Mokoshkana 752 Posted February 25 This isn't the right language, but it is the whole card! 4 4 SirCormac, Krakus, Derrault and 5 others reacted to this Quote Share this post Link to post Share on other sites
thepopemobile100 977 Posted February 25 (edited) Double white attack die. Very nice. Edit: We knew the abilities already, but I'll throw those here as well AI: Move, Dodge Impervious Scale Scout 3 Sharpshooter 1. Edited February 25 by thepopemobile100 Quote Share this post Link to post Share on other sites
Krakus 128 Posted February 25 4 minutes ago, Mokoshkana said: This isn't the right language, but it is the whole card! Language is perfect for me. Thank you! 4 1 ResoluteHusky, lunitic501, Caimheul1313 and 2 others reacted to this Quote Share this post Link to post Share on other sites
Mokoshkana 752 Posted February 25 Here is the actual sniper card as well: 1 Caimheul1313 reacted to this Quote Share this post Link to post Share on other sites
Krakus 128 Posted February 25 3 minutes ago, thepopemobile100 said: Double white attack die. Very nice. Yes. Also "insensible" Very affective against attack with Pierce... They will not be killed by Jedi so easily Quote Share this post Link to post Share on other sites
Krakus 128 Posted February 25 1 minute ago, Mokoshkana said: Here is the actual sniper card as well: Immune against deflect. Sounds nice! They are designed to kill jedi Quote Share this post Link to post Share on other sites
Lochlan 1,034 Posted February 25 Good to have confirmation of what we had already been able to see/deduce. Would have been nice to see the Dioxis Mine Saboteur card. 1 1 Vector Strike and Krakus reacted to this Quote Share this post Link to post Share on other sites
lunitic501 302 Posted February 25 21 minutes ago, Krakus said: Immune against deflect. Sounds nice! They are designed to kill jedi All snipers have immune deflection (so far) 1 1 Tirion and Krakus reacted to this Quote Share this post Link to post Share on other sites
lunitic501 302 Posted February 25 27 minutes ago, Mokoshkana said: Here is the actual sniper card as well: Anyone know what thr letal 1 keyword is? Quote Share this post Link to post Share on other sites
thepopemobile100 977 Posted February 25 3 minutes ago, lunitic501 said: Anyone know what thr letal 1 keyword is? It's lethal 1: Spend an aim token to get pierce 1 on the attack. 1 lunitic501 reacted to this Quote Share this post Link to post Share on other sites
lunitic501 302 Posted February 25 3 minutes ago, thepopemobile100 said: It's lethal 1: Spend an aim token to get pierce 1 on the attack. Ok thays what I thought juat wanted to make sure thanks Quote Share this post Link to post Share on other sites
GooeyChewie 372 Posted February 25 Importantly, spending the aim token this way does not also allow you to re-roll dice. 2 Vector Strike and lunitic501 reacted to this Quote Share this post Link to post Share on other sites
Tirion 2,223 Posted February 25 (edited) More importantly clones can spend 2 aims tokens for pierce 2 EDIT no they can't Edited February 26 by Tirion 1 Derrault reacted to this Quote Share this post Link to post Share on other sites
ScottWasburn 58 Posted February 25 The painting of the sniper set me to thinking. Surely the 'scope' on the weapon would be some sort of electronic one rather than old fashioned optical. That being the case, why would a robot need to crouch down and actually put its own optical sensor up to the scope to use it? Surely it could just link to the electronic scope and aim that way Quote Share this post Link to post Share on other sites
TheHoosh 372 Posted February 25 17 minutes ago, GooeyChewie said: Importantly, spending the aim token this way does not also allow you to re-roll dice. to be fair with red dice the re-roll is not likely to be needed 1 Derrault reacted to this Quote Share this post Link to post Share on other sites
Lochlan 1,034 Posted February 25 8 minutes ago, Tirion said: More importantly clones can spend 2 aims tokens for pierce 2 It says "spend up to 1 aim token", so pierce 1 is the maximum. Also, if that were not true, droids could also do it, it just wouldn't be as easy. 1 Tirion reacted to this Quote Share this post Link to post Share on other sites
Platinum_V 109 Posted February 25 (edited) 1 hour ago, Lochlan said: It says "spend up to 1 aim token", so pierce 1 is the maximum. Also, if that were not true, droids could also do it, it just wouldn't be as easy. If you put Echo with a DC-15x into a corp squad with Fire Support you can Fire Support into an ARC squad with a DC-15x and make it Lethal 2 to allow the 2nd (this is of course assuming Echo keeps Lethal 1 on his version of that gun) Edited February 25 by Platinum_V Quote Share this post Link to post Share on other sites
