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1 hour ago, Reavern said:

A new Command is possible. Perhaps "Force Power"? Because there will be many Jedi and Sith Commanders in the Clone Wars.

If there's a Clone Wars ship that goes speed 5, it would be simpler to only give that ship a new Speed Dial that goes up to 5. All ships wouldn't suddenly need dials that go to 5.

I don’t think this would be the reason. Force powers would be handled buy upgrade cards. The ships themselves wouldn’t have force powers. If it is a new command then does that mean a partial rules re-write as the old ships when never developed with what they have in mind.

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4 hours ago, Thrindal said:

That would be a novel idea, its not like any of us are trapped at home starving for news and could use a distraction...

You're preaching to the choir. 😇

I've been saying the exact same thing for 2 months and counting. 🙄

 

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If there were a new command, it could simply be printed on the cardboard dial that comes with the ship and plugged into the existing plastic command dial structure. There is plenty of blank space between the four existing commands.

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36 minutes ago, LTD said:

If there were a new command, it could simply be printed on the cardboard dial that comes with the ship and plugged into the existing plastic command dial structure. There is plenty of blank space between the four existing commands.

I said the same thing about a "Speed 5 Dial". It would only apply to a new, hypothetical "Speed-5 Ship".

That's why I don't believe that FFG is changing the Command Dials, or releasing cosmetic premium dials for Armada.

My theory is that FFG plans on omitting Command Dials from ship expansions starting with Clone Wars Wave 1, and the Dial Pack is intended for new Armada players to get Command Dials if they only choose to play as Clone Wars factions.

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Faction pack, I thought as much. So they did end up going with the faction pack model and not a core set. Neat. Good idea really. 

Get ready to drop $250 on a new fleet if that's the case. Can't imagine it will be much less than that for a full faction at 400pts

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I imagine force powers being handled by a keyword rather than an overhaul to commands.

Im hoping the card pack will upgrade some existing cards, or at least give multiple versions. For example a new Vader squadron card. Keep the existing one but add a new variant.  
 

In this particular example, Vader squad definitely needs an update because a) Vader doesn’t escort & b) he should be the best squad in the game (and yes I realise ‘best’ is both subjective & situational) and I just don’t think the current Vader squad is anywhere near that.

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3 hours ago, ISD Avenger said:

I imagine force powers being handled by a keyword rather than an overhaul to commands.

Im hoping the card pack will upgrade some existing cards, or at least give multiple versions. For example a new Vader squadron card. Keep the existing one but add a new variant.  
 

In this particular example, Vader squad definitely needs an update because a) Vader doesn’t escort & b) he should be the best squad in the game (and yes I realise ‘best’ is both subjective & situational) and I just don’t think the current Vader squad is anywhere near that.

That's a great idea, but I think the Armada Upgrade Card Pack will be similar to the Legion Upgrade Card Pack: A collection of the most important existing cards in the game. For example, I predict that the Armada Upgrade Card Pack will contain at least one of the following cards:

  • Spinal Armament
  • XI7 Turbolasers
  • TRC
  • Dual Turbolaser Turrets
  • ACM and/or APT
  • Gunnery Team
  • Flight Controllers
  • Intel Officer
  • Electronic Counter Measures
  • Disposable Capacitors
  • Reinforced Blast Doors
  • Damage Control Officer
  • Boarding Troopers

I'm not sure if the Upgrade Card pack will contain any Commanders or unique Officers though. I wouldn't be surprised if FFG included Commanders like Sloane and Jerjerrod in the Upgrade Card pack because their ship expansions are always sold out, but I don't think they should include the "best" Commanders, like Thrawn and Rieeken, just to be generous. 

I think the primary purpose of the Armada Upgrade Card Pack is for new players, who might choose to only buy the Clone Wars factions, to acquire the most important upgrade cards to give them a solid starting foundation, so they aren't at an insurmountable disadvantage playing against veteran Armada players. Also, it would allow existing Armada players to acquire rare, ship-exclusive cards, such as Spinal Armament (and the 7 other upgrade cards that were exclusive to the Liberty and recently the SSD).

Perhaps if the Upgrade Card Pack is popular, there will be another card pack of new Unique Squadrons, like your new Vader squadron suggestion.

