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Worlds are canceled (in case someone did not notice it untill now ūüėĀ). But maybe we can make a collection of fleets that some would have used.

I will start with my "all time several lists, where i choose one to hand in 2 minutes before the deadline".
It is a really bad habit from me. Bringing more than one fleet and thinking till the last second what to use. I even shuffled them once and let the TO draw one (his face was worth it ūüėČ).

 

Most likely i would have used this fleet:
A variation of my last worlds fleet, just with Moralo. This list is great, because you get what you want without a big bid (being first player). And it does not even matter if you are first or second player. Both is working great.
Assault objective could be Surprise Attack or Targeting Beacon. I just found that Surprise Attack suddenly give me a bigger chance for Fire Lanes or Sensor Net. just because some lists do not want to play Surpise Attack at all. And we really do not need to discuss what Fire Lanes or Sensor Net will do with 2 shuttles (and Squall). The insane victory tokens are most of the time just too much for the opponent.

Faction: Galactic Empire
Points: 399/400

Commander: Admiral Sloane

Assault Objective: Surprise Attack
Defense Objective: Fire Lanes
Navigation Objective: Sensor Net

Quasar Fire I-class Cruiser-Carrier (54 points)
-  Squall  ( 3  points)
-  Skilled First Officer  ( 1  points)
-  Flight Controllers  ( 6  points)
-  Boosted Comms  ( 4  points)
= 68 total ship cost

[ flagship ] Raider I-Class Corvette (44 points)
-  Admiral Sloane  ( 24  points)
-  Corvus  ( 2  points)
-  Hondo Ohnaka  ( 2  points)
= 72 total ship cost

Gozanti-class Cruisers (23 points)
-  Comms Net  ( 2  points)
= 25 total ship cost

Gozanti-class Cruisers (23 points)
-  Comms Net  ( 2  points)
= 25 total ship cost

Arquitens-class Command Cruiser (59 points)
-  Centicore  ( 3  points)
-  Captain Brunson  ( 5  points)
-  Engine Techs  ( 8  points)
= 75 total ship cost

1 Maarek Stele ( 21 points)
1 Valen Rudor ( 13 points)
1 Saber Squadron ( 12 points)
1 Major Rhymer ( 16 points)
2 Lambda-class Shuttles ( 30 points)
1 Moralo Eval ( 22 points)
1 Colonel Jendon ( 20 points)
= 134 total squadron cost

 

And backup would have been this fleet:
Just a nice combination of Onager with Interdictor and 5 activations.  This way the chance for second player is really big. And the missions work great as second player.
As first player it could be possible to do last/first, or at least wait for a target and try to take it out. the Engine Techs could be on the Onager or the Interdictor.

Faction: Galactic Empire
Points: 399/400

Commander: General Romodi

Assault Objective: Ion Storm
Defense Objective: Abandoned Mining Facility
Navigation Objective: Infested Fields

Onager-class Testbed (96 points)
-  Cataclysm  ( 5  points)
-  Strategic Adviser  ( 4  points)
-  Gunnery Chief Varnillian  ( 6  points)
-  Engine Techs  ( 8  points)
-  Orbital Bombardment Particle Cannons  ( 5  points)
= 124 total ship cost

[ flagship ] Interdictor-class Suppression Refit (90 points)
-  General Romodi  ( 20  points)
-  Interdictor  ( 3  points)
-  Captain Brunson  ( 5  points)
-  Disposable Capacitors  ( 3  points)
-  Targeting Scrambler  ( 5  points)
-  Grav Shift Reroute  ( 2  points)
= 128 total ship cost

Gozanti-class Assault Carriers (28 points)
-  Minister Tua  ( 2  points)
-  Electronic Countermeasures  ( 7  points)
-  Slicer Tools  ( 7  points)
= 44 total ship cost

Gozanti-class Assault Carriers (28 points)
-  Hondo Ohnaka  ( 2  points)
-  Comms Net  ( 2  points)
= 32 total ship cost

1 Maarek Stele ( 21 points)
1 Valen Rudor ( 13 points)
1 Tel Trevura ( 17 points)
1 Colonel Jendon ( 20 points)
= 71 total squadron cost

I might not have used the backup, just because it has not enough squadrons (for my play style). but i loved this fleet so far. Especially with the Assault Gozanti (3 red dice on long range with a Gozanti are fun). One variation was as well Cienna instead of Tel. Just to block the enemy squadrons a bit better.

