Kramerr 5 Posted January 23 Is anyone running Imperial lists with triple VSD’s ??? Quote Share this post Link to post Share on other sites
mearn4d10 81 Posted January 23 Something LIke This? ame: Three Vics Faction: Imperial Commander: Grand Moff Tarkin Assault: Defense: Navigation: Victory II (85) • Grand Moff Tarkin (38) • Gunnery Team (7) • Disposable Capacitors (3) • XI7 Turbolasers (6) • Leading Shots (4) • Harrow (3) = 146 Points Victory I (73) • Gunnery Team (7) • XI7 Turbolasers (6) • External Racks (3) = 89 Points Victory I (73) • Gunnery Team (7) • Spinal Armament (9) • External Racks (3) = 92 Points Squadrons: • 7 x TIE Fighter Squadron (56) • Valen Rudor (13) = 69 Points Total Points: 396 Quote Share this post Link to post Share on other sites
Englishpete 1,379 Posted January 25 On 1/23/2020 at 2:19 PM, mearn4d10 said: Something LIke This? ame: Three Vics Faction: Imperial Commander: Grand Moff Tarkin Assault: Defense: Navigation: Victory II (85) • Grand Moff Tarkin (38) • Gunnery Team (7) • Disposable Capacitors (3) • XI7 Turbolasers (6) • Leading Shots (4) • Harrow (3) = 146 Points Victory I (73) • Gunnery Team (7) • XI7 Turbolasers (6) • External Racks (3) = 89 Points Victory I (73) • Gunnery Team (7) • Spinal Armament (9) • External Racks (3) = 92 Points Squadrons: • 7 x TIE Fighter Squadron (56) • Valen Rudor (13) = 69 Points Total Points: 396 I'd drop 2 Ties and add Tua and ECM's to the Vic II and Engine Techs Quote Share this post Link to post Share on other sites
flatpackhamster 682 Posted January 25 I have played Harrow with Projection Experts, a Warlord flak boat and Dominator. Harrow is a VSD1 carries Wulff to generate engineering tokens every turn which it uses, in combination with engineering dials, to keep boosting Dominator's shields back up. Dominator has Quad Battery Turrets, Leading shots and DCaps, to generate an unpleasant 9 dice a turn out of the front arc (without using a confire dial) at medium range, 6 of them blue. That gives you,typically, 2 accuracies per turn. You can add in weapons battery techs to increase the damage you're doing, or swap leading shots for a blue crit attack such as Heavy Ion Emplacements. With VSD1s, I found that if you're expecting it to do work with the black dice you should have Ordnance Experts or you will be disappointed sometimes. No idea if this fleet is 'competitive' but it is an enormous amount of fun to play. I played Doctor Harrow, Dominator, Interdoctor in a 500pt game and Dominator ruined an Ackbar MC80. You just have to get it in to medium range. Quote Share this post Link to post Share on other sites
flatpackhamster 682 Posted January 25 They also make respectable battle carriers. You could run Thrawn to give you the squadron commands and use a heavy fighter wing. Quote Share this post Link to post Share on other sites
Sobonis01 32 Posted January 26 This might be fun I made it in a car ride. Vsd 3 (398/400) Empire Commander: Darth Vader Objectives: Surprise Attack, Solar Corona, Hyperspace Assault [flagship] Victory II-class Star Destroyer (85) - Darth Vader (36) - Harrow (3) - Heavy Ion Emplacements (9) - Disposable Capacitors (3) - Gunnery Team (7) = 143 total points Victory II-class Star Destroyer (85) - Heavy Ion Emplacements (9) - Disposable Capacitors (3) - Gunnery Team (7) = 104 total points Victory II-class Star Destroyer (85) - Disposable Capacitors (3) - XI7 Turbolasers (6) - Gunnery Team (7) = 101 total points Squadrons (50/134): 1x Hound's Tooth - Bossk (23) 1x Morna Kee VT-49 Decimator (27) Quote Share this post Link to post Share on other sites
Kramerr 5 Posted January 27 On 1/26/2020 at 6:59 AM, Sobonis01 said: This might be fun I made it in a car ride. Vsd 3 (398/400) Empire Commander: Darth Vader Objectives: Surprise Attack, Solar Corona, Hyperspace Assault [flagship] Victory II-class Star Destroyer (85) - Darth Vader (36) - Harrow (3) - Heavy Ion Emplacements (9) - Disposable Capacitors (3) - Gunnery Team (7) = 143 total points Victory II-class Star Destroyer (85) - Heavy Ion Emplacements (9) - Disposable Capacitors (3) - Gunnery Team (7) = 104 total points Victory II-class Star Destroyer (85) - Disposable Capacitors (3) - XI7 Turbolasers (6) - Gunnery Team (7) = 101 total points Squadrons (50/134): 1x Hound's Tooth - Bossk (23) 1x Morna Kee VT-49 Decimator (27) Have you had a chance to test this list ?? Quote Share this post Link to post Share on other sites
Sobonis01 32 Posted January 28 Not yet, as I realized that 3 vsd are ok. But I moved onto black dice fleets. Quote Share this post Link to post Share on other sites
Kramerr 5 Posted January 28 I have modded a Triple Vic list and came up with this..... Name: Motti Triple Vic Faction: Imperial Commander: Admiral Motti Assault: Close-Range Intel Scan Defense: Planetary Ion Cannon Navigation: Solar Corona Victory II (85) • Admiral Motti (24) • Gunnery Team (7) • Disposable Capacitors (3) • Quad Battery Turrets (5) • Overload Pulse (8) • Seventh Fleet Star Destroyer (5) = 137 Points Victory II (85) • Gunnery Team (7) • Disposable Capacitors (3) • Quad Battery Turrets (5) • Overload Pulse (8) • Seventh Fleet Star Destroyer (5) = 113 Points Victory II (85) • Gunnery Team (7) • Disposable Capacitors (3) • Quad Battery Turrets (5) • Overload Pulse (8) • Seventh Fleet Star Destroyer (5) = 113 Points Squadrons: • 4 x TIE Fighter Squadron (32) = 32 Points Total Points: 395 Would like some input as to what to modify to make this better..... Quote Share this post Link to post Share on other sites
