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Something LIke This?

 

ame: Three Vics
Faction: Imperial
Commander: Grand Moff Tarkin

Assault:
Defense:
Navigation:

Victory II (85)
• Grand Moff Tarkin (38)
• Gunnery Team (7)
• Disposable Capacitors (3)
• XI7 Turbolasers (6)
• Leading Shots (4)
• Harrow (3)
= 146 Points

Victory I (73)
• Gunnery Team (7)
• XI7 Turbolasers (6)
• External Racks (3)
= 89 Points

Victory I (73)
• Gunnery Team (7)
• Spinal Armament (9)
• External Racks (3)
= 92 Points

Squadrons:
• 7 x TIE Fighter Squadron (56)
• Valen Rudor (13)
= 69 Points

Total Points: 396

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On 1/23/2020 at 2:19 PM, mearn4d10 said:

Something LIke This?

 

ame: Three Vics
Faction: Imperial
Commander: Grand Moff Tarkin

Assault:
Defense:
Navigation:

Victory II (85)
• Grand Moff Tarkin (38)
• Gunnery Team (7)
• Disposable Capacitors (3)
• XI7 Turbolasers (6)
• Leading Shots (4)
• Harrow (3)
= 146 Points

Victory I (73)
• Gunnery Team (7)
• XI7 Turbolasers (6)
• External Racks (3)
= 89 Points

Victory I (73)
• Gunnery Team (7)
• Spinal Armament (9)
• External Racks (3)
= 92 Points

Squadrons:
• 7 x TIE Fighter Squadron (56)
• Valen Rudor (13)
= 69 Points

Total Points: 396

I'd drop 2 Ties and add Tua and ECM's to the Vic II and Engine Techs

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I have played Harrow with Projection Experts, a Warlord flak boat and Dominator.  Harrow is a VSD1 carries Wulff to generate engineering tokens every turn which it uses, in combination with engineering dials, to keep boosting Dominator's shields back up.  Dominator has Quad Battery Turrets, Leading shots and DCaps, to generate an unpleasant 9 dice a turn out of the front arc (without using a confire dial) at medium range, 6 of them blue.  That gives you,typically, 2 accuracies per turn.  You can add in weapons battery techs to increase the damage you're doing, or swap leading shots for a blue crit attack such as Heavy Ion Emplacements. 

With VSD1s, I found that if you're expecting it to do work with the black dice you should have Ordnance Experts or you will be disappointed sometimes.

 

No idea if this fleet is 'competitive' but it is an enormous amount of fun to play.  I played Doctor Harrow, Dominator, Interdoctor in a 500pt game and Dominator ruined an Ackbar MC80.  You just have to get it in to medium range.

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This might be fun I made it in a car ride. 
 

Vsd 3 (398/400)
Empire

Commander: Darth Vader

Objectives: Surprise Attack, Solar Corona, Hyperspace Assault

[flagship] Victory II-class Star Destroyer (85)
 - Darth Vader (36)
 - Harrow (3)
 - Heavy Ion Emplacements (9)
 - Disposable Capacitors (3)
 - Gunnery Team (7)
= 143 total points

Victory II-class Star Destroyer (85)
 - Heavy Ion Emplacements (9)
 - Disposable Capacitors (3)
 - Gunnery Team (7)
= 104 total points

Victory II-class Star Destroyer (85)
 - Disposable Capacitors (3)
 - XI7 Turbolasers (6)
 - Gunnery Team (7)
= 101 total points

Squadrons (50/134):
1x Hound's Tooth - Bossk (23)
1x Morna Kee VT-49 Decimator (27)

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On 1/26/2020 at 6:59 AM, Sobonis01 said:

This might be fun I made it in a car ride. 
 

Vsd 3 (398/400)
Empire

Commander: Darth Vader

Objectives: Surprise Attack, Solar Corona, Hyperspace Assault

[flagship] Victory II-class Star Destroyer (85)
 - Darth Vader (36)
 - Harrow (3)
 - Heavy Ion Emplacements (9)
 - Disposable Capacitors (3)
 - Gunnery Team (7)
= 143 total points

Victory II-class Star Destroyer (85)
 - Heavy Ion Emplacements (9)
 - Disposable Capacitors (3)
 - Gunnery Team (7)
= 104 total points

Victory II-class Star Destroyer (85)
 - Disposable Capacitors (3)
 - XI7 Turbolasers (6)
 - Gunnery Team (7)
= 101 total points

Squadrons (50/134):
1x Hound's Tooth - Bossk (23)
1x Morna Kee VT-49 Decimator (27)

Have you had a chance to test this list ??

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I have modded a Triple Vic list and came up with this.....

 

Name: Motti Triple Vic
Faction: Imperial
Commander: Admiral Motti

Assault: Close-Range Intel Scan
Defense: Planetary Ion Cannon
Navigation: Solar Corona

Victory II (85)
• Admiral Motti (24)
• Gunnery Team (7)
• Disposable Capacitors (3)
• Quad Battery Turrets (5)
• Overload Pulse (8)
• Seventh Fleet Star Destroyer (5)
= 137 Points

Victory II (85)
• Gunnery Team (7)
• Disposable Capacitors (3)
• Quad Battery Turrets (5)
• Overload Pulse (8)
• Seventh Fleet Star Destroyer (5)
= 113 Points

Victory II (85)
• Gunnery Team (7)
• Disposable Capacitors (3)
• Quad Battery Turrets (5)
• Overload Pulse (8)
• Seventh Fleet Star Destroyer (5)
= 113 Points

Squadrons:
• 4 x TIE Fighter Squadron (32)
= 32 Points

Total Points: 395

 

Would like some input as to what to modify to make this better.....