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Good idea @Tokra. Here’s what I was very seriously considering this year:

Faction: Galactic Empire
Points: 395/400  

Commander: Admiral Screed

Assault Objective: Surprise Attack
Defense Objective: Asteroid Tactics
Navigation Objective: Infested Fields

Raider II-Class Corvette (48 points)
-  Corvus  ( 2  points) 
-  Iden Versio  ( 6  points) 
-  Disposable Capacitors  ( 3  points) 
-  Heavy Ion Emplacements  ( 9  points) 
= 68 total ship cost

Gozanti-class Cruisers (23 points)
-  Hondo Ohnaka  ( 2  points) 
-  Comms Net  ( 2  points) 
= 27 total ship cost

[ flagship ] Onager-class Star Destroyer (110 points)
-  Admiral Screed  ( 26  points) 
-  Cataclysm  ( 5  points) 
-  Governor Pryce  ( 7  points) 
-  Gunnery Chief Varnillian  ( 6  points) 
-  Linked Turbolaser Towers  ( 7  points) 
-  Superheavy Composite Beam Turbolasers  ( 7  points) 
= 168 total ship cost

1 Dengar ( 20 points) 
1 Boba Fett ( 26 points) 
1 Mauler Mithel ( 15 points) 
3 Firespray-31s ( 54 points) 
1 Tel Trevura ( 17 points) 
= 132 total squadron cost

As an alternative, I was also considering of an Agate Liberty & Rogues list or Agate Starhawk & Rogues list, but I just don’t have as much practice with those options.

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Return of the devastator
Author: Alpharius

Faction: Galactic Empire
Points: 396/400

Commander: Darth Vader (com)

Assault Objective: Surprise Attack
Defense Objective: Asteroid Tactics
Navigation Objective: Minefields

 

[ flagship ] Imperial Star Destroyer Cymoon 1 Refit (112 points)
-  Darth Vader (com)  ( 36  points)
-  Devastator  ( 10  points)
-  Intel Officer  ( 7  points)
-  Gunnery Team  ( 7  points)
-  XI7 Turbolasers  ( 6  points)
-  XX-9 Turbolasers  ( 5  points)
-  Intensify Firepower!  ( 6  points)
= 189 total ship cost

 

Gozanti-class Cruisers (23 points)
-  Comms Net  ( 2  points)
= 25 total ship cost

 

Victory I-Class Star Destroyer (73 points)
-  Harrow  ( 3  points)
-  Intel Officer  ( 7  points)
-  Engine Techs  ( 8  points)
-  XI7 Turbolasers  ( 6  points)
-  External Racks  ( 3  points)
= 100 total ship cost

 

Gladiator I-Class Star Destroyer (56 points)
-  Demolisher  ( 10  points)
-  Captain Brunson  ( 5  points)
-  Engine Techs  ( 8  points)
-  External Racks  ( 3  points)
= 82 total ship cost

 

= 0 total squadron cost

This was my Scottish Prime list and it nearly got me into the top 2, lots of dakka and a lot of hurt.

