Allos32 3 Posted February 25 Wouldn't the sniper teams be set up like the Rebels and Imps. So that would be a different card from this as well. It could have different AI Quote Share this post Link to post Share on other sites
Derpzilla88 1,291 Posted February 25 22 minutes ago, Allos32 said: Wouldn't the sniper teams be set up like the Rebels and Imps. So that would be a different card from this as well. It could have different AI From the picture leak that came out the day droid commandos were announced, it looks like the strike team also has AI: Dodge, Move too. Quote Share this post Link to post Share on other sites
TheHoosh 372 Posted February 25 43 minutes ago, Hoffburger said: It makes sense as a punishment on B1s since they all have coordinate, but the tank, droidekas, B2s and especially commandos don't get any buffs to offset AI. AI dodge move doesn't affect a vibrosword squad that much, but it hoses a sniper squad super hard, especially one without innate pierce or HV. AI was very obviously thought up and balanced around the vacuum of the core set only. It makes sense and plays well there. When you start slapping it on to everything or introduce it to a world with cheap comm jammers on fast units that can cohere to screw you (tauns)...it becomes very much a garbage NPE mechanic that is pure fluff and hinders gameplay. What benefit do dekas, B2s, the tank, and commandos get that requires them to have the AI handicap attached to them? Commando snipers would be good without AI, but with it they become a clunky mess. ARC snipers just completely trump them in every way. Quite agree, the points should be less for these units considering the AI component but alas the game designers only seek balance a year after release of units 1 Fistofriles reacted to this Quote Share this post Link to post Share on other sites
arnoldrew 1,713 Posted February 25 1 hour ago, Hoffburger said: What benefit do dekas, B2s, the tank, and commandos get that requires them to have the AI handicap attached to them? Commando snipers would be good without AI, but with it they become a clunky mess. ARC snipers just completely trump them in every way. I think it's hilarious how everyone online seems to be utterly convinced that either Commando Droids or ARCs are wildly OP compared to the other. I don't think I've even heard one person say they think one is only slightly better than the other; it can only be that X is wildly OP and Y is trash. 2 1 2 Derrault, twincast, UnitOmega and 2 others reacted to this Quote Share this post Link to post Share on other sites
Alan Noir 426 Posted February 25 (edited) 5 hours ago, ScottWasburn said: The painting of the sniper set me to thinking. Surely the 'scope' on the weapon would be some sort of electronic one rather than old fashioned optical. That being the case, why would a robot need to crouch down and actually put its own optical sensor up to the scope to use it? Surely it could just link to the electronic scope and aim that way Edited February 25 by Alan Noir Quote Share this post Link to post Share on other sites
Memorare 206 Posted February 26 Snipers that have to move or dodge is kinda silly. 2 Vector Strike and Fistofriles reacted to this Quote Share this post Link to post Share on other sites
Izzboticus 10 Posted February 26 7 hours ago, Mokoshkana said: This isn't the right language, but it is the whole card! It's totally the right language for a French BX-Droid. Quote Share this post Link to post Share on other sites
Hoffburger 209 Posted February 26 24 minutes ago, Izzboticus said: It's totally the right language for a French BX-Droid. AI: Retreat, Surrender 1 8 Lochlan, KarlVonCarstein, codytx2 and 6 others reacted to this Quote Share this post Link to post Share on other sites
RStan 3,621 Posted February 26 57 minutes ago, Memorare said: Snipers that have to move or dodge is kinda silly. Dodge and shoot with that defensive profile is pretty alright. If you really want the Aim for Lethal 1, just equip them with Offensive Push and Move then shoot. Quote Share this post Link to post Share on other sites
Ralgon 1,005 Posted February 26 It's the one faction where the sniper likely is going to be more effective in the unit instead of the weapons team. Given the cis really doesn't need a cheap activation unit and the commandos can still be placed on the end of command chains to mitigate ai I'm totally ok with that Quote Share this post Link to post Share on other sites
R3dReVenge 441 Posted February 26 2 hours ago, arnoldrew said: I think it's hilarious how everyone online seems to be utterly convinced that either Commando Droids or ARCs are wildly OP compared to the other. I don't think I've even heard one person say they think one is only slightly better than the other; it can only be that X is wildly OP and Y is trash. It's funny because I totally agree. I'm under the impression that Commandos >>>> ARC troopers atm. Quote Share this post Link to post Share on other sites
RStan 3,621 Posted February 26 Am I the only one potentially more excited to see what the Dioxis Mine will do for the Saboteur BXs? Just a strike team with that and some Vibroblades seems very interesting with access to Scout 3. Overally I'm interested in 3-4 types of BX units. Obviously the Sniper Strike Team (BORING, but will play if necessary). Dioxis Mine Saboteur Team with Vibroblades. Full squad with Shields. Full squad with Vibroblades. Also I'm overall not too concerned with getting orders to the BXs. I'm fine with Move/Dodge as AI especially if I have Vibroblades utilizing the double move/scale/charge combo OR a Deflector Shield squad using Dodge to be that much more annoying to try and take down. 4 RyantheFett, R3dReVenge, Memorare and 1 other reacted to this Quote Share this post Link to post Share on other sites
