BenBot 155 Posted February 2 Heyo All, I’m working on a list with Leia, Jyn and Sabine as the core starting group. I’ve got some points left over for upgrades and I thought I’d ask folks advice. It’s mostly just for fun but I’d like it to work! ++ Standard (Rebel Alliance) [788 Points] ++ + Commander + •Jyn Erso [114 Points]: A-180, Offensive Push† •Leia Organa [90 Points] + Operative + •Sabine Wren [156 Points]: Recon Intel, Tenacity, •The Darksaber + Corps + Fleet Troopers [67 Points]: Scatter Gun Trooper Fleet Troopers [67 Points]: Scatter Gun Trooper Rebel Troopers [62 Points]: Z-6 Trooper Rebel Troopers [62 Points]: Z-6 Trooper + Support + AT-RT [85 Points]: AT-RT Rotary Blaster, HQ Uplink AT-RT [85 Points]: AT-RT Rotary Blaster, HQ Uplink ++ Total: [788 Points] ++ Created with BattleScribe (https://battlescribe.net) Thoughts?! Thanks. Quote Share this post Link to post Share on other sites
gothound 60 Posted February 6 If you don't care about a bid, Fleets love recon Intel. Then toss an astromech on one of the trooper squads to further beef up the already hefty RTs. What command cards are you running with this? 1 BenBot reacted to this Quote Share this post Link to post Share on other sites
BenBot 155 Posted February 9 On 2/6/2020 at 7:04 AM, gothound said: If you don't care about a bid, Fleets love recon Intel. Then toss an astromech on one of the trooper squads to further beef up the already hefty RTs. What command cards are you running with this? I’ve never tried recon intel on Fleets! That sounds fun I’ll have to try that. Command cards definitely get tricky with so many heroes. I’d likely take all of Leia's cards and Sabine’s but swap out Sabines Symbol of Rebellion for the generic. Quote Share this post Link to post Share on other sites
Bolcavage 1 Posted February 27 Duck and cover is a must for anyone w/ danger sense. add Sabine’s shield. It’s a free dodge tokens that works against crits best command cards 1- Jyn 1pip- she gets 2 attacks 2- Leia’s 1pip- combine it with Fire support and it’s a unit killer. 3- Jyn’s 2pip- team work w/ Sabine to get aims for both attack rolls on gunslinger 4- Leia’s 2pip- play it first round, combine that with intel recon units it’s now scout 2. note: I never pick this because I play heavy/support units so I always take Turning the Tide. 5- Jyn- 3pip- it’s a the best defense against Krennic’s 3pip or Palp’s 2pip 6- Covering Fire. The other 3 pips left suck. Me: I play Vets... and if I pick up a rebel trooper unit, I put on the DLT for the crit 1. 1 BenBot reacted to this Quote Share this post Link to post Share on other sites
syrath 1,316 Posted February 27 Yes the DLT with critical 1 is essentially an average 1 extra wound per shot with a 6 man unit or 7/8 with a 5 man unit 1 BenBot reacted to this Quote Share this post Link to post Share on other sites