Phaed 16 Posted May 7 Playing Devourer Below and one Agenda 2b it says to Test mind (6), and for each investigator who fails they must search the collection for a random basic madness weakness and add it to their hand. my question is, where do we go from here? Must I play it immediately when my turn begins? Does it just stay in my hand? Quote Share this post Link to post Share on other sites
CSerpent 520 Posted May 7 Just treat it as if you've just drawn it, so resolve its Revelation instructions. Quote Share this post Link to post Share on other sites
Phaed 16 Posted May 7 6 minutes ago, CSerpent said: Just treat it as if you've just drawn it, so resolve its Revelation instructions. Ok, I figured that is what should be done. Quote Share this post Link to post Share on other sites