player4031660 37 Posted March 22 (edited) Hello there, 494/500 (6 activations) Commanders: - Captain Rex (90): Aggressive Tactics (10), Recon Intel (2) = 102 Operatives: - R2-D2 (35) + C-3PO (15): = 50 Corps: - 2× Phase I Clone Troopers (52): DC-15 Trooper (30) = 164 - 2× Phase II Clone Troopers (60): Phase II Mortar Trooper (25), Overwatch (4) = 178 •Ambush, •You Can Call Me Captain, ••Push, ••Eat This, Clankers!, •••Assault, •••We're Not Programmed, ••••Standing Orders What do you think? Edited March 23 by player4031660 1 BenBot reacted to this Quote Share this post Link to post Share on other sites
buckero0 1,956 Posted March 22 I like the mortar launcher although the extra range may not come into play as much in skirmish. There is some small benefit to having a bid for blue player but other than that it looks great Quote Share this post Link to post Share on other sites
player4031660 37 Posted March 22 (edited) 3 hours ago, buckero0 said: I like the mortar launcher although the extra range may not come into play as much in skirmish. There is some small benefit to having a bid for blue player but other than that it looks great I'm not a fan of the ML, because I have to be stationary to use it... About the bid, I could remove the extra Phase 1 clone trooper (487 points), or the "Offensive Push" on Rex (496 points). EDIT V2 : 488/500 (6 activations) Commanders: - Captain Rex (90): Aggressive Tactics (10), Recon Intel (2), JT-12 Jetpacks (5) = 107 Operatives: - R2-D2 = 35 Corps: - 2× Phase I Clone Troopers (52): DC-15 Trooper (30) = 164 - 2× Phase II Clone Troopers (60): Z-6 Trooper (27), Overwatch (4) = 182 •You Can Call Me Captain, •Blast Off!, ••Eat This, Clankers!, ••Push, •••We're Not Programmed, •••Assault, ••••Standing Orders 12 points left. Maybe I could put some minor options here and there? Edited March 22 by player4031660 1 BenBot reacted to this Quote Share this post Link to post Share on other sites
buckero0 1,956 Posted March 22 Yeah, at that point I'd see if 3p0 would fit. His token generation is awesome for clones' sharing Quote Share this post Link to post Share on other sites
buckero0 1,956 Posted March 22 Usually in skirmish the bid is not as important. Adding an extra body or some upgrades to fill in the points is what I'd do Quote Share this post Link to post Share on other sites
player4031660 37 Posted March 22 (edited) 41 minutes ago, buckero0 said: Yeah, at that point I'd see if 3p0 would fit. His token generation is awesome for clones' sharing Something like this ? : 498/500 (6 activations) Commanders: - Captain Rex (90): Aggressive Tactics (10), Recon Intel (2) = 102 Operatives: - R2-D2 (35) + C-3PO (15): = 50 Corps: - 2× Phase I Clone Troopers (52): DC-15 Trooper (30) = 164 - 2× Phase II Clone Troopers (60): Z-6 Trooper (27), Overwatch (4) = 182 •Blast Off!, •You Can Call Me Captain, ••Push, ••Eat This, Clankers!, •••Assault, •••We're Not Programmed, ••••Standing Orders Edited March 22 by player4031660 2 buckero0 and BenBot reacted to this Quote Share this post Link to post Share on other sites
player4031660 37 Posted March 23 (edited) @buckero0 I think you were right about the mortar. The phase 2 have overwatch, so i will probably move, then standby with them as much as I can, so the mortar might be better than the Z6 here. V3 : 494/500 (6 activations) Commanders: - Captain Rex (90): Aggressive Tactics (10), Recon Intel (2) = 102 Operatives: - R2-D2 (35) + C-3PO (15): = 50 Corps: - 2× Phase I Clone Troopers (52): DC-15 Trooper (30) = 164 - 2× Phase II Clone Troopers (60): Phase II Mortar Trooper (25), Overwatch (4) = 178 •Ambush, •You Can Call Me Captain, ••Push, ••Eat This, Clankers!, •••Assault, •••We're Not Programmed, ••••Standing Orders Edited March 23 by player4031660 Quote Share this post Link to post Share on other sites