Lee Heath 0 Posted January 27 ok, bought expansion pack. Value = great new figures for conversion 😉 but what am i missing? How can the captain bring  ubiquitous/any value vs points invested? Quote Share this post Link to post Share on other sites
manoftomorrow010 1,119 Posted January 29 He gives you a turn of not panicking, or not being suppressed. If your trooper squad has too much suppression, and is out of range of your commander, tap the Captain card and you then can move within range 3 of your commander to avoid panicking. Or, if they're going to possibly be suppressed and limited to 1 action, tap the card and you get your 2 actions for that turn to capitalize on an important move you made the previous turn. He also adds an extra die for your squad. Quote Share this post Link to post Share on other sites
buckero0 1,956 Posted January 29 He's only 4pts, right? More options are better than no options. None of the options are broken, but they can add some benefit in specific situations. Same with the guns. Quote Share this post Link to post Share on other sites
manoftomorrow010 1,119 Posted January 29 20 minutes ago, buckero0 said: He's only 4pts, right? More options are better than no options. None of the options are broken, but they can add some benefit in specific situations. Same with the guns. Yeah, he's 4 points over a regular stormtrooper mini Quote Share this post Link to post Share on other sites
arnoldrew 1,712 Posted February 2 (edited) On 1/29/2020 at 2:15 PM, manoftomorrow010 said: He gives you a turn of not panicking, or not being suppressed. If your trooper squad has too much suppression, and is out of range of your commander, tap the Captain card and you then can move within range 3 of your commander to avoid panicking. Or, if they're going to possibly be suppressed and limited to 1 action, tap the card and you get your 2 actions for that turn to capitalize on an important move you made the previous turn. He also adds an extra die for your squad. They can totally still panic. His ability only prevents being Suppressed (losing the action). Edited February 2 by arnoldrew Quote Share this post Link to post Share on other sites
manoftomorrow010 1,119 Posted February 2 39 minutes ago, arnoldrew said: They can totally still panic. His ability only prevents being Suppressed (losing the action). Whoops! You're right, misremembered it Quote Share this post Link to post Share on other sites
ScottWasburn 58 Posted February 3 Can he also be used as the overall force commander? Â Quote Share this post Link to post Share on other sites
arnoldrew 1,712 Posted February 3 11 hours ago, ScottWasburn said: Can he also be used as the overall force commander? Â I guess you could proxy him as a generic Imperial Officer from the Imperial Specialists expansion. Nothing in the pack itself lets you play him as a separate unit. If it did, it would include a unit card for it. Quote Share this post Link to post Share on other sites
arnoldrew 1,712 Posted February 3 Also, there really isn't anything like "overall force commander." There's just units with the Commander rank, of which you need 1-2 in your army. Nohing on the Stormtrooper Captain says anything about changing the unit's rank, so it remains a Corps rank unit. Quote Share this post Link to post Share on other sites