Lochlan 1,034 Posted February 21 The one real surprise for me is that they didn't nerf Ram X. The Creature Trooper engagement change is great (and should have been that way from the beginning), but also nerfs Dewbacks, which already weren't particularly popular- certainly not on the level of Tauntauns. I feel that making Ram a reroll instead of a set crit would have brought the two units more in line, if even only slightly. 3 Caimheul1313, RStan and costi reacted to this Quote Share this post Link to post Share on other sites
JediPartisan 810 Posted February 21 Yay!! Comms Relay was nerfed!!!🥳🥳🥳 Ehem, sorry.☺️ 3 1 lunitic501, Memorare, Jedirev and 1 other reacted to this Quote Share this post Link to post Share on other sites
UnitOmega 2,818 Posted February 21 1 hour ago, thepopemobile100 said: Hover: Ground/Air X is what we thought it was. Movement is like a speeder and gets/gives cover like a ground vehicle. And more importantly, it says some Droid Trooper units will be able to hover. If only I could think of a hovering droid... 4 Vector Strike, Panzerninja, Lochlan and 1 other reacted to this Quote Share this post Link to post Share on other sites
arnoldrew 1,713 Posted February 21 Displaced unit leaders are placed Speed-1 away from their original position instead of Range 1. 1 lunitic501 reacted to this Quote Share this post Link to post Share on other sites
thepopemobile100 977 Posted February 21 1 minute ago, UnitOmega said: And more importantly, it says some Droid Trooper units will be able to hover. If only I could think of a hovering droid... HMP Gunship confirmed. 1 Vector Strike reacted to this Quote Share this post Link to post Share on other sites
Caimheul1313 2,990 Posted February 21 1 minute ago, thepopemobile100 said: HMP Gunship confirmed. Alternately, Probe droids and 1D-10. 2 ClassicalMoser and lunitic501 reacted to this Quote Share this post Link to post Share on other sites
Mep 2,291 Posted February 21 ... and they called Creature Troopers Emplacement Troopers under the Creature Trooper movement section. Way to just copy paste there guys. Quote Share this post Link to post Share on other sites
lologrelol 488 Posted February 21 1 hour ago, thepopemobile100 said: Premeasuring is now allowed with both the range ruler and movement template Which page shows this change? Quote Share this post Link to post Share on other sites
Lemmiwinks86 934 Posted February 21 (edited) 27 minutes ago, thepopemobile100 said: HMP Gunship confirmed. Yes, and probably this for the Empire: Edited February 21 by Lemmiwinks86 Quote Share this post Link to post Share on other sites
thepopemobile100 977 Posted February 21 2 minutes ago, lologrelol said: Which page shows this change? Page 60, under Premeasuring Quote Share this post Link to post Share on other sites
Caimheul1313 2,990 Posted February 21 The Wookiee ornithopters also likely fall under "Hover: Air." Hard to say what other units FFG might pull in, or what might be created in Season 7/Cassian. Quote Share this post Link to post Share on other sites
jocke01 920 Posted February 21 Love these erratas. Stoppning the order combo withouting removing coms relay form the game Tauntauns still Good, but can't unit jump in close combat and speed 3 move from unit to unit. Wedge is a free action! This is perfect for the airspeeder that needs all the free actions it can get and rarely use the 180 pivot. Love this, nice surgical rules erratas. 4 arnoldrew, RyantheFett, Caimheul1313 and 1 other reacted to this Quote Share this post Link to post Share on other sites
arnoldrew 1,713 Posted February 21 3 minutes ago, jocke01 said: Love these erratas. Stoppning the order combo withouting removing coms relay form the game Tauntauns still Good, but can't unit jump in close combat and speed 3 move from unit to unit. Wedge is a free action! This is perfect for the airspeeder that needs all the free actions it can get and rarely use the 180 pivot. Love this, nice surgical rules erratas. I couldn't agree more. 1 lunitic501 reacted to this Quote Share this post Link to post Share on other sites
lologrelol 488 Posted February 21 58 minutes ago, thepopemobile100 said: Page 60, under Premeasuring It doesn't specifically say you have to measure from a model. Does that mean we can measure from any point on the battlefield? Quote Share this post Link to post Share on other sites
Caimheul1313 2,990 Posted February 21 Just now, lologrelol said: It doesn't specifically say you have to measure from a model. Does that mean we can measure from any point on the battlefield? I suppose so. This would allow you to pre-measure double moves or the range from a potential destination. Quote Share this post Link to post Share on other sites
