Jump to content
Sign in to follow this  
DDolan

What is the Starhawk good for?

Recommended Posts

52 minutes ago, Darth Sanguis said:

Never had an issue with her.

I guess from a primarily imperial player having screed in squadron form is hella nice. Bomber, speed 3-4 (depending if you use ASFM), grit and 2 blue to ships. She does just fine. With Norra nearby and either TF and/or BC she's usually hitting pretty good. 

Ord experts is a thing, but weapons team is a hot slot on that ship, even with Sato I'm not sure it's worth taking OEs without the ordnance slot too. 

By including Malee in the squadball, and using Sato and Malee carefully I was adding 4-5 extra damage a round. 

ChonkHook was hitting pretty hard

I’m sure it was! It just looks to me like she’s expensive overkill. I mean, for the price you’re paying for her, you could easily fit in another squadron or two... and how often were you not doing at least two damage on those two black Sato dice anyway? I mean, the Hawk gets shot, you Salvo back with two blacks... if either one (or both) hits the hit/crit, she doesn’t help. If both land on single hits, she barely helps. And I mean, yes, she’s a double-blue bomber, but there are plenty of 2-die bomber aces for the Rebels, and most of them are also better against squads and 3-5 points cheaper, right?

But I suppose I’d have to see the list to get the full picture. 

Share this post


Link to post
Share on other sites

Good thread and good topic.

 

When I saw the Starhawk, I immediately thought of the two poles of the ISD fleets.  On the one hand, you see two-ship ISD lists, the large number of which performed well at the last worlds, and which is still a solid archetype.  On the other hand, you see the 6 activation BT Avenger.  It seemed to me at least, that the Starhawk builds would go in one of those two directions.  In my respects, this mirrors the "all-in" squad approach versus the no to light squad approach that we have seen for a while.  While the most recent campaign+ship expansions have given a few more tools to flak, I'm hesitant on the whole to think that those will do enough to dislodge the basic "all or nothing" squad approach.  Add to this that Krysta is a cheap commander that benefits whatever single ship she goes on, and I think the Hawk134 is probably going to end up being the basic approach, with the squads increasing the threat range and cleaning up whatever the hawk cannot kill, and the hawk providing a key flak bubble into which an opponent must fly if they want to engage the squads.

My first hawk list went for the 6 activation approach, but in a way, that doesn't leverage Krysta to the fullest extent.  I'll probably still bounce back and forth between these poles, if only because it is fun and adds some variety to the game.

Share this post


Link to post
Share on other sites
1 hour ago, Cpt ObVus said:

I’m sure it was! It just looks to me like she’s expensive overkill. I mean, for the price you’re paying for her, you could easily fit in another squadron or two... and how often were you not doing at least two damage on those two black Sato dice anyway? I mean, the Hawk gets shot, you Salvo back with two blacks... if either one (or both) hits the hit/crit, she doesn’t help. If both land on single hits, she barely helps. And I mean, yes, she’s a double-blue bomber, but there are plenty of 2-die bomber aces for the Rebels, and most of them are also better against squads and 3-5 points cheaper, right?

But I suppose I’d have to see the list to get the full picture. 

 

Share this post


Link to post
Share on other sites

Points: 395/400

Commander: Kyrsta Agate (com)

Assault Objective: Surprise Attack
Defense Objective: Rift Ambush
Navigation Objective: Doomed Station

[ flagship ] Starhawk-class Battleship Mark I (140 points)
-  Kyrsta Agate (com)  ( 20  points)
 Concord  ( 12  points)
-  Walex Blissex  ( 5  points)
-  Damage Control Officer  ( 5  points)
-  Caitken and Shollan  ( 6  points)
-  Hardened Bulkheads  ( 5  points)
-  Linked Turbolaser Towers  ( 7  points)
-  Magnite Crystal Tractor Beam Array  ( 10  points)
= 210 total ship cost

MC30c Torpedo Frigate (63 points)
 Admonition  ( 8  points)
-  Lando Calrissian (off)  ( 4  points)
-  Ordnance Experts  ( 4  points)
-  Assault Proton Torpedoes  ( 5  points)
= 84 total ship cost

Hammerhead Torpedo Corvette (36 points)
 Garel's Honor  ( 4  points)
-  External Racks  ( 3  points)
= 43 total ship cost

GR-75 Medium Transports (18 points)
-  Leia Organa (off)  ( 3  points)
-  Repair Crews  ( 4  points)
= 25 total ship cost

1 Tycho Celchu ( 16 points)
1 Shara Bey ( 17 points)
= 33 total squadron cost

-----

Points: 375/400

Commander: Kyrsta Agate (com)

