kaz list doing the same thing. 

On that list Paige has intimidation and is Blocking and bombing while cloaked. She is also removing the disarm token from Kaz's slamming, as she can't shoot anyway. Also doing the same for Nien if he black one's. Additionally she can pass off her stress to Nien who can dump it quite efficiently. Plus her and Nien being I5 means he can fire and then she can trade the cloak to him so she can fire.

Also with that list it's good to get two cloak tokens out early to cloak Nien. With 4 defense dice he can get in close, decloak for position and start using red manuever PA shenanigans.

This is a thread for Vennie but some of the same stuff may apply with some other I2's.

It’s fun with Rey as well.

 What’s great is I believe you can get above the 6 green dice max.  It applies to forming your defense pool.  So say vinnie has Finn and SD and it’s range 3 obs.  2 from agi and SD, 2 for cloak, 1 rng 3, and 1 obs For 6 green dice rolled.  Then can add Finn and vinnies ability for 7-8 dice

 seems kind of rediculous lol

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