GooeyChewie 372 Posted February 21 2 hours ago, Lochlan said: The one real surprise for me is that they didn't nerf Ram X. They kind of did, indirectly. Now that Tauntauns cannot simply move out of melees, they can’t reliably Ram every round. I agree, though, that Ram shouldn’t really be able to turn blanks to crits. 2 Caimheul1313 and Tirion reacted to this Quote Share this post Link to post Share on other sites
Empire On Ice 112 Posted February 21 And still not printer friendly. 🤨 Quote Share this post Link to post Share on other sites
Matroskin 132 Posted February 21 4 minutes ago, Empire On Ice said: And still not printer friendly. 🤨 I’ll be working on that (just converted the “spread” format to “pages” format). I like the changes I’ve seen-- clean fixes. Making the Creature and Emplacement troopers have more similar rules helps. I also appreciated how they specified various abilities if they are a move, standard move or move-x-- and whether or not it triggered other events/ actions. As more and more interactions and new keywords appear, having that kind of clarity really helps. 1 Caimheul1313 reacted to this Quote Share this post Link to post Share on other sites
NeonWolf 942 Posted February 21 2 hours ago, UnitOmega said: And more importantly, it says some Droid Trooper units will be able to hover. If only I could think of a hovering droid... 2 hours ago, thepopemobile100 said: HMP Gunship confirmed. 1 hour ago, Caimheul1313 said: Alternately, Probe droids and 1D-10. 1 hour ago, Caimheul1313 said: The Wookiee ornithopters also likely fall under "Hover: Air." Hard to say what other units FFG might pull in, or what might be created in Season 7/Cassian. Most likely the Hover: Air X is intended for the leaked CIS STAP unit 3 lunitic501, Vector Strike and Caimheul1313 reacted to this Quote Share this post Link to post Share on other sites
Caimheul1313 2,990 Posted February 21 3 minutes ago, NeonWolf said: Most likely the Hover: Air X is intended for the leaked CIS STAP unit *Forehead smack* right, entirely forgot about those. Doesn't preclude hover: ground probe droids though. It makes sense to add the rule now rather than wait and have to have yet another update. 1 lunitic501 reacted to this Quote Share this post Link to post Share on other sites
Lochlan 1,034 Posted February 21 17 minutes ago, NeonWolf said: Most likely the Hover: Air X is intended for the leaked CIS STAP unit That is definitely possible, but they seem more like Speeders to me. Do we ever see them hover in place in combat? Quote Share this post Link to post Share on other sites
NeonWolf 942 Posted February 21 7 minutes ago, Lochlan said: That is definitely possible, but they seem more like Speeders to me. Do we ever see them hover in place in combat? I vaguely recall seeing them used at high altitude in a The Clone Wars episode, to park and step off of. I could just be making that up however. Quote Share this post Link to post Share on other sites
Kirjath08 185 Posted February 21 (edited) 24 minutes ago, Lochlan said: That is definitely possible, but they seem more like Speeders to me. Do we ever see them hover in place in combat? I think the main difference between STAPs and the usual Speeder repulsorcraft is that STAPs are capable of a variety of maneuvers that the others can't really do (and at much higher altitudes). In terms of Legion rules, I imagine they function/move a lot like the Airspeeder (immune to melee and stuff, but still a Speeder), but with strafing capabilities (moving side to side like the new tanks). Edited February 21 by Kirjath08 Quote Share this post Link to post Share on other sites
UnitOmega 2,818 Posted February 21 STAP, HMP, etc would all still be Vehicles - my original point was that the section specifically calls out a Droid Trooper, which would only be Corps or SpecForce or something - Droidekas are Ground Vehicles even. But yes, STAPs are able to scoot like speeders but also hover in place and pivot to fire, so it's possible they'll be Hover: Air X instead of Speeder. 1 lunitic501 reacted to this Quote Share this post Link to post Share on other sites
RyantheFett 532 Posted February 21 Okay so I am a bit confused on the Wedge card. Does that mean now that he gives a free pivot every turn or do you still got to refresh? That what it seems like, but want to be sure....... The airspeeder could use all the help it can get. Like the nurfs to shores and tauntans. Play a lot of rebels and that should lower some of the crazy bs those units can do, but not destory them.... May still need to go up a few. Quote Share this post Link to post Share on other sites