[ flagship ] Starhawk-class Battleship Mark I (140 points)
-  Kyrsta Agate (com)  ( 20  points)
 Concord  ( 12  points)
-  Walex Blissex  ( 5  points)
-  Damage Control Officer  ( 5  points)
-  Caitken and Shollan  ( 6  points)
-  Hardened Bulkheads  ( 5  points)
-  Linked Turbolaser Towers  ( 7  points)
-  Magnite Crystal Tractor Beam Array  ( 10  points)
= 210 total ship cost

MC30c Torpedo Frigate (63 points)
 Admonition  ( 8  points)
-  Lando Calrissian (off)  ( 4  points)
-  Ordnance Experts  ( 4  points)
-  Assault Proton Torpedoes  ( 5  points)
= 84 total ship cost

GR-75 Medium Transports (18 points)
-  Leia Organa (off)  ( 3  points)
-  Repair Crews  ( 4  points)
= 25 total ship cost

GR-75 Medium Transports (18 points)
 Quantum Storm  ( 1  points)
-  Repair Crews  ( 4  points)
= 23 total ship cost

1 Tycho Celchu ( 16 points)
1 Shara Bey ( 17 points)
= 33 total squadron cost

 

Played just over 12 games with this list now, been killed 3 times (1 of which was a ruthless garel double ram with dodonna for projector misaligned and cap failure turn 2). 

11 hours ago, Truthiness said:

Now is it enjoyable to play? Not at all.

As these lists don't rely heavily on squadrons I've found them enjoyable to play. Especially rift ambush and a speed 5 admo for a turn.

8 hours ago, Derpzilla88 said:

The superweapon might be telegraphed when you're trying to do speed 0 shenanigans, but it has other uses that can help the fleet as a whole. It can keep a fast ship from escaping the Starhawk's effective firing range and/or it can slow a ship down so that your fighter squadrons can keep up with it for bombing runs a lot easier.

Yep speed 1/2 shenanigans, also Phylons if you can afford it for taking off tokens as well. Good at keeping ships like Admo/Demo in long range an extra turn.

 

Share this post


Link to post
Share on other sites

This was something I want to test to see if the super weapon is usable at 400

Plan is to have the hammerheads stay within Toyrn range(might be better to put it on a hammerhead) and on the tractor beam turn all 3 hammerheads use their disposable capacitors and a firepower dial to throw 3 red 2 blue re-rolling a blue so potential 15 dice thrown at a target with no defense tokens?

maybe 3 cr-90's with TRC might be better but you get the idea, Hawk+leia flotilla to control orders/command 2 aces, 3 corvettes focused on offense for 5 activation and hopefully enough firepower.

 

Name: WIP starhawk
Faction: Rebel
Commander: Kyrsta Agate

Assault:
Defense:
Navigation:

Starhawk Battleship Mark I (140)
• Kyrsta Agate (20)
• Toryn Farr (7)
• Linked Turbolaser Towers (7)
• Magnite Crystal Tractor Beam Array (10)
• Concord (12)
= 196 Points

Hammerhead Scout Corvette (41)
• Disposable Capacitors (3)
• Slaved Turrets (6)
= 50 Points

Hammerhead Scout Corvette (41)
• Disposable Capacitors (3)
• Slaved Turrets (6)
= 50 Points

Hammerhead Scout Corvette (41)
• Disposable Capacitors (3)
• Slaved Turrets (6)
= 50 Points

GR-75 Medium Transports (18)
• Leia Organa (3)
= 21 Points

Squadrons:
• Tycho Celchu (16)
• Shara Bey (17)
= 33 Points

Total Points: 400

Share this post


Link to post
Share on other sites
5 hours ago, Wulfrain said:

I just got mine today. I am also curious how people have been using it so far.

Haven't decided what I want to run with my hawk yet. 

Well Aresius is doing well in the tournament: 

Aresius - 400 Bid

GR-75 Medium Transports (18 points)
-  Bright Hope  ( 2  points)
-  Ahsoka Tano  ( 2  points)
-  Bomber Command Center  ( 8  points)
= 30 total ship cost

[ flagship ] Starhawk-class Battleship Mark I (140 points)
-  Kyrsta Agate (com)  ( 20  points)
-  Concord  ( 12  points)
-  Strategic Adviser  ( 4  points)
-  Bail Organa  ( 7  points)
-  Ruthless Strategists  ( 4  points)
-  Flag Bridge  ( 0  points)
-  Linked Turbolaser Towers  ( 7  points)
-  Leading Shots  ( 4  points)
-  Entrapment Formation!  ( 5  points)
-  Magnite Crystal Tractor Beam Array  ( 10  points)
= 213 total ship cost