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And what do you think about the squadrons? Which ones they'll include in these packs? I'm sure there are discussions about this on the forum somewhere though, but couldn't find it. 

I'm more into CIS so I'll guess on their squads: 

  • Vulture droid
  • Tri fighter
  • Hyena class bomber
  • HMP Droid gunship maybe?

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14 hours ago, ForceSensitive said:

Faction pack, I thought as much. So they did end up going with the faction pack model and not a core set. Neat. Good idea really. 

I’ll just say we don’t know if the leak is all-inclusive. There could be a core set that, for whatever reason, isn’t part of what was released in the leak. The faction packs are listed as expansions, so to me that implies that some form of core set is required for clone wars fleets. Whether it’s the original GCW set, a new Clone Wars core, or some form of essentials kit. 

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There is every possibility that the Republic/CIS Fleet packs will contain move tools, dice and a damage deck, and dials are being omitted. Not a huge fan of that idea, as it isn't playable right out of the box. On the flip side, I have enough command and speed dials to pass them out like Pezz to any new players I encounter for the next year. 

The card pack could also include Republic/CIS conversions of existing ships and squadrons, but that would be lopsided towards the Republic.

Republic: Arquintens, Pelta, VSD, & Z95.

CIS: Gozanti (even though the wings are wrong)... maybe Firespray... Um...

either way new ships and squadrons are-a-comin! 

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2 hours ago, cynanbloodbane said:

There is every possibility that the Republic/CIS Fleet packs will contain move tools, dice and a damage deck, and dials are being omitted. Not a huge fan of that idea, as it isn't playable right out of the box. On the flip side, I have enough command and speed dials to pass them out like Pezz to any new players I encounter for the next year. 

The card pack could also include Republic/CIS conversions of existing ships and squadrons, but that would be lopsided towards the Republic.

Republic: Arquintens, Pelta, VSD, & Z95.

CIS: Gozanti (even though the wings are wrong)... maybe Firespray... Um...

either way new ships and squadrons are-a-comin! 

 

Once you've got more points-value-of-ships than you can field in a typical 400pt battle, every command and speed dial you have is really just clutter, and that has been a fairly constant low-grade grumble, so if they're NOT included I would welcome that.  I don't have a huge number of ships (about 1500pts worth) but I have far more dials than I'll ever use and when I've bought new ships I just leave the dials in the boxes and pack the boxes up in the loft.

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My predictions for Republic Fighter Squadrons I are:

  1. Delta-7B Aethersprite-class light interceptor (Plo Koon ace, Jedi generic)
  2. V-19 Torrent starfighter (Ahsoka Tano ace, Clone generic)
  3. Y-Wing bomber (Anakin Skywalker ace, Clone generic)
  4. Nu-class transport (Relay)

Separatist Fighter Squadrons I:

  1. Vulture Droid starfighter
  2. Hyena Droid bomber
  3. Belbullab-22 starfighter (Grievous ace, MagnaGuard generic)
  4. Sheathipede-class transport shuttle (Relay)

The reason I included Relay transports in Squadrons I (instead of II) is because I believe it's more important for the CW factions a Relay squadron than a fourth combat squadron. I know that the Lambda and VX-100 aren't used as much since the Relay nerf, but I think squadrons are going to become more important when CW is released and FFG will want the factions have balanced abilities, which means they need a Relay squadron (unless they add a new upgrade card for a ship that grants Relay).

As you might recognize, my choices are thematic for the outbreak of the Clone Wars. I know that the Eta-2 Actis Jedi interceptor, ARC-170, V-wing, Tri-Droid Fighter, and Droid Gunship are more popular and recognizable, but they didn't appear until the latter half of the CW so they would be more appropriate for Fighter Squadrons II.

Also, I know that Anakin Skywalker was a strange choice for the Y-Wing's Ace pilot, but I believe that Plo Koon is the better choice for the Delta-7 Ace because he's more associated with the Delta-7B, whereas Anakin is more associated with his modified Delta-7 "Azure Angel" from the Clone Wars animated micro-series. In TCW episode "Shadow of the Malevolence", Anakin pilots a Y-wing while Plo Koon flies escort in his Delta-7B. Anakin will definitely be the Ace for the Eta-2 Actis Jedi interceptor.