buckero0 1,956 Posted February 26 After the (what seems like) limited releases for these 2 factions, is there anyone who can honestly say they don't want 3 of these in each army? I don't feel like the other factions had to wait quite so long to get special forces and maybe part of it is that all the clones seem the same but but it feels like forever. 1 ScummyRebel reacted to this Quote Share this post Link to post Share on other sites
R3dReVenge 441 Posted February 26 1 hour ago, RStan said: Am I the only one potentially more excited to see what the Dioxis Mine will do for the Saboteur BXs? Just a strike team with that and some Vibroblades seems very interesting with access to Scout 3. Overally I'm interested in 3-4 types of BX units. Obviously the Sniper Strike Team (BORING, but will play if necessary). Dioxis Mine Saboteur Team with Vibroblades. Full squad with Shields. Full squad with Vibroblades. Also I'm overall not too concerned with getting orders to the BXs. I'm fine with Move/Dodge as AI especially if I have Vibroblades utilizing the double move/scale/charge combo OR a Deflector Shield squad using Dodge to be that much more annoying to try and take down. This. BXs just seem to have so many builds, I'm sure we will see them in all forms (though one will become most dominant in a competitive environment). Quote Share this post Link to post Share on other sites
buckero0 1,956 Posted February 26 (edited) For the cost, I'd rather have these than the Pathfinders. I dont think I've ever had a game where they didn't immediately take 4 wounds, no matter what cover or danger sense they had Edited February 26 by buckero0 Quote Share this post Link to post Share on other sites
Lochlan 1,034 Posted February 26 51 minutes ago, buckero0 said: I don't feel like the other factions had to wait quite so long to get special forces They definitely didn't. Han and Rebel Commandos were announced literally two days after the original core set came out, and released 5 months later. Boba Fett and Scout Troopers were only slightly later. 1 twincast reacted to this Quote Share this post Link to post Share on other sites
RStan 3,621 Posted February 26 45 minutes ago, buckero0 said: For the cost, I'd rather have theae than the Pathfinders. I dont think I've ever had a game where they didn't immediately take 4 wounds, no matter what cover or danger sense they had Having Scale means LOSing is MUCH easier with BXs and get into favorable spots without moving around a piece of height 1+ of terrain. Less reliable on cover bonuses and just LOS tactics along with having Impervious red defense dice on top of any cover advantages you can gain. Quote Share this post Link to post Share on other sites
Uchidan1 94 Posted February 26 I am in love with the BXs droids. Cannot wait to field them. Quote Share this post Link to post Share on other sites
Tirion 2,223 Posted February 26 2 hours ago, buckero0 said: After the (what seems like) limited releases for these 2 factions, is there anyone who can honestly say they don't want 3 of these in each army? I don't feel like the other factions had to wait quite so long to get special forces and maybe part of it is that all the clones seem the same but but it feels like forever. I play gar and see no reason for 3 arcs 1 R3dReVenge reacted to this Quote Share this post Link to post Share on other sites
Tirion 2,223 Posted February 26 1 hour ago, Lochlan said: They definitely didn't. Han and Rebel Commandos were announced literally two days after the original core set came out, and released 5 months later. Boba Fett and Scout Troopers were only slightly later. Are you sure about that? Quote Share this post Link to post Share on other sites
Derrault 1,091 Posted February 26 4 hours ago, RStan said: Dodge and shoot with that defensive profile is pretty alright. If you really want the Aim for Lethal 1, just equip them with Offensive Push and Move then shoot. Or pass them aim tokens from a B1 that uses Spotter. Quote Share this post Link to post Share on other sites
Derrault 1,091 Posted February 26 41 minutes ago, Tirion said: I play gar and see no reason for 3 arcs Awesome aesthetics? You can’t tell me that three ARC Trooper squads and Rex all flying around isn’t stylish 1 Tirion reacted to this Quote Share this post Link to post Share on other sites
NeverTellMeTheOdds 219 Posted February 26 4 hours ago, Tirion said: I play gar and see no reason for 3 arcs Yeah, impervious and red saves is terrible on sniper teams... who even cares what fives and echo does, I’m sure they’re not worth it. 1 2 1 ScummyRebel, Derrault, Tirion and 1 other reacted to this Quote Share this post Link to post Share on other sites
Vector Strike 623 Posted February 26 I've made a chart comparing the snipers in the game. It seems BX are worse than all others unless you give them at least 1 Aim token - and go for Lethal instead of re-rolls (unless the enemy has Deflect or Impervious). 1 3 Thraug, twincast, R3dReVenge and 1 other reacted to this Quote Share this post Link to post Share on other sites
RStan 3,621 Posted February 26 (edited) 1 hour ago, Vector Strike said: I've made a chart comparing the snipers in the game. It seems BX are worse than all others unless you give them at least 1 Aim token - and go for Lethal instead of re-rolls (unless the enemy has Deflect or Impervious). Just double checking doing the math over myself...did you take into account that BXs have natural surge to hit? Was trying the math against no cover Rebel Troopers and I get 1.41 with no Aim. Edited February 26 by RStan 2 NeverTellMeTheOdds and twincast reacted to this Quote Share this post Link to post Share on other sites