GR-75 Medium Transports (18 points)
-  Leia Organa (off)  ( 3  points)
-  Comms Net  ( 2  points)
= 23 total ship cost

2 X-Wing Squadrons ( 26 points)
1 Hera Syndulla ( 28 points)
1 Y-Wing Squadron ( 10 points)
1 Jan Ors ( 19 points)
1 Scurrg H-6 Bomber ( 16 points)
1 Gold Squadron ( 12 points)
1 Lando Calrissian ( 23 points)
= 134 total squadron cost

-------------------

I myself was having a bit fun with Garm Bel Iblis:

 

Faction: Rebel Alliance
Points: 398/400

Commander: Garm Bel Iblis

Assault Objective: Surprise Attack
Defense Objective: Rift Ambush
Navigation Objective: Solar Corona

 

GR-75 Medium Transports (18 points)
-  Leia Organa (off)  ( 3  points)
-  Comms Net  ( 2  points)
= 23 total ship cost

 

GR-75 Medium Transports (18 points)
-  Ahsoka Tano  ( 2  points)
-  Comms Net  ( 2  points)
= 22 total ship cost

 

[ flagship ] Starhawk-class Battleship Mark I (140 points)
-  Garm Bel Iblis  ( 25  points)
 Amity  ( 6  points)
-  Lando Calrissian (off)  ( 4  points)
-  Strategic Adviser  ( 4  points)
-  Local Fire Control  ( 4  points)
-  Linked Turbolaser Towers  ( 7  points)
-  Leading Shots  ( 4  points)
= 194 total ship cost

 

Assault Frigate Mark II A (81 points)
 Paragon  ( 5  points)
-  Local Fire Control  ( 4  points)
-  Electronic Countermeasures  ( 7  points)
-  Linked Turbolaser Towers  ( 7  points)
= 104 total ship cost

 

1 Shara Bey ( 17 points)
1 Tycho Celchu ( 16 points)
2 A-Wing Squadrons ( 22 points)
= 55 total squadron cost

------------------------------

I guess there is the question what you are looking for.

All titles seem playable.
Agate seems to be the commanders of choice for many and Walex seems married to her. Discard your brace -> get your brace back -> profit
I have yet to find a good argument to use the Mark II

There seems to be a genuine desire to play it with two salvo tokens - and that is certainly threatening

What bothers me most is speed II
Shaving of points from the rest of the list is a tactic that many employ to deal with it, so picking something to go with the starhawk is difficult.

Share this post


Link to post
Share on other sites
2 hours ago, Doppelganger said:

Well Aresius is doing well in the tournament: 

Aresius - 400 Bid

GR-75 Medium Transports (18 points)
-  Bright Hope  ( 2  points)
-  Ahsoka Tano  ( 2  points)
-  Bomber Command Center  ( 8  points)
= 30 total ship cost

[ flagship ] Starhawk-class Battleship Mark I (140 points)
-  Kyrsta Agate (com)  ( 20  points)
-  Concord  ( 12  points)
-  Strategic Adviser  ( 4  points)
-  Bail Organa  ( 7  points)
-  Ruthless Strategists  ( 4  points)
-  Flag Bridge  ( 0  points)
-  Linked Turbolaser Towers  ( 7  points)
-  Leading Shots  ( 4  points)
-  Entrapment Formation!  ( 5  points)
-  Magnite Crystal Tractor Beam Array  ( 10  points)
= 213 total ship cost

GR-75 Medium Transports (18 points)
-  Leia Organa (off)  ( 3  points)
-  Comms Net  ( 2  points)
= 23 total ship cost

2 X-Wing Squadrons ( 26 points)
1 Hera Syndulla ( 28 points)
1 Y-Wing Squadron ( 10 points)
1 Jan Ors ( 19 points)
1 Scurrg H-6 Bomber ( 16 points)
1 Gold Squadron ( 12 points)
1 Lando Calrissian ( 23 points)
= 134 total squadron cost

-------------------

I myself was having a bit fun with Garm Bel Iblis:

 

Faction: Rebel Alliance
Points: 398/400

Commander: Garm Bel Iblis

Assault Objective: Surprise Attack
Defense Objective: Rift Ambush
Navigation Objective: Solar Corona

 

GR-75 Medium Transports (18 points)
-  Leia Organa (off)  ( 3  points)
-  Comms Net  ( 2  points)
= 23 total ship cost

 