Alternatively I got 2nd in a local tournament with a wave 7 variant of this:

 

Motti, Mines, and Blockade Run!
Author: Alpharius

Faction: Galactic Empire
Points: 383/400

Commander: Admiral Motti

Assault Objective: Blockade Run
Defense Objective: Fleet In Being
Navigation Objective: Minefields

 

Victory I-Class Star Destroyer (73 points)
-  7th Fleet Star Destroyer  ( 5  points)
-  Expert Shield Tech  ( 5  points)
-  Local Fire Control  ( 4  points)
-  Proximity Mines  ( 4  points)
-  External Racks  ( 3  points)
= 94 total ship cost

 

Victory I-Class Star Destroyer (73 points)
-  7th Fleet Star Destroyer  ( 5  points)
-  Expert Shield Tech  ( 5  points)
-  Local Fire Control  ( 4  points)
-  Proximity Mines  ( 4  points)
-  External Racks  ( 3  points)
= 94 total ship cost

 

Gozanti-class Cruisers (23 points)
-  Darth Vader (off)  ( 1  points)
-  Comms Net  ( 2  points)
= 26 total ship cost

 

[ flagship ] Imperial Star Destroyer Cymoon 1 Refit (112 points)
-  Admiral Motti  ( 24  points)
-  7th Fleet Star Destroyer  ( 5  points)
-  Intel Officer  ( 7  points)
-  Local Fire Control  ( 4  points)
-  Proximity Mines  ( 4  points)
-  Linked Turbolaser Towers  ( 7  points)
-  Intensify Firepower!  ( 6  points)
= 169 total ship cost

 

= 0 total squadron cost

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This is currently my favorite thread on the forum, but I believe it does not get the attention that it deserves. And I think the main reason for it is that only a few people visit this part of the FORUM.@Tokra
what about reopening it in the main forum?

 

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My most recent iteration.

 

Name: Prickly Agate
Faction: Rebel
Commander: Kyrsta Agate

Assault: Surprise Attack
Defense: Asteroid Tactics
Navigation: Infested Fields

Assault Frigate Mk2 A (81)
‚ÄĘ Kyrsta Agate (20)
‚ÄĘ Walex Blissex (5)
‚ÄĘ Local Fire Control (4)
‚ÄĘ Reinforced Blast Doors (5)
‚ÄĘ Paragon (5)
= 120 Points

Assault Frigate Mk2 B (72)
‚ÄĘ Captain Rex (5)
‚ÄĘ Electronic Countermeasures (7)
= 84 Points

Pelta Assault Ship (56)
‚ÄĘ Intensify Firepower! (6)
‚ÄĘ External Racks (3)
= 65 Points

GR-75 Medium Transports (18)
‚ÄĘ Comms Net (2)
= 20 Points

GR-75 Medium Transports (18)
‚ÄĘ Comms Net (2)
= 20 Points

Squadrons:
‚ÄĘ Lando Calrissian (23)
‚ÄĘ Tycho Celchu (16)
‚ÄĘ Shara Bey (17)
‚ÄĘ 3 x A-wing Squadron (33)
= 89 Points

Total Points: 398

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On 3/21/2020 at 3:38 PM, BiggsIRL said:

My most recent iteration.

 

Name: Prickly Agate
Faction: Rebel
Commander: Kyrsta Agate

Assault: Surprise Attack
Defense: Asteroid Tactics
Navigation: Infested Fields

Assault Frigate Mk2 A (81)
‚ÄĘ Kyrsta Agate (20)
‚ÄĘ Walex Blissex (5)
‚ÄĘ Local Fire Control (4)
‚ÄĘ Reinforced Blast Doors (5)
‚ÄĘ Paragon (5)
= 120 Points

Assault Frigate Mk2 B (72)
‚ÄĘ Captain Rex (5)
‚ÄĘ Electronic Countermeasures (7)
= 84 Points

Pelta Assault Ship (56)
‚ÄĘ Intensify Firepower! (6)
‚ÄĘ External Racks (3)
= 65 Points

GR-75 Medium Transports (18)
‚ÄĘ Comms Net (2)
= 20 Points

GR-75 Medium Transports (18)
‚ÄĘ Comms Net (2)
= 20 Points

Squadrons:
‚ÄĘ Lando Calrissian (23)
‚ÄĘ Tycho Celchu (16)
‚ÄĘ Shara Bey (17)
‚ÄĘ 3 x A-wing Squadron (33)
= 89 Points

