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Mace Windu

Separatist Army Tweaks to upgrades

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So I've got an event coming up this weekend, I'm just debating on some of the upgrades for my commanders. For reference here is the list:

 

Total Points 800/800 - 8 Act 

 

General Grievous (175 + 21 = 196)

--Strict Orders (5), Tenacity (4), DT-57 Annihilator (12)

 

Count Dooku (205 + 25 = 230)

--Force Reflexes (10), Force Choke (5), Aggressive Tactics (10)

 

B1 Battle Droids (36 + 20 = 56)

--E-5s B1 Trooper (20)

 

B1 Battle Droids (36 + 20 = 56)

--E-5s B1 Trooper (20)

 

B1 Battle Droids (36 + 18 = 54)

--E-5C B1 Trooper (18)

 

B1 Battle Droids (36 + 18 = 54)

--E-5C B1 Trooper (18)

 

B1 Battle Droids (36 + 18 = 54)

--E-5C B1 Trooper (18)

 

Droidekas (100 + 0 = 100)

 

The upgrades I'm debating are whether to take Tenacity on Grievous or consider swapping to Offensive Push, trading 1 red damage dice in combat after he takes damage vs. getting 2 aim tokens on the first melee combat he gets into, kinda up front short term gain vs. long term extra damage.

 

The second is whether to run Force Reflexes or Force Push on Dooku, Reflexes feels good for getting a dodge token and having deflect online every turn after he activates vs. being able to force a melee engagement to roll red instead of black attack dice as well as potentially shield himself from ranged attacks by hiding in melee.

 

Any advice or thoughts on the 2 options would be appreciated.

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Dooku has one load out that is viable. Force push/choke/reflexes with Esteemed leader. With those three powers, he is not able to make the most of his skillset, and without esteemed leader, I find him to be too delicate to survive any sort of sustained fire. Dooku is a scalpel, not a machete. If you want aggressive tactics, put it on General G and only take Dooku's 1/3 pip.

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10 hours ago, D6Damager said:

I like Dooku with Force Guidance. Helps B1's out and he is hanging around them anyways because of Esteemed Leader.

 

8 hours ago, Mokoshkana said:

What do you drop in order to take that?

Yeah Force Guidance feels a bit redundant, especially as I'm planning on running Aggressive tactics on Dooku. as much as I want to run esteemed Leader I feel like Dooku is going to be the one issuing orders most of the time so he needs to have the tactics.

I think at this stage I'm going to run with Push over reflexes though as the more I think about it the more versatile it is, basically allowing you to disengage for free if needs be or forcing a melee you didn't quite get to on your first move. at worst if you don't make it to a unit you can drag them out of heavy cover to shoot them with lightening.

 

Edited by Mace Windu

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