GR-75 Medium Transports (18 points)
-  Ahsoka Tano  ( 2  points)
-  Comms Net  ( 2  points)
= 22 total ship cost

 

[ flagship ] Starhawk-class Battleship Mark I (140 points)
-  Garm Bel Iblis  ( 25  points)
 Amity  ( 6  points)
-  Lando Calrissian (off)  ( 4  points)
-  Strategic Adviser  ( 4  points)
-  Local Fire Control  ( 4  points)
-  Linked Turbolaser Towers  ( 7  points)
-  Leading Shots  ( 4  points)
= 194 total ship cost

 

Assault Frigate Mark II A (81 points)
 Paragon  ( 5  points)
-  Local Fire Control  ( 4  points)
-  Electronic Countermeasures  ( 7  points)
-  Linked Turbolaser Towers  ( 7  points)
= 104 total ship cost

 

1 Shara Bey ( 17 points)
1 Tycho Celchu ( 16 points)
2 A-Wing Squadrons ( 22 points)
= 55 total squadron cost

------------------------------

I guess there is the question what you are looking for.

All titles seem playable.
Agate seems to be the commanders of choice for many and Walex seems married to her. Discard your brace -> get your brace back -> profit
I have yet to find a good argument to use the Mark II

There seems to be a genuine desire to play it with two salvo tokens - and that is certainly threatening

What bothers me most is speed II
Shaving of points from the rest of the list is a tactic that many employ to deal with it, so picking something to go with the starhawk is difficult.

Still, gave me some ideas though.  Thanks.

I was maybe thinking a liberty just to add even more forward firepower, but those two ships would be alot of points. 

Share this post


Link to post
Share on other sites

I played the MKII for the first time this weekend along side an AFII-B and GR75 all supported by Shara and 3 A-wings. The Hawk is an absolute beast both for tanking and brawling. It weathered shots from Rakehell, VSD-II Harrow and Needa/TRC Kitten, all under Romodi for 3 turns, taking out Harrow and the Kitten before dying. Now I know what it can do and how to better fly and support it I am pretty sure this is going to be a staple on tables for a while.

Share this post


Link to post
Share on other sites

Yesterday my Starhawk flew true and won against an Onager / Interdicted / Flotilla list with the 3 TIE/ln aces and 3 TIE/ln generics. I lost twice with it when I ran the very first two times. It does have a learning curve but I think not as much as the SSD. 

 

I had this list which needs some tweaking but my Starhawk only took self-inflicted hull damage with Amity and I only lost the 4 Lancers. 

 

Starhawk Mk. I

Krytsa Agate

Walex

DCO 

Local Fire Control

Leading Shots

LTTs

QLTs

Magnites

Amity

 

MC30

APTs

Ordnance Experts

Xi7s

 

2x GR 75s

Comms Netx2, Ahsoka and Toryn

4x Lancer Pursuit. 

Advanced Gunnery / Fleet in Being / Hyperspace Migration 

Because it was Composite Beam Cannons and HIEs, Agate gave the SH a second Contain. Damage Control Officer is great on the Hawk. 

Magnites I think are still pretty optional but I did make his Speed 2 flotilla go speed 1 and suicide itself. 

Salvo is great, and if I was remebered QLTs maybe my Lancers mightve lived. They did their job though doing about 8 damage to the Onager and with those Purgils I made back their points and then some. 

Edited by eliteone

Share this post


Link to post
Share on other sites

Got one:

Dumpster Star Author: shmitty Faction: Rebel Alliance Points: 400/400 Commander: Garm Bel Iblis Assault Objective: Station Assault Defense Objective: Contested Outpost Navigation Objective: Doomed Station

 flagship ] Starhawk-class Battleship Mark I (140 points) - Garm Bel Iblis ( 25 points) - Amity ( 6 points) - Strategic Adviser ( 4 points) - Kyrsta Agate (off) ( 5 points) - Weapons Battery Techs ( 5 points) - Quad Battery Turrets ( 5 points) - Ion Cannon Batteries ( 5 points) = 195 total ship cost

GR-75 Medium Transports (18 points) - Leia Organa (off) ( 3 points) - Repair Crews ( 4 points) = 25 total ship cost

CR90 Corvette A (44 points) - Jainas Light ( 2 points) = 46 total ship cost

Modified Pelta-class Assault Ship (56 points) - Ahsoka Tano ( 2 points) - Projection Experts ( 6 points) - Intensify Firepower! ( 6 points) = 70 total ship cost

4 YT-2400s ( 64 points) = 64 total squadron cost

Share this post


Link to post
Share on other sites
32 minutes ago, Doppelganger said:

lists?

