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4 hours ago, Green Squadron 3 said:

Who got into top 2?

 

I got first finishing the day with 38 points after 4 rounds. I got 10-1 vs ISD Lmsu, 10-1 vs ISD/Raider/Squads, 8-3 vs Rieekan aces, and 10-1 vs another ISD/Raider/Squads.

Sunday morning is the cut and I will be facing someone flying essentially @GiledPallaeon’s NOVA list but with JJ instead of Thrawn.

Not gonna lie I’m pretty bummed it’s not a cut to top 8 with 3 more rounds of Swiss like at Gencon, single elim games are boring....

Edited by MandalorianMoose

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1 hour ago, MandalorianMoose said:

I got first finishing the day with 38 points after 4 rounds. I got 10-1 vs ISD Lmsu, 10-1 vs ISD/Raider/Squads, 8-3 vs Rieekan aces, and 10-1 vs another ISD/Raider/Squads.

Sunday morning is the cut and I will be facing someone flying essentially @GiledPallaeon’s NOVA list but with JJ instead of Thrawn.

Not gonna lie I’m pretty bummed it’s not a cut to top 8 with 3 more rounds of Swiss like at Gencon, single elim games are boring....

What fleet did you run?

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My list
 

Gallant Raddus (399/400)
Rebels

Commander: Admiral Raddus

[flagship] Assault Frigate Mark II B (72)
 - Admiral Raddus (26)
 - Gallant Haven (8)
 - Electronic Counter Measures (7)
 - Advanced Transponder Net (5)
 - Toryn Farr (7)
 - Linked Turbolaser Towers (7)
= 132 total points

GR-75 Medium Transports (18)
 - Bomber Command Center (8)
= 26 total points

MC80 Liberty Star Cruiser (96)
 - Mon Karren (8)
 - Heavy Ion Emplacements (9)
 - Lando Calrissian (4)
 - Caitken and Shollan (6)
= 123 total points

Squadrons (118/134):
1x Rogue Squadron X-wing Squadron (14)
3x X-Wing Squadron (39)
1x Moldy Crow - Jan Ors (19)
2x Lancer-class Pursuit Craft (30)
1x Dutch Vander Y-Wing Squadron (16)

Edited by MandalorianMoose

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@TaserFace got second with this

Commander: Moff Jerjerrod

ISD Kuat Refit (112)
• Moff Jerjerrod (23)
• Strategic Adviser (4)
• Darth Vader (3)
• Electronic Countermeasures (7)
• Leading Shots (4)
• Assault Concussion Missiles (7)
• Chimaera (4)
• Entrapment Formation! (5)
= 169 Points

Gladiator I (56)
• Captain Brunson (5)
• Ordnance Experts (4)
• Engine Techs (8)
• Assault Concussion Missiles (7)
• Demolisher (10)
= 90 Points

Arquitens Light Cruiser (54)
• Director Krennic (8)
• Slaved Turrets (6)
= 68 Points

Gozanti Cruisers (23)
• Hondo Ohnaka (2)
• Comms Net (2)
= 27 Points

Gozanti Cruisers (23)
• Comms Net (2)
= 25 Points

Total Points: 379

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2 hours ago, MandalorianMoose said:

My list
 

Gallant Raddus (399/400)
Rebels

Commander: Admiral Raddus

[flagship] Assault Frigate Mark II B (72)
 - Admiral Raddus (26)
 - Gallant Haven (8)
 - Electronic Counter Measures (7)
 - Advanced Transponder Net (5)
 - Toryn Farr (7)
 - Linked Turbolaser Towers (7)
= 132 total points

GR-75 Medium Transports (18)
 - Bomber Command Center (8)
= 26 total points

MC80 Liberty Star Cruiser (96)
 - Mon Karren (8)
 - Heavy Ion Emplacements (9)
 - Lando Calrissian (4)
 - Caitken and Shollan (6)
= 123 total points

Squadrons (118/134):
1x Rogue Squadron X-wing Squadron (14)
3x X-Wing Squadron (39)
1x Moldy Crow - Jan Ors (19)
2x Lancer-class Pursuit Craft (30)
1x Dutch Vander Y-Wing Squadron (16)

Can I ask why you had Advanced Transponder Net on your AFMk2 because as far as I can see most of your fighters aren't heavy.  Was it in case of enemy Intel squadrons, and did it work?

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Just now, flatpackhamster said:

Can I ask why you had Advanced Transponder Net on your AFMk2 because as far as I can see most of your fighters aren't heavy.  Was it in case of enemy Intel squadrons, and did it work?

Yea it basically gives a big ol’ middle finger to Intel. “Ur in this squad battle now whether you like it or not” 

Without it enemy squads are free to start whaling on the frigate which can force an inopportune drop 

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2 hours ago, MandalorianMoose said:

Yea it basically gives a big ol’ middle finger to Intel. “Ur in this squad battle now whether you like it or not” 

Without it enemy squads are free to start whaling on the frigate which can force an inopportune drop 

Big question, though - how often did it come up?  IE., are people tending to run lists with Intel that want to fly through your squad ball and ignore it, hitting your ship?

Currently I'm thinking expanded hangar bay for the same price, just to keep my squad alpha strong, but...now I'm wondering, if there is still a lot of Intel running around (and specifically Intel used to bypass CAP rather than just reposition)...