Another possibility, which would be awesome, is if the Delta-7 had no generic squadrons; instead, they were all Jedi Aces. Instead of following the traditional squadron formula of 1 Ace and 1 generic per squadron type, there could be 4 or more Aces for the Delta-7 and no generics. That would allow Anakin, Obi-wan, Saesee Tiin, and Adi Gallia to be Delta-7 Aces -- instead of waiting for more Aces to be added in a Clone Wars campaign expansion in a year or two.

As for Droid Fighter Aces, I suppose FFG could dredge up a Droid Fighter and Hyena Bomber's code name from Legends for the Aces -- whatever the names are, only those unique squadrons' special abilities will matter.

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4 hours ago, cynanbloodbane said:

There is every possibility that the Republic/CIS Fleet packs will contain move tools, dice and a damage deck, and dials are being omitted. Not a huge fan of that idea, as it isn't playable right out of the box. On the flip side, I have enough command and speed dials to pass them out like Pezz to any new players I encounter for the next year. 

The card pack could also include Republic/CIS conversions of existing ships and squadrons, but that would be lopsided towards the Republic.

Republic: Arquintens, Pelta, VSD, & Z95.

CIS: Gozanti (even though the wings are wrong)... maybe Firespray... Um...

either way new ships and squadrons are-a-comin! 

My prediction is that the Fleet Expansions will contain the cardboard Range Tool (because the boxes will probably be large enough to fit it diagonally because they'll contain multiple ships) and possibly a Damage Deck (perhaps with some new damage cards), but I don't think it will include dice, the movement tool, or dials, because those accessories can be bought separately and I think FFG wants to keep the Fleet Expansions as bare bones as possible -- otherwise they'd be classified as Starter Kits. (A Starter Kit would definitely include all the dices, tools, and cards needed to start playing Armada.)

Also, it's possible that the Armada Upgrade Card Pack could include a Damage Deck, which would solve that problem for new players -- and provide a spare Damage Deck if existing Armada players chose to buy it (which is handy to have in case you lose any damage cards).

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I bet we will have

V-19 torrent 

Y-wing

Jedi star fighter (maybe they will do what they did with droid fighters in xwing.  Three dots indicates you can only include up to 3 generic Jedi star fighters.)

Arc-170

 

Fighter pack 2 will have

Vwings

Z95

Jedi star fighter from episode 3 (can't remember name right now.)

Naboo Star fighter... Maybe

 

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5 hours ago, bkcammack said:

I’ll just say we don’t know if the leak is all-inclusive. There could be a core set that, for whatever reason, isn’t part of what was released in the leak. The faction packs are listed as expansions, so to me that implies that some form of core set is required for clone wars fleets. Whether it’s the original GCW set, a new Clone Wars core, or some form of essentials kit. 

I seriously doubt you'll get a core set of there's also faction packs. Especially in a first wave. I think it would be more surprising or at the least odd that singles of ships aren't available. Then again, not all the ships in the CW xwing faction packs have singles yet so who knows.

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One thing I don’t think I’ve seen mentioned is these fleet packs would have to also contain objective cards, obstacles and possibly each fleet pack may contain a few stands of fighters like the GCW core set did.

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8 minutes ago, XR8rGREAT said:

One thing I don’t think I’ve seen mentioned is these fleet packs would have to also contain objective cards, obstacles and possibly each fleet pack may contain a few stands of fighters like the GCW core set did.

Yes, the more that we think about it, the more we realize how much will be missing without a CWA core set. FFG will either have to pack in all of this stuff to the Republic and Separatist Fleet Expansions -- which means existing Armada players will get a lot of stuff we don't need -- or FFG will need to release a Starter Kit for new players.

Ideally, the Fleet Expansions should only contain new Clone Wars ships and the related cards, cardboard, and plastic. Then we can buy multiple expansions to fill out our CW fleets, and not get stuck with stuff we don't need. The dice, tools, cards, and other accessories from the core set probably shouldn't be in the Fleet Expansions; they should be in a separate Starter Kit.

So maybe that Clone Wars Armada product list isn't complete and there will be a Starter Kit.

