itzSteve 612 Posted February 12 Now that I finally have my beautiful new Starhawk in my inventory, it's time to start theory crafting with it. I have found that it is tough to get very many activations in a Starhawk list. It is already a tank, but I thought maybe with a support ship to send shields to it, it can take a ton of damage. Kyrsta gives Unity an extra brace, it gains an extra redirect with Unity, and I swap out the contain for a second Salvo. Unity starts the game as a carrier and transitions to repairs in the later rounds for survivability. Redemption tags along keeping shields up so Unity can do carrier things as long as possible. The main thing that bothers me is only 3 activations, but it looks fun... Any opinions and/or critiques would be greatly appreciated! Starhawk time! Author: itzSteve Faction: Rebel Alliance Points: 400/400 Commander: Kyrsta Agate (com) Assault Objective: Station Assault Defense Objective: Contested Outpost Navigation Objective: Doomed Station [ flagship ] Starhawk-class Battleship Mark II (150 points) - Kyrsta Agate (com) ( 20 points) - Unity ( 10 points) - Raymus Antilles ( 7 points) - Intel Officer ( 7 points) - Local Fire Control ( 4 points) - Linked Turbolaser Towers ( 7 points) - Leading Shots ( 4 points) = 209 total ship cost Nebulon-B Support Refit (51 points) - Redemption ( 8 points) - Projection Experts ( 6 points) = 65 total ship cost GR-75 Medium Transports (18 points) - Toryn Farr ( 7 points) - Bomber Command Center ( 8 points) = 33 total ship cost 1 Norra Wexley ( 17 points) 1 Jan Ors ( 19 points) 1 Biggs Darklighter ( 19 points) 2 X-Wing Squadrons ( 26 points) 1 Gold Squadron ( 12 points) = 93 total squadron cost Quote Share this post Link to post Share on other sites