Total Points: 398

I do not understand that fleet. What is the second af for? You can nearly have a decked out admo for the points

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My plan was to go with a variation of this 2ISD build, as it counters Starhawks pretty nicely and I expected to see a fair share of those:

Faction: Galactic Empire
Points: 400/400

Commander: Admiral Motti

Assault Objective: Surprise Attack
Defense Objective: Contested Outpost
Navigation Objective: Doomed Station

Gozanti-class Cruisers (23 points)
-  Darth Vader (off)  ( 1  points)
-  Comms Net  ( 2  points)
= 26 total ship cost

Imperial I-Class Star Destroyer (110 points)
-  Intel Officer  ( 7  points)
-  Weapons Battery Techs  ( 5  points)
-  H9 Turbolasers  ( 8  points)
-  Heavy Ion Emplacements  ( 9  points)
= 139 total ship cost

Onager-class Star Destroyer (110 points)
-  Strategic Adviser  ( 4  points)
-  Weapons Battery Techs  ( 5  points)
-  Sensor Team  ( 5  points)
-  Quad Turbolaser Cannons  ( 10  points)
-  Superheavy Composite Beam Turbolasers  ( 7  points)
= 141 total ship cost

[ flagship ] Raider I-Class Corvette (44 points)
-  Admiral Motti  ( 24  points)
-  Corvus  ( 2  points)
= 70 total ship cost

1 TIE Interceptor Squadron ( 11 points)
1 Valen Rudor ( 13 points)
= 24 total squadron cost

I tried different variations of ships/squad cover (Bring Chimera/ECM on ISD, get 2 interceptors with RHD and/or bring Maarek/Interceptor), but ended up with a Raider as the most flexible option.

My backup plan was to join the dark side and to bring Starhawk myself (as a potential to have a double evade of Starhawk is just crazy and long range damage output with Caitken/Intel/TRC may surprise people):

Faction: Rebel Alliance
Points: 400/400

Commander: Kyrsta Agate (com)

Assault Objective: Surprise Attack
Defense Objective: Contested Outpost
Navigation Objective: Superior Positions

[ flagship ] Starhawk-class Battleship Mark I (140 points)
-  Kyrsta Agate (com)  ( 20  points)
-  Amity  ( 6  points)
-  Intel Officer  ( 7  points)
-  Walex Blissex  ( 5  points)
-  Caitken and Shollan  ( 6  points)
-  Turbolaser Reroute Circuits  ( 7  points)
-  High-Capacity Ion Turbines  ( 8  points)
= 199 total ship cost

CR90 Corvette A (44 points)
-  Jainas Light  ( 2  points)
-  Leia Organa (off)  ( 3  points)
-  Turbolaser Reroute Circuits  ( 7  points)
= 56 total ship cost

GR-75 Combat Retrofits (24 points)
-  Ezra Bridger  ( 3  points)
-  Comms Net  ( 2  points)
= 29 total ship cost

GR-75 Medium Transports (18 points)
-  Bright Hope  ( 2  points)
-  Toryn Farr  ( 7  points)
-  Comms Net  ( 2  points)
= 29 total ship cost

1 Jan Ors ( 19 points)
3 X-Wing Squadrons ( 39 points)
1 Norra Wexley ( 17 points)
1 Gold Squadron ( 12 points)
= 87 total squadron cost

 

 

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This would have been my list: 

