I gave hyperdrives a base time of 500 parsecs an hour (each grid square is 1,500 parsecs). You multiply travel times by the hyperdrive class, and then by the route. A major hyperlane (the Perlemian, Corellian, etc.) is .75, a normal hyperlane (in the CRB map, they are the little gray ones) is 1, and when there is not a clear route, it is 1.25. This thread has most of my reasonings on the subject: I also made a hyperspace travel time calculator based off my findings. I measure in