Tokra 2,147 Posted January 28 I have this list: http://armadawarlords.hivelabs.solutions/view_list.php?token=201912&key=2be8297dcd5bc7e858a9e7c8fa722a73 The missions are without RitR. I am sure there could be way better ones for it. Faction: Galactic Empire Points: 397/400 Commander: Admiral Konstantine Assault Objective: Station Assault Defense Objective: Contested Outpost Navigation Objective: Solar Corona [ flagship ] Victory I-Class Star Destroyer (73 points) - Admiral Konstantine ( 23 points) - Captain Brunson ( 5 points) = 101 total ship cost Victory I-Class Star Destroyer (73 points) - Skilled First Officer ( 1 points) - Quad Battery Turrets ( 5 points) - External Racks ( 3 points) = 82 total ship cost Victory I-Class Star Destroyer (73 points) - Skilled First Officer ( 1 points) - Quad Battery Turrets ( 5 points) - External Racks ( 3 points) = 82 total ship cost Victory I-Class Star Destroyer (73 points) - Skilled First Officer ( 1 points) - Quad Battery Turrets ( 5 points) - External Racks ( 3 points) = 82 total ship cost Gozanti-class Cruisers (23 points) - Comms Net ( 2 points) = 25 total ship cost Gozanti-class Cruisers (23 points) - Comms Net ( 2 points) = 25 total ship cost = 0 total squadron cost It is possible to take out the two Gozanti for squadrons, if you need some. But i found these 6 ships really fun. This list has no chance against heavy squadrons. It was more a fun list. But without the Gozanti, and instead some squadorns, it might last a bit longer against heavy squadrons. The blue anti squadron dice, combined with the external racks, might help to take down. In worst case, you can even change the admiral to someone else. Vader, Romodi or Thrawn could work. 1 The Jabbawookie reacted to this Quote Share this post Link to post Share on other sites
The Jabbawookie 5,613 Posted January 28 4 hours ago, Kramerr said: Would like some input as to what to modify to make this better..... Having run something a lot like this: Blockade Run. You often won’t cross into their deployment zone, but it makes getting multiple arcs on target much easier and helps protect your flanks. Also an automatic 6-5 against SSDs if you want that. The only ragequit I’ve caused is by killing Avenger round three when they picked Blockade Run (no ECM, so it was deserved.) Quote Share this post Link to post Share on other sites
Englishpete 1,379 Posted January 28 12 hours ago, Kramerr said: I have modded a Triple Vic list and came up with this..... Name: Motti Triple Vic Faction: Imperial Commander: Admiral Motti Assault: Close-Range Intel Scan Defense: Planetary Ion Cannon Navigation: Solar Corona Victory II (85) • Admiral Motti (24) • Gunnery Team (7) • Disposable Capacitors (3) • Quad Battery Turrets (5) • Overload Pulse (8) • Seventh Fleet Star Destroyer (5) = 137 Points Victory II (85) • Gunnery Team (7) • Disposable Capacitors (3) • Quad Battery Turrets (5) • Overload Pulse (8) • Seventh Fleet Star Destroyer (5) = 113 Points Victory II (85) • Gunnery Team (7) • Disposable Capacitors (3) • Quad Battery Turrets (5) • Overload Pulse (8) • Seventh Fleet Star Destroyer (5) = 113 Points Squadrons: • 4 x TIE Fighter Squadron (32) = 32 Points Total Points: 395 Would like some input as to what to modify to make this better..... Overload Pulse is 'meh' at best. Change it for Leading Shots. The rerolls it gives will be in valuable. Use Xi-7's as your Turbolasers. The Ties are a preference thing, but Ciena Ree and Valen Ruder make an excellent tar pit. Quote Share this post Link to post Share on other sites
Sobonis01 32 Posted January 29 I would like Vader in this list and add 2 heavy ion emplacement. Leading shot is ok but heavy ions can mess up other people. Quote Share this post Link to post Share on other sites
Kramerr 5 Posted January 31 With the limited upgrade cards in my collection, this is what I changed my list to...... Name: Motti Triple Vic Faction: Imperial Commander: Admiral Motti Assault: Close-Range Intel Scan Defense: Planetary Ion Cannon Navigation: Solar Corona Victory II (85) • Admiral Motti (24) • Intel Officer (7) • Gunnery Team (7) • Disposable Capacitors (3) • XX-9 Turbolasers (5) • Ion Cannon Batteries (5) • Warlord (8) = 144 Points Victory II (85) • Intel Officer (7) • Gunnery Team (7) • Disposable Capacitors (3) • XX-9 Turbolasers (5) • Ion Cannon Batteries (5) = 112 Points Victory II (85) • Intel Officer (7) • Gunnery Team (7) • Disposable Capacitors (3) • XX-9 Turbolasers (5) • Ion Cannon Batteries (5) = 112 Points Squadrons: • Howlrunner (16) • 2 x TIE Fighter Squadron (16) = 32 Points Total Points: 400 Any comments on this list is greatly appreciated..... Quote Share this post Link to post Share on other sites
Sobonis01 32 Posted February 1 I would put x7 on the turbo laser on the ships or heavy turbo lasers. Put Vader as the commander and load up heavy ions Or overload pulse on the vics. Quote Share this post Link to post Share on other sites