The other one is something along the lines of this:

Name: Chicago Prime Hawk
Faction: Rebel
Commander: Kyrsta Agate

Assault:
Defense:
Navigation:

Starhawk Battleship Mark II (150)
• Kyrsta Agate (20)
• Walex Blissex (5)
• Strategic Adviser (4)
• Local Fire Control (4)
• High-Capacity Ion Turbines (8)
• Linked Turbolaser Towers (7)
• Unity (10)
= 208 Points

CR90 Corvette A (44)
• Ezra Bridger (3)
• Turbolaser Reroute Circuits (7)
• Jaina's Light (2)
= 56 Points

GR-75 Medium Transports (18)
• Toryn Farr (7)
= 25 Points

GR-75 Medium Transports (18)
• Leia Organa (3)
= 21 Points

Squadrons:
• 3 x YT-1300 (39)
• Rogue Squadron (14)
• YT-2400 (16)
• Jan Ors (19)
= 88 Points

Total Points: 398

Edited by Astrodar

Share this post


Link to post
Share on other sites
On 2/22/2020 at 12:15 PM, Doppelganger said:

There seems to be a genuine desire to play it with two salvo tokens - and that is certainly threatening

2 seems like what it was made for, max is 4 with Agate + LCR + Concord.

1 just ins't enough, it can be locked down and spent too quickly.. 2 is just right IMO, with Concord/LFC + Agate Brace they need 4 accs minimum now to really hurt you, as either you're bracing/redirecting or salvoing. More so if using it as the lone combat ship I think anything less than 1 salvo is hurting your chances.

Have tested 3 salvos a couple times against MSU lists which is also very very potent, 100% more so with walex.. but 2 is the Goldilocks zone for salvos imo

Edited by EbonHawk

Share this post


Link to post
Share on other sites

So do these things crush SSDs, or what? Does the Imperial player really have a chance in a Starhawk v SSD match?

We flew one the other day. It was... not pretty.

I’m honestly afraid that during the brief six month window where SSDs were competitive, I was too busy trying to go against the grain and make the Command Prototype work, and now, just as I’m ready to give in and fly “The” Assault Prototype build, just to see the big lunk win a couple games, FFG has released a hard counter to it, and I’m never actually going to use it successfully...

Tell me I’m wrong. Please! I’d love to hear stories of SSDs leaving the smoking wrecks of Starhawks in their wakes.

Edited by Cpt ObVus

Share this post


Link to post
Share on other sites

I'm going to mostly endorse @Truthiness's statements about running it.

I've been running little but the Hawk since the cardboard was spoiled a few months ago. I've always been of the opinion that aggressive bids and lists that need to go first or second are a trap. Someone will always outbid you and I don't like the risk of meeting them and getting screwed because I didn't win the bidding war.

You do want some kind of answer to fast lists. I don't think your opponent running away all day is *that* big a risk, because people still want to play the game and giving someone first and running away for a 6-5 isn't a good path to making tournament cuts. I think you need some combination of speed control, good objectives, and either squads or fast smalls.

Rogues- particularly Lando, Ketsu, and 2400s- work quite well with the ship. My current squad ball is Lando/Ketsu/Tycho/Shara/Dash/2x2400. I think I like it better overall, but the Onager does quite well at hammering the hawk as it closes in.

Due to the risk of tabling, I think there's a potential case to be made for having a small ship. If your opponent wants to kill the Hawk, they need to decide to do so early and play with that in mind. An additional threat can draw some fire from the Hawk and help keep it alive, while giving you a ship that can stay at the edges of the fight to mitigate tabling risk.

I agree the ship can be kinda boring. The max speed 2 is kinda unnecessary. I'd have just given it speed 3 with a terrible nav chart, personally. 

It probably requires a bit more skill than the Onager to use well. Its double arcs are quite easy to line up, but a bit less trivial than the Onager's "point my flashlight in their general direction." Because you can attack past long range the ignition arc is actually quite generous, and you can activation pad it pretty well.

You can do the flight controllers bomber list thing, but I think it's higher risk due to the low activation count and slicer tools risk. If you're running 134 in rogues, there's not really a bad command to be sliced into. My favorite bomber build right now is probably Agate H1MC80 with B-Wings and AFFM. 

Share this post


Link to post
Share on other sites
On 2/24/2020 at 1:51 PM, Viperho said:

Starhawk is the sword and board paladin of the armada universe. bubble up and charge in (its got black dice for reason),  and survive as long as you can :)

Next time I’m about to get tabled I’m gonna spam the chat for DI

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...