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I have this list: http://armadawarlords.hivelabs.solutions/view_list.php?token=201912&key=2be8297dcd5bc7e858a9e7c8fa722a73
The missions are without RitR. I am sure there could be way better ones for it.

Faction: Galactic Empire
Points: 397/400

Commander: Admiral Konstantine

Assault Objective: Station Assault
Defense Objective: Contested Outpost
Navigation Objective: Solar Corona 

[ flagship ] Victory I-Class Star Destroyer (73 points)
-  Admiral Konstantine  ( 23  points)
-  Captain Brunson  ( 5  points)
= 101 total ship cost

Victory I-Class Star Destroyer (73 points)
-  Skilled First Officer  ( 1  points)
-  Quad Battery Turrets  ( 5  points)
-  External Racks  ( 3  points)
= 82 total ship cost

Victory I-Class Star Destroyer (73 points)
-  Skilled First Officer  ( 1  points)
-  Quad Battery Turrets  ( 5  points)
-  External Racks  ( 3  points)
= 82 total ship cost

Victory I-Class Star Destroyer (73 points)
-  Skilled First Officer  ( 1  points)
-  Quad Battery Turrets  ( 5  points)
-  External Racks  ( 3  points)
= 82 total ship cost

Gozanti-class Cruisers (23 points)
-  Comms Net  ( 2  points)
= 25 total ship cost

Gozanti-class Cruisers (23 points)
-  Comms Net  ( 2  points)
= 25 total ship cost

= 0 total squadron cost

 

It is possible to take out the two Gozanti for squadrons, if you need some. But i found these 6 ships really fun.
This list has no chance against heavy squadrons. It was more a fun list. But without the Gozanti, and instead some squadorns, it might last a bit longer against heavy squadrons. The blue anti squadron dice, combined with the external racks, might help to take down.

In worst case, you can even change the admiral to someone else. Vader, Romodi or Thrawn could work.

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4 hours ago, Kramerr said:

Would like some input as to what to modify to make this better.....

Having run something a lot like this:  Blockade Run.  You often won’t cross into their deployment zone, but it makes getting multiple arcs on target much easier and helps protect your flanks.  Also an automatic 6-5 against SSDs if you want that.

The only ragequit I’ve caused is by killing Avenger round three when they picked Blockade Run (no ECM, so it was deserved.)

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12 hours ago, Kramerr said:

I have modded a Triple Vic list and came up with this.....

 

Name: Motti Triple Vic
Faction: Imperial
Commander: Admiral Motti

Assault: Close-Range Intel Scan
Defense: Planetary Ion Cannon
Navigation: Solar Corona

Victory II (85)
• Admiral Motti (24)
• Gunnery Team (7)
• Disposable Capacitors (3)
• Quad Battery Turrets (5)
• Overload Pulse (8)
• Seventh Fleet Star Destroyer (5)
= 137 Points

Victory II (85)
• Gunnery Team (7)
• Disposable Capacitors (3)
• Quad Battery Turrets (5)
• Overload Pulse (8)
• Seventh Fleet Star Destroyer (5)
= 113 Points

Victory II (85)
• Gunnery Team (7)
• Disposable Capacitors (3)
• Quad Battery Turrets (5)
• Overload Pulse (8)
• Seventh Fleet Star Destroyer (5)
= 113 Points

Squadrons:
• 4 x TIE Fighter Squadron (32)
= 32 Points

Total Points: 395

 

Would like some input as to what to modify to make this better.....

Overload Pulse is 'meh' at best. Change it for Leading Shots. The rerolls it gives will be in valuable.

Use Xi-7's as your Turbolasers.

The Ties are a preference thing, but Ciena Ree and Valen Ruder make an excellent tar pit.

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With the limited upgrade cards in my collection, this is what I changed my list to......

 

Name: Motti Triple Vic
Faction: Imperial
Commander: Admiral Motti

Assault: Close-Range Intel Scan
Defense: Planetary Ion Cannon
Navigation: Solar Corona

Victory II (85)
• Admiral Motti (24)
• Intel Officer (7)
• Gunnery Team (7)
• Disposable Capacitors (3)
• XX-9 Turbolasers (5)
• Ion Cannon Batteries (5)
• Warlord (8)
= 144 Points

Victory II (85)
• Intel Officer (7)
• Gunnery Team (7)
• Disposable Capacitors (3)
• XX-9 Turbolasers (5)
• Ion Cannon Batteries (5)
= 112 Points

Victory II (85)
• Intel Officer (7)
• Gunnery Team (7)
• Disposable Capacitors (3)
• XX-9 Turbolasers (5)
• Ion Cannon Batteries (5)
= 112 Points

Squadrons:
• Howlrunner (16)
• 2 x TIE Fighter Squadron (16)
= 32 Points

Total Points: 400

 

Any comments on this list is greatly appreciated.....

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