Krakus 128 Posted February 25 15 minutes ago, ScottWasburn said: The painting of the sniper set me to thinking. Surely the 'scope' on the weapon would be some sort of electronic one rather than old fashioned optical. That being the case, why would a robot need to crouch down and actually put its own optical sensor up to the scope to use it? Surely it could just link to the electronic scope and aim that way It is to ovoid wire, and be able to shoot even if opponent has jammer Quote Share this post Link to post Share on other sites
Lochlan 1,034 Posted February 25 25 minutes ago, Platinum_V said: If you put Echo with a DC-15x into a corp squad with Fire Support you can Fire Support into an ARC squad with a DC-15x and make it Lethal 2 to allow the 2nd (this is of coarse assuming Echo keeps Lethal 1 on his version of that gun) If he has the DC-15X and if it has Lethal, yes, that would work. But we don't yet know if either of those points are true. 1 lunitic501 reacted to this Quote Share this post Link to post Share on other sites
Platinum_V 109 Posted February 25 1 hour ago, Lochlan said: If he has the DC-15X and if it has Lethal, yes, that would work. But we don't yet know if either of those points are true. That is why I said assuming, tho i was under the impression they did confirm he has the DC-15x during the stream, maybe they just meant the mini but it would seem odd to model him specifically with a weapon he doesn't have. Either way its fun to speculate but I hope we'll see exactly what he and Fives bring to the table. Quote Share this post Link to post Share on other sites
GeneralChonk 27 Posted February 25 (edited) 1 hour ago, Platinum_V said: If you put Echo with a DC-15x into a corp squad with Fire Support you can Fire Support into an ARC squad with a DC-15x and make it Lethal 2 to allow the 2nd (this is of coarse assuming Echo keeps Lethal 1 on his version of that gun) 1 hour ago, Lochlan said: If he has the DC-15X and if it has Lethal, yes, that would work. But we don't yet know if either of those points are true. I wonder if echo will have the new longshot keyword rather than lethal 1. If so i assume he will come with pierce 1. Pure speculation of course but it could make sense Edited February 25 by GeneralChonk 1 Platinum_V reacted to this Quote Share this post Link to post Share on other sites
Lochlan 1,034 Posted February 25 21 minutes ago, Platinum_V said: That is why I said assuming, tho i was under the impression they did confirm he has the DC-15x during the stream, maybe they just meant the mini but it would seem odd to model him specifically with a weapon he doesn't have. Either way its fun to speculate but I hope we'll see exactly what he and Fives bring to the table. I was just clarifying that we don't know that information for sure. Also, for Echo's weapon, they said it was "essentially the sniper version of the DC-15," but at another point they just called it a DC-15. So they could mean the DC-15 that Phase Is get, but I do think it will likely be either the DC-15X or something similar to it. 1 Platinum_V reacted to this Quote Share this post Link to post Share on other sites
Hoffburger 209 Posted February 25 AI is such a garbage game mechanic that was shoehorned in for fluff reasons. Quote Share this post Link to post Share on other sites
Mokoshkana 752 Posted February 25 37 minutes ago, Hoffburger said: AI is such a garbage game mechanic that was shoehorned in for fluff reasons. Care to expand? Quote Share this post Link to post Share on other sites
Hoffburger 209 Posted February 25 (edited) 10 minutes ago, Mokoshkana said: Care to expand? It makes sense as a punishment on B1s since they all have coordinate, but the tank, droidekas, B2s and especially commandos don't get any buffs to offset AI. AI dodge move doesn't affect a vibrosword squad that much, but it hoses a sniper squad super hard, especially one without innate pierce or HV. AI was very obviously thought up and balanced around the vacuum of the core set only. It makes sense and plays well there. When you start slapping it on to everything or introduce it to a world with cheap comm jammers on fast units that can cohere to screw you (tauns)...it becomes very much a garbage NPE mechanic that is pure fluff and hinders gameplay. What benefit do dekas, B2s, the tank, and commandos get that requires them to have the AI handicap attached to them? Commando snipers would be good without AI, but with it they become a clunky mess. ARC snipers just completely trump them in every way. Edited February 25 by Hoffburger 2 1 Fistofriles, ClassicalMoser and TheHoosh reacted to this Quote Share this post Link to post Share on other sites