Regardless, this shouldn't be our problem, i.e. Armada veterans. This is a potential problem for new Armada players who are diving in with the Clone Wars factions. It would be nice if FFG made it easy on them, but ultimately they might need to buy a Core set, like the rest of us did.

I'm more interested in finding out what ships are included in the Clone Wars Fleet Expansions and CW Squadron packs.

Come on, FFG, give us some good news!

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1 hour ago, Reavern said:

Yes, the more that we think about it, the more we realize how much will be missing without a CWA core set. FFG will either have to pack in all of this stuff to the Republic and Separatist Fleet Expansions -- which means existing Armada players will get a lot of stuff we don't need -- or FFG will need to release a Starter Kit for new players.

Ideally, the Fleet Expansions should only contain new Clone Wars ships and the related cards, cardboard, and plastic. Then we can buy multiple expansions to fill out our CW fleets, and not get stuck with stuff we don't need. The dice, tools, cards, and other accessories from the core set probably shouldn't be in the Fleet Expansions; they should be in a separate Starter Kit.

So maybe that Clone Wars Armada product list isn't complete and there will be a Starter Kit.

Regardless, this shouldn't be our problem, i.e. Armada veterans. This is a potential problem for new Armada players who are diving in with the Clone Wars factions. It would be nice if FFG made it easy on them, but ultimately they might need to buy a Core set, like the rest of us did.

I'm more interested in finding out what ships are included in the Clone Wars Fleet Expansions and CW Squadron packs.

Come on, FFG, give us some good news!

I suspect, therefore, that the card pack will also include the objectives from corellian conflict and rebellion in the rim, so that new players will have an easy way to get up to speed without having to buy both campaigns.

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2 hours ago, Flengin said:

I suspect, therefore, that the card pack will also include the objectives from corellian conflict and rebellion in the rim, so that new players will have an easy way to get up to speed without having to buy both campaigns.

That would make the Armada Upgrade Card Pack (AUCP) very substantial; easily in excess of 100 cards:

  • (52) Damage Cards
  • (12) Core Objective Cards
  • (12) CC Objective Cards
  • (12) RitR Objective Cards
  • Plus an unknown number of Upgrade Cards (30? 50? 100?)

That's 120 to 200 cards!

Several of the Objective cards from the Campaign expansions require special tokens: Dust Fields, the Gravity Rift, 2nd Space Station, Exogorths, and Purrgil. Therefore, if those cards were included in the AUCP, the tokens would need to be included too. And once you get into including cardboard tokens it suddenly increases the size of the box from being a 5" cardboard envelope, like the Legion Upgrade Card Pack, to a being an Armada Campaign Expansion or X-Wing Conversion Kit-size box (because it's cheaper and easier to print tokens on 1 or 2 large boards than 10 small boards).

If you account for everything required to play Armada and all the extras from the Campaigns needed to get new players up to the same level as Armada veterans, it adds up to significantly more than a simple Upgrade Card Pack, such as the Legion card pack, which had ~60 cards. All that content would equate to a Starter Kit.

Furthermore, the AUCP isn't intended for only new Armada players; it's been something that Armada veterans have been requesting for years, so they can get multiples of important upgrade cards without having to buy multiple ship expansions (like I've done). If the AUCP included all the Core content, it would have to be priced higher and contain stuff that Armada veterans don't need or want, reducing its appeal. That's why I think the Upgrade Card Pack will be true to its name and only include Upgrade Cards, and possibly some Commander cards (like Jerjerrod and Sloane because their ship expansions are always sold out).

I think that FFG will either release an Armada Starter Kit for new players... or they won't, and new players will need to buy the Armada Core set, like the rest of us have done. Considering that the Armada Core set is the one Armada product that is easy to find and it's often on sale (on Amazon for $80), a $20 Starter Kit would probably render it obsolete. Therefore, it makes good business sense for FFG to wait until the stock of Core sets dwindles, then release a Starter Kit, someday.

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18 minutes ago, Reavern said:

That would make the Armada Upgrade Card Pack (AUCP) very substantial; easily in excess of 100 cards:

  • (52) Damage Cards
  • (12) Core Objective Cards
  • (12) CC Objective Cards
  • (12) RitR Objective Cards
  • Plus an unknown number of Upgrade Cards (30? 50? 100?)

That's 120 to 200 cards!