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1 minute ago, xanderf said:

Big question, though - how often did it come up?  IE., are people tending to run lists with Intel that want to fly through your squad ball and ignore it, hitting your ship?

Currently I'm thinking expanded hangar bay for the same price, just to keep my squad alpha strong, but...now I'm wondering, if there is still a lot of Intel running around (and specifically Intel used to bypass CAP rather than just reposition)...

Intel is rampant in my area and fairly important to let MMJ bomb ships

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10 hours ago, Karneck said:

Nope, lists were not taken or recorded in any fashion by the TO.

To be fair to Matt, he was expecting maybe half the field he got.   He volunteered to run it awhile back and found out this week it was 40+ players.   Tourney was run tight and very well but it was just Matt keeping things going so was no frills.

 

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Round 1 Opponent (385/400)
(Not sure on name/finish)

Commander: Grand Admiral Thrawn

[flagship] Imperial II-class Star Destroyer (120)
 - Grand Admiral Thrawn (32)
 - Avenger (5)
 - Boarding Troopers (3)
 - Electronic Counter Measures (7)
 - Leading Shots (4)
 - Strategic Adviser (4)
 - Spinal Armament (9)
= 184 total points

Gladiator I-class Star Destroyer (56)
 - Demolisher (10)
 - Captain Brunson (5)
 - Assault Concussion Missiles (7)
 - Nav Team (4)
 - Ordnance Experts (4)
= 86 total points

Raider I-class Corvette (44)
 - Corvus (2)
 - Darth Vader Boarding Team (3)
 - Iden Versio (6)
 - External Racks (3)
= 58 total points

Gozanti-class Cruisers (23)
 - Comms Net (2)
= 25 total points

Squadrons (32/134):
4x Tie Fighter Squadron (32)

Edited by MandalorianMoose

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Round 2 Opponent (372/400)
Mackenzie Dalla Lana- 10th place

Commander: Admiral Piett

[flagship] Imperial II-class Star Destroyer (120)
 - Admiral Piett (22)
 - Sovereign (4)
 - Electronic Counter Measures (7)
 - Leading Shots (4)
 - Expanded Hangar Bay (5)
 - Wulff Yularen (7)
 - Linked Turbolaser Towers (7)
 - Gunnery Team (7)
= 183 total points

Raider II-class Corvette (48)
 - Corvus (2)
 - Disposable Capacitors (3)
 - Hondo Ohnaka (2)
= 55 total points

Squadrons (134/134):
1x Maarek Stele TIE Defender Squadron (21)
1x Morna Kee VT-49 Decimator (27)
1x Colonel Jendon Lambda-class Shuttle (20)
1x Hound's Tooth - Bossk (23)
1x Punishing One - Dengar (20)
1x Mauler Mithel Tie Fighter Squadron (15)
1x Tie Fighter Squadron (8)

Edited by MandalorianMoose

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Round 3 Opponent (399/400)
Luis Alberto  - 6th place

Commander: General Rieekan

[flagship] MC75 Armored Cruiser (104)
 - General Rieekan (30)
 - Leading Shots (4)
 - Boosted Comms (4)
 - Adar Tallon (10)
 - External Racks (3)
 - Flight Controllers (6)
= 161 total points

Nebulon-B Escort Frigate (57)
 - Yavaris (5)
 - Ray Antilles (7)
 - Medical Team (1)
= 70 total points

GR-75 Medium Transports (18)
 - Bomber Command Center (8)
 - Boosted Comms (4)
 - Toryn Farr (7)
= 37 total points

Squadrons (131/134):
1x Keyan Farlander B-Wing Squadron (20)
1x Ten Numb B-Wing Squadron (19)
1x Havoc - Nym (21)
1x Norra Wexley Y-wing Squadron (17)
1x Dutch Vander Y-Wing Squadron (16)
1x Wedge Antilles X-Wing Squadron (19)
1x Moldy Crow - Jan Ors (19)

Edited by MandalorianMoose

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Round 4 Opponent (373/400)
Nick Brown- 5th place

Commander: Admiral Piett

[flagship] Imperial II-class Star Destroyer (120)
 - Admiral Piett (22)
 - Avenger (5)
 - Electronic Counter Measures (7)
 - Leading Shots (4)
 - Expanded Hangar Bay (5)
 - Wulff Yularen (7)
 - Linked Turbolaser Towers (7)
 - Gunnery Team (7)
= 184 total points

Raider II-class Corvette (48)
 - Corvus (2)
 - Disposable Capacitors (3)
 - Hondo Ohnaka (2)
= 55 total points

Squadrons (134/134):
1x Maarek Stele TIE Defender Squadron (21)
1x Morna Kee VT-49 Decimator (27)
1x Colonel Jendon Lambda-class Shuttle (20)
1x Hound's Tooth - Bossk (23)
1x Punishing One - Dengar (20)
1x Mauler Mithel Tie Fighter Squadron (15)
1x Tie Fighter Squadron (8)

Edited by MandalorianMoose

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11 hours ago, xanderf said:

Big question, though - how often did it come up?  IE., are people tending to run lists with Intel that want to fly through your squad ball and ignore it, hitting your ship?

Currently I'm thinking expanded hangar bay for the same price, just to keep my squad alpha strong, but...now I'm wondering, if there is still a lot of Intel running around (and specifically Intel used to bypass CAP rather than just reposition)...

Think of it as taking EWS vs squads if you have your own squads except it works for multiple sides and doesn't take a defensive slot.

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