Twix II (134/392/400)
====================
Raider I-class Corvette (44 + 32: 76)
    + Moff Jerjerrod (23)
    + Ordnance Experts (4)
    + External Racks (3)
    + Corvus (2)
Quasar Fire I-class Cruiser-Carrier (54 + 8: 62)
    + Skilled First Officer (1)
    + Boosted Comms (4)
    + Squall (3)
Raider I-class Corvette (44 + 17: 61)
    + Iden Versio (6)
    + Ordnance Experts (4)
    + Flechette Torpedoes (3)
    + Instigator (4)
Gozanti-class Cruisers (23 + 11: 34)
    + Bomber Command Center (8)
    + Reserve Hangar Deck (3)
Gozanti-class Cruisers (23 + 2: 25)
    + Comms Net (2)


Maarek Stele (21)
Colonel Jendon (20)
2 x Firespray-31 (2 x 18)
TIE Defender Squadron (16)
Major Rhymer (16)
Tempest Squadron (13)
Jumpmaster 5000 (12)


Precision Strike
Superior Positions
Fighter Ambush

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A variation of @Tokras squad, with a more fitting to my playstyle ship composition. TB seems to be good with Onager and Moralo. 

 

Name: Sloaneager Moralo
Faction: Imperial
Commander: Admiral Sloane

Assault: Targeting Beacons
Defense: Fire Lanes
Navigation: Sensor Net

Gozanti Cruisers (23)
‚ÄĘ Hondo Ohnaka (2)
‚ÄĘ Comms Net (2)
= 27 Points

Gozanti Cruisers (23)
‚ÄĘ Comms Net (2)
= 25 Points

Quasar Fire I (54)
‚ÄĘ Skilled First Officer (1)
‚ÄĘ Flight Controllers (6)
‚ÄĘ Boosted Comms (4)
‚ÄĘ Squall (3)
= 68 Points

Onager Testbed (96)
‚ÄĘ Admiral Sloane (24)
‚ÄĘ Strategic Adviser (4)
‚ÄĘ Ordnance Experts (4)
‚ÄĘ Veteran Gunners (5)
‚ÄĘ Superheavy Composite Beam Turbolasers (7)
‚ÄĘ Cataclysm (5)
= 145 Points

Squadrons:
‚ÄĘ Colonel Jendon (20)
‚ÄĘ Maarek Stele (21)
‚ÄĘ Major Rhymer (16)
‚ÄĘ 2 x Lambda Shuttle (30)
‚ÄĘ Moralo Eval (22)
‚ÄĘ Valen Rudor (13)
‚ÄĘ Saber Squadron (12)
= 134 Points

Total Points: 399

 

Alternative would have been: 

Name: Seems less dumb?
Faction: Imperial
Commander: Grand Admiral Thrawn

Assault: Surprise Attack
Defense: Asteroid Tactics
Navigation: Superior Positions

Gozanti Cruisers (23)
‚ÄĘ Hondo Ohnaka (2)
‚ÄĘ Comms Net (2)
= 27 Points

Gozanti Cruisers (23)
‚ÄĘ Reserve Hangar Deck (3)
= 26 Points

Onager Testbed (96)
‚ÄĘ Grand Admiral Thrawn (32)
‚ÄĘ Strategic Adviser (4)
‚ÄĘ Veteran Gunners (5)
‚ÄĘ Ordnance Experts (4)
‚ÄĘ Orbital Bombardment Particle Cannons (5)
‚ÄĘ Cataclysm (5)
= 151 Points

Quasar Fire I (54)
‚ÄĘ Flight Controllers (6)
‚ÄĘ Boosted Comms (4)
‚ÄĘ Squall (3)
= 67 Points

Squadrons:
‚ÄĘ Colonel Jendon (20)
‚ÄĘ Maarek Stele (21)
‚ÄĘ Mauler Mithel (15)
‚ÄĘ Tel Trevura (17)
‚ÄĘ Soontir Fel (18)
‚ÄĘ JumpMaster 5000 (12)
‚ÄĘ TIE Bomber Squadron (9)
‚ÄĘ Major Rhymer (16)
= 128 Points

Total Points: 399

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Probably would have rolled in with this or something similar:

 