Several of the Objective cards from the Campaign expansions require special tokens: Dust Fields, the Gravity Rift, 2nd Space Station, Exogorths, and Purrgil. Therefore, if those cards were included in the AUCP, the tokens would need to be included too. And once you get into including cardboard tokens it suddenly increases the size of the box from being a 5" cardboard envelope, like the Legion Upgrade Card Pack, to a being an Armada Campaign Expansion or X-Wing Conversion Kit-size box (because it's cheaper and easier to print tokens on 1 or 2 large boards than 10 small boards).

If you account for everything required to play Armada and all the extras from the Campaigns needed to get new players up to the same level as Armada veterans, it adds up to significantly more than a simple Upgrade Card Pack, such as the Legion card pack, which had ~60 cards. All that content would equate to a Starter Kit.

Furthermore, the AUCP isn't intended for only new Armada players; it's been something that Armada veterans have been requesting for years, so they can get multiples of important upgrade cards without having to buy multiple ship expansions (like I've done). If the AUCP included all the Core content, it would have to be priced higher and contain stuff that Armada veterans don't need or want, reducing its appeal. That's why I think the Upgrade Card Pack will be true to its name and only include Upgrade Cards, and possibly some Commander cards (like Jerjerrod and Sloane because their ship expansions are always sold out).

I think that FFG will either release an Armada Starter Kit for new players... or they won't, and new players will need to buy the Armada Core set, like the rest of us have done. Considering that the Armada Core set is the one Armada product that is easy to find and it's often on sale (on Amazon for $80), a $20 Starter Kit would probably render it obsolete. Therefore, it makes good business sense for FFG to wait until the stock of Core sets dwindles, then release a Starter Kit, someday.

Just put the original core set objective cards in each of the fleet boxes. I never said anything about putting them in the card pack. And as for buying on Amazon the shipping to some countries can be prohibitive.
 

Making people buy the original core set for only a few bits and making the rest Useless if they only want clone wars content is likely just to put people off entering the game. The core set here in NZ is $150+ just for a few cards and tokens I think not.

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6 hours ago, Reavern said:

That would make the Armada Upgrade Card Pack (AUCP) very substantial; easily in excess of 100 cards:

  • (52) Damage Cards
  • (12) Core Objective Cards
  • (12) CC Objective Cards
  • (12) RitR Objective Cards
  • Plus an unknown number of Upgrade Cards (30? 50? 100?)

That's 120 to 200 cards!

Several of the Objective cards from the Campaign expansions require special tokens: Dust Fields, the Gravity Rift, 2nd Space Station, Exogorths, and Purrgil. Therefore, if those cards were included in the AUCP, the tokens would need to be included too. And once you get into including cardboard tokens it suddenly increases the size of the box from being a 5" cardboard envelope, like the Legion Upgrade Card Pack, to a being an Armada Campaign Expansion or X-Wing Conversion Kit-size box (because it's cheaper and easier to print tokens on 1 or 2 large boards than 10 small boards).

If you account for everything required to play Armada and all the extras from the Campaigns needed to get new players up to the same level as Armada veterans, it adds up to significantly more than a simple Upgrade Card Pack, such as the Legion card pack, which had ~60 cards. All that content would equate to a Starter Kit.

Furthermore, the AUCP isn't intended for only new Armada players; it's been something that Armada veterans have been requesting for years, so they can get multiples of important upgrade cards without having to buy multiple ship expansions (like I've done). If the AUCP included all the Core content, it would have to be priced higher and contain stuff that Armada veterans don't need or want, reducing its appeal. That's why I think the Upgrade Card Pack will be true to its name and only include Upgrade Cards, and possibly some Commander cards (like Jerjerrod and Sloane because their ship expansions are always sold out).

I think that FFG will either release an Armada Starter Kit for new players... or they won't, and new players will need to buy the Armada Core set, like the rest of us have done. Considering that the Armada Core set is the one Armada product that is easy to find and it's often on sale (on Amazon for $80), a $20 Starter Kit would probably render it obsolete. Therefore, it makes good business sense for FFG to wait until the stock of Core sets dwindles, then release a Starter Kit, someday.

Yeah, good point. I hadn't thought about the tokens. Scrap that idea then.

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