Rebel-Smuggler 42 Posted March 24 Hi guys what do you think of the below list when ARC troopers hit the shelves. Might change when we find out more about fives and echo but it feels good for now Clones Potential (799/800) Republic Clone Captain Rex (90) - Aggressive Tactics (10) - Targeting Scopes (6) - Recon Intel (2) - Offensive Push (4) = 112 total points R2-D2 (35) Phase I Clone Troopers (52) - Recon Intel (2) - Targeting Scopes (6) - DC-15 Phase I Trooper (30) - Phase I Clone Specialist (17) = 107 total points Phase I Clone Troopers (52) - Z-6 Phase I Trooper (25) = 77 total points Phase I Clone Troopers (52) - Targeting Scopes (6) - DC-15 Phase I Trooper (30) = 88 total points Phase I Clone Troopers (52) - RPS-6 Phase I Trooper (26) = 78 total points Phase I Clone Troopers (52) - Emergency Stims (8) - DP-23 Phase I Trooper (27) - Phase I Clone Captain (17) - Offensive Push (4) = 108 total points Phase I Clone Troopers (52) - Z-6 Phase I Trooper (25) = 77 total points ARC Troopers (72) - Recon Intel (2) - Emergency Stims (8) - DC-15x ARC Trooper (31) - Offensive Push (4) = 117 total points Commands: You Can Call Me Captain, Blast Off!, Eat this, Clankers!, Push, We're Not Programmed, Assault, Standing Orders Quote Share this post Link to post Share on other sites
player4031660 37 Posted March 27 Hello, my 2 cents : - I think you have too many options on your units. If you drop some of them, you can get 10 activations instead of 9, - I don't like the Z6 on clones because they don't have surges, - With 799 points, you will (almost) always be the red player. Quote Share this post Link to post Share on other sites
buckero0 1,956 Posted April 5 Targeting Scopes are 4pts and emergency stims are 12 pta. There's an errata at the end of the online rules document. That might save you some points. I dont mind targeting scopes, but they need to be on the units that need them (ie. the units with the z6 rolls way more dice and will need to reroll more dice due to having white dice in the pool. Rex rolls 3 red dice, he also generates his own surges, so he probably needs the scopes the least out of the whole army) Endurance might be useful for Rex though On 3/24/2020 at 5:31 PM, Rebel-Smuggler said: Republic Clone Captain Rex (90) - Aggressive Tactics (10) - Recon Intel (2) - Offensive Push (4) = 106 total points R2-D2 (35) Phase I Clone Troopers (52) - Recon Intel (2) - DC-15 Phase I Trooper (30) - Phase I Clone Specialist (17) = 101 total points Phase I Clone Troopers (52) - Z-6 Phase I Trooper (25) - targeting scopes (4) = 81 total points Phase I Clone Troopers (52) - DC-15 Phase I Trooper (30) = 82 total points Phase I Clone Troopers (52) - RPS-6 Phase I Trooper (26) = 78 total points Phase I Clone Troopers (52) - DP-23 Phase I Trooper (27) - Phase I Clone Captain (17) - Offensive Push (4) = 100 total points Phase I Clone Troopers (52) - Z-6 Phase I Trooper (25) Scopes (4) = 81 total points ARC Troopers (72) - Recon Intel (2) - DC-15x ARC Trooper (31) - Offensive Push (4) = 109 total points You may look at jetpacks for Rex and the Arcs depending on your points. Jump 2 is no joke. I like 3P0 too for extra token generation. I like the clone specialists bit with Rex's low courage the captain may be a better fit. Quote Share this post Link to post Share on other sites