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msieder

Should there be a resource type restriction

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5 minutes ago, msieder said:

  Seems like being able to build all energy resource cards for iron man and captain marvel is pretty powerful...  

You're a bit restricted by the 15 player cards, which tend to be a pretty decent balance of resource types. And beyond that, there are bound to be some non-energy cards that are excellent for either of them. There's nothing broken about it, and even if there were, it's a co-op game. If you don't find something fun, you're free to play however you like.

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8 hours ago, msieder said:

  Seems like being able to build all energy resource cards for iron man and captain marvel is pretty powerful...  

The increased difficulty in dealing with upgrades (Klaw, Ultron, Etcetera) is a bigger downside in solo play. Variety is pretty important if you want to keep threats (especially +scheme upgrades) off the board. 

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50 minutes ago, Derrault said:

The increased difficulty in dealing with upgrades (Klaw, Ultron, Etcetera) is a bigger downside in solo play. Variety is pretty important if you want to keep threats (especially +scheme upgrades) off the board. 

At the current card pool, sure. The card pool will continuously grow

Edited by msieder

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9 hours ago, SpiderMana said:

You're a bit restricted by the 15 player cards, which tend to be a pretty decent balance of resource types. And beyond that, there are bound to be some non-energy cards that are excellent for either of them. There's nothing broken about it, and even if there were, it's a co-op game. If you don't find something fun, you're free to play however you like.

On top of the signature card restriction we are restricted to a single aspect as well. So it not like we can cherry pick the absolute best cards from each aspect to make the best deck to handle every situation.

So far Captain American is the best all around hero. Everyone else is more focused in what they do.

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I'd keep a fair share of mental resources in Iron Man to power those boots for Aerial goodness.  There are more cards in his kit that care about Aerial than there are that care about energy resources.

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56 minutes ago, msieder said:

At the current card pool, sure. The card pool will continuously grow

How would an increased card pool help with someone deliberately choosing a homogenous resource type and thus being unable to cope with the encounter cards that require specific non-energy resources to mitigate? (Ie the Ultron’s Program Transmitter upgrade that increases his scheme by +1, and which requires two mental resources to remove)

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10 hours ago, Derrault said:

How would an increased card pool help with someone deliberately choosing a homogenous resource type and thus being unable to cope with the encounter cards that require specific non-energy resources to mitigate? (Ie the Ultron’s Program Transmitter upgrade that increases his scheme by +1, and which requires two mental resources to remove)

I imagine there might be cards that just discard an attachment from a villain or that alter what resource(s) your cards produce (like "exhaust this --> the next resource you generate is a Mental resource instead of the type it would normally be).

11 hours ago, BCumming said:

I'd keep a fair share of mental resources in Iron Man to power those boots for Aerial goodness.  There are more cards in his kit that care about Aerial than there are that care about energy resources.

There are 5 that care about Mental (well they care about Aerial, but the only way he gets that currently is his boots which need Mental to give the trait).  So the Mental resource generates 1 damage per Gauntlet, 1 threat per side scheme, and 4 damage per Supersonic Punch.  It's situational enough that I think you could get away with only needing it for the punch, so maybe just two copies of Enhanced Awareness would cover the Mental resource needs.

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