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Started as an Ackbar/Unity fleet that somehow turned into a Dodonna/Concord crit-fest. Bail is there to ensure a last/first on the Magnite super-activation, Lando to make sure that I don't get smoked the speed 0 turn. Phylons are a luxury spend, just to snipe off any navigate tokens the unfortunate target may have. Squads were originally going to be Unity fodder, and I just kept them as a small screen.

 

Name: Crit-hawk
Faction: Rebel
Commander: General Dodonna

Assault: Station Assault
Defense: Asteroid Tactics
Navigation: Hyperspace Migration

Starhawk Battleship Mark I (140)
• General Dodonna (20)
• Lando Calrissian (4)
• Bail Organa (7)
• Local Fire Control (4)
• Phylon Q7 Tractor Beams (6)
• Leading Shots (4)
• XX-9 Turbolasers (5)
• Magnite Crystal Tractor Beam Array (10)
• Concord (12)
= 212 Points

CR90 Corvette B (39)
• SW-7 Ion Batteries (5)
• Dodonna's Pride (6)
= 50 Points

CR90 Corvette B (39)
• Ion Cannon Batteries (5)
= 44 Points

GR-75 Medium Transports (18)
• Comms Net (2)
• Bright Hope (2)
= 22 Points

Squadrons:
• Hera Syndulla (28)
• 2 x E-wing Squadron (30)
• Rogue Squadron (14)
= 72 Points

Total Points: 400

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You should consider swapping out SW-7s for leading shots, I'll admit that I only play Imperial but my younger brother has used Dodonna's Pride with leading shots with great results.

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