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Dragon_King

Cloaking Device & drop or launch a device

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I am shure this was covered somewhere but I was not able to find it 

Card_Upgrade_57.png

 

At the start of the Planning Phase, roll 1 attack die. On a [eye] result, decloak or discard your cloak token.

 

is this something that happens right away?

 

because:

https://images-cdn.fantasyflightgames.com/filer_public/67/8a/678a909e-bd3b-4c21-9978-4218a253d07d/b_swzrulesreference_v110_-compressed.pdf

Each ship cannot drop or launch a device during the same phase that it
decloaked.

 

my question; Is that in the same phase or not? Do i need to decloak in  the planning phase, and can still drop/launch a device?

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@thespaceinvader nails the rules.

The big difference in practical effect is that a ship which has been forced to decloak by Cloaking Device is one which has a known location before your opponent sets dials, but a ship which decloaks in the System phase has an unknown location before the opponent sets dials.  If I were to guess at the intent behind not allowing someone to drop after a decloak is that it opens up too many options for where a ship could be, and it's too hard to plan around.  That problem isn't there with Cloaking Device, hence "same phase" and not "same round" for the decloak/device interactions.

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20 hours ago, theBitterFig said:

@thespaceinvader nails the rules.

The big difference in practical effect is that a ship which has been forced to decloak by Cloaking Device is one which has a known location before your opponent sets dials, but a ship which decloaks in the System phase has an unknown location before the opponent sets dials.  If I were to guess at the intent behind not allowing someone to drop after a decloak is that it opens up too many options for where a ship could be, and it's too hard to plan around.  That problem isn't there with Cloaking Device, hence "same phase" and not "same round" for the decloak/device interactions.

The problem  isnt knowing where The ship will be, or having many options of movements after asigning dials. 

The problem  is having 4 different positions for The bombs... Now  add informant or sense... And you have The perfect combination To nail The mines or bombs.

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