ianediger 1,347 Posted February 3 Started as an Ackbar/Unity fleet that somehow turned into a Dodonna/Concord crit-fest. Bail is there to ensure a last/first on the Magnite super-activation, Lando to make sure that I don't get smoked the speed 0 turn. Phylons are a luxury spend, just to snipe off any navigate tokens the unfortunate target may have. Squads were originally going to be Unity fodder, and I just kept them as a small screen. Name: Crit-hawk Faction: Rebel Commander: General Dodonna Assault: Station Assault Defense: Asteroid Tactics Navigation: Hyperspace Migration Starhawk Battleship Mark I (140) • General Dodonna (20) • Lando Calrissian (4) • Bail Organa (7) • Local Fire Control (4) • Phylon Q7 Tractor Beams (6) • Leading Shots (4) • XX-9 Turbolasers (5) • Magnite Crystal Tractor Beam Array (10) • Concord (12) = 212 Points CR90 Corvette B (39) • SW-7 Ion Batteries (5) • Dodonna's Pride (6) = 50 Points CR90 Corvette B (39) • Ion Cannon Batteries (5) = 44 Points GR-75 Medium Transports (18) • Comms Net (2) • Bright Hope (2) = 22 Points Squadrons: • Hera Syndulla (28) • 2 x E-wing Squadron (30) • Rogue Squadron (14) = 72 Points Total Points: 400 Quote Share this post Link to post Share on other sites
Zakar Vendo 0 Posted February 4 You should consider swapping out SW-7s for leading shots, I'll admit that I only play Imperial but my younger brother has used Dodonna's Pride with leading shots with great results. Quote Share this post Link to post Share on other sites