Dumpster Fire Mk 19  
Author: shmitty

Faction: Rebel Alliance
Points: 400/400  

Commander: Garm Bel Iblis

Assault Objective: Ion Storm
Defense Objective: Contested Outpost
Navigation Objective: Doomed Station

 

[ flagship ] MC80 Star Cruiser (96 points)
-  Garm Bel Iblis  ( 25  points) 
-  Strategic Adviser  ( 4  points) 
-  Engine Techs  ( 8  points) 
= 133 total ship cost

 

Nebulon-B Escort Frigate (57 points)
-  Yavaris  ( 5  points) 
-  Skilled First Officer  ( 1  points) 
= 63 total ship cost

 

Modified Pelta-class Command Ship (60 points)
-  Ahsoka Tano  ( 2  points) 
-  Intensify Firepower!  ( 6  points) 
= 68 total ship cost

 

Nebulon-B Support Refit (51 points)
-  Salvation  ( 7  points) 
-  Skilled First Officer  ( 1  points) 
= 59 total ship cost

 

3 X-Wing Squadrons ( 39 points) 
1 Jan Ors ( 19 points) 
1 Biggs Darklighter ( 19 points) 
= 77 total squadron cost

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Posted (edited)

Shmitty

I notice you have only Intensify Firepower for dice modification.  I am interested because I tend to bring at least two dice mod tools for my ships (eg leading shots plus ltt).  Can you please advise me whether or not I am overdoing it?  I tend to play Imperial so might have OE on gladiators with Screed, or IF plus leading shots onnChimaera.

Edited by flatpackhamster

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1 hour ago, flatpackhamster said:

Shmitty

I notice you have only Intensify Firepower for dice modification.  I am interested because I tend to bring at least two dice mod tools for my ships (eg leading shots plus ltt).  Can you please advise me whether or not I am overdoing it?  I tend to play Imperial so might have OE on gladiators with Screed, or IF plus leading shots onnChimaera.

While I do also have some ConFire tokens from Garm I generally just rely on IF! for dice mod with this fleet.  
 

I can get away with that because I am mostly relying on hitting people with multiple small dice pools.  The front arc of the Liberty is the only attack I get that might need extra dice mod, but even then it is mostly blue dice which mercifully lack blank sides.  
 

Are you overdoing it?   Hard to say.   Many players want redundant dice mod for fear of outlier results that are all blank.  Volume of fire helps me overcome those kinds of rolls.  In general though I think most players spend too many points on upgrades.  

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I would have brought a slight modification to my Australian Nationals winning fleet. Adding Centicore to give more flexibility on vector of attack against the new ships.

Name: Mundo Worlds Fleet
Faction: Imperial
Commander: Grand Admiral Thrawn

Assault: Suprise Attack
Defense: Fighter Ambush
Navigation: Superior Positions

Imperial I (110)
‚ÄĘ Grand Admiral Thrawn (32)
‚ÄĘ Strategic Adviser (4)
‚ÄĘ Boarding Troopers (3)
‚ÄĘ Boosted Comms (4)
‚ÄĘ Leading Shots (4)
‚ÄĘ Avenger (5)
= 162 Points

Gozanti Cruisers (23)
‚ÄĘ Darth Vader (1)
‚ÄĘ Comms Net (2)
= 26 Points

Gozanti Cruisers (23)
‚ÄĘ Bomber Command Center (8)
= 31 Points

Arquitens Light Cruiser (54)
‚ÄĘ Captain Needa (2)
‚ÄĘ Turbolaser Reroute Circuits (7)
‚ÄĘ Centicore (3)
= 66 Points

Squadrons:
‚ÄĘ Colonel Jendon (20)
‚ÄĘ Dengar (20)
‚ÄĘ Maarek Stele (21)
‚ÄĘ Major Rhymer (16)
‚ÄĘ Mauler Mithel (15)
‚ÄĘ 2 x TIE Bomber Squadron (18)
= 110 